RimWorld

RimWorld

VFE Fishing for Artifical Water
6 Comments
Käpt'n Iglo  [author] 10 Aug @ 9:15am 
TLDR: I cant make anything better. Both fishing systems dont have water-terraforming in mind, leading to strange behaviour.
Käpt'n Iglo  [author] 10 Aug @ 9:15am 
@midnightwarrior19 The short answer is i cant make this compatible with Odyssey, because i simply lack the skills to write something like that.

This mod here is a simple patch that tells VFE that the tiles from Artificial Water Places are eligible to be set as fishing zones for VFE.

Odyssey on the other hand seems to set said zones at map generation, when you enter the tile. Thats why you have different fish per "pond".

Funnily enough if you place artifical water places next to an existing pond or river (not an ocean, thats the wrong tag) it will connect to it, even if you disconnect it later, the fish in the pond and in your artificial water will stay connected. It even increases the max amount, counting the artificial tiles in.

The VFE system in itself was already kinda wonky, because it obviously only checks if its the correct tile once you set it. If you remove a tile, or place a bridge on it, it stays a fishing zone in VFEs system.
midnightwarrior19 10 Aug @ 8:34am 
Hey you should try to work this in alongside odyssey, VFE going forward is more or less just a fish variety pack. It won't be updating or adding in any new code or elements so this will quickly become incompatable if not using the odyssey fishing system. which is fair and way better than the old VFE system as the fish are still "limitless" you just have to wait for the fish population to regrow like in real life.
mythicarcher 2 Jan @ 6:57am 
Niche mod, but it fits my niche perfectly. Thank you for your work and effort!
TiredAria 12 Dec, 2024 @ 2:06pm 
Legend (wait-for-it) dary
chill 7 Dec, 2024 @ 12:55pm 
yes YES