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Thank you swatblack for keeping the mod going for 1.5.
maybe can help
Of course, my permission is not as valuable as that of the original modmaker, but I doubt they'll be getting back in touch soon.
There is/was an error that would cause pawns to fail to copy properly that arose out of his backstory stuff even in 1.4. you would end up with the corpse not being used up and a random pawn spawning because it would error out and then not copy the pawn stats to the new corpse.
His method of duplicating the dead pawn is to intercept the pawn creation and inject the stats from the target pawn.
If you don't mind I'll take a look at it. I do want to put this on github so that other more talented people can lend assistance. Do you mind? I couldn't get a response from the original author.
The corpse child backstory itself, for some reason, uses a custom backstoryDef that is defined in the scenario pawns and corpses mod. Whenever a corpse child tries to turn a corpse into one of it's kind, it tries to override the target's childhood backstory into the corpse child backstory.
I just changed the backstory to be a vanilla backstoryDef instead of the custom one and removed the scenario for obvious reasons. This surprisingly doesn't even result in errors, but only disables a corpse child's turning ability which, I assume, tries to fetch the corpse child backstory using it's custom modded definition instead of the vanilla backstoryDef.
I tried fixing this myself by looking into the source code for the assembly file, but couldn't find anything and gave up since the rest of the mod was working just fine.
And no, I don't have a dedicated github page for this mod update, too much effort for something I'll barely touch.
So, how did you remove the pawns and corpses stuff and why not just crush the code that's oddly put in the scenario in here so we can make dead babies?
do you have a github?
*taps the bottom of the description*
I'm not the original modmaker, or a coder for that matter, I just recompiled the source code using updated references and tweaked the xml files a bit. Downright coding new features is beyond me.
Second what do you think of adding a driver so pawns will seek out corpses and self repair?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3380036531