RimWorld

RimWorld

Corpse Children 1.5
28 Comments
is this the one and only goat val valentin anastasi
Ghevd 7 Aug @ 1:58pm 
Not only foes Deimos have 1.6 working but creating more children is once again possible. Thank you Deimos!

Thank you swatblack for keeping the mod going for 1.5.
swatblack  [author] 18 Jul @ 9:32pm 
well the process seems to be more complicated than just recompiling the code so at best its going to take a while
darsabre 17 Jul @ 12:15pm 
are you planning to update this to 1.6?
ShadowEater25 19 Apr @ 2:32pm 
Amazing mod, to bad the ability to create more has been removed ):
NOT_YOUR 30 Mar @ 8:54pm 
Sooooooooooooooooooooo NICE !
Need More Gore 4 Mar @ 6:19pm 
this is litterally my favorite mod because it makes my psycho raiders alot more sustainable so glad its back even if ill have to cheat on the new children lol
Ghevd 26 Feb @ 2:33pm 
Seems pointless if I cannot make more corpse children but nevertheless I appreciate you updating this mod to 1.5. Thank you.
Syilumi lunari 11 Jan @ 2:34am 
jus glad someone made this i missed it so much
swatblack  [author] 11 Jan @ 2:33am 
holy fucking shit thats a lot of awards
Syilumi lunari 10 Jan @ 10:35pm 
FINALLY FINALLY FFFINALLY AAAAAAAAHHHHHHHHHHHHHHHH HAVE ALL MY AWA|RDS
Average Genestealer 7 Jan @ 8:38am 
You are probably one of my favourite people to ever post on the steam workshop. Godspeed you magnificent individual.
LA-AK 22 Dec, 2024 @ 11:58pm 
very goooood!!
beniyacoffee 21 Dec, 2024 @ 2:13pm 
Hello! Are you planning to update Corpse Children in Rimworld Of Magic?
Knight Of Acedia 20 Dec, 2024 @ 6:20pm 
Thank you hero for updating this gem
Nox 19 Dec, 2024 @ 2:28am 
ok man I will hack on it. I really love this mod.
swatblack  [author] 15 Dec, 2024 @ 2:02am 
Ehh, I kind of still don't wanna make a repository for this. Anyone else can go ahead and make one though, the decompiled assembly files ARE there in the workshop folder! (Steam\steamapps\workshop\content\294100\3379940136\1.5\Source)
Of course, my permission is not as valuable as that of the original modmaker, but I doubt they'll be getting back in touch soon.
Nox 15 Dec, 2024 @ 1:46am 
Yeah I'm not sure why he did that. I don't - think that the corpse child backstory is what unlocks raising, I think it's the trait that the backstory applies.

There is/was an error that would cause pawns to fail to copy properly that arose out of his backstory stuff even in 1.4. you would end up with the corpse not being used up and a random pawn spawning because it would error out and then not copy the pawn stats to the new corpse.

His method of duplicating the dead pawn is to intercept the pawn creation and inject the stats from the target pawn.

If you don't mind I'll take a look at it. I do want to put this on github so that other more talented people can lend assistance. Do you mind? I couldn't get a response from the original author.
swatblack  [author] 12 Dec, 2024 @ 5:01am 
@Nox
The corpse child backstory itself, for some reason, uses a custom backstoryDef that is defined in the scenario pawns and corpses mod. Whenever a corpse child tries to turn a corpse into one of it's kind, it tries to override the target's childhood backstory into the corpse child backstory.
I just changed the backstory to be a vanilla backstoryDef instead of the custom one and removed the scenario for obvious reasons. This surprisingly doesn't even result in errors, but only disables a corpse child's turning ability which, I assume, tries to fetch the corpse child backstory using it's custom modded definition instead of the vanilla backstoryDef.
I tried fixing this myself by looking into the source code for the assembly file, but couldn't find anything and gave up since the rest of the mod was working just fine.

And no, I don't have a dedicated github page for this mod update, too much effort for something I'll barely touch.
Nox 12 Dec, 2024 @ 2:44am 
I know, I've been going back and forth with val for years.

So, how did you remove the pawns and corpses stuff and why not just crush the code that's oddly put in the scenario in here so we can make dead babies?

do you have a github?
swatblack  [author] 10 Dec, 2024 @ 1:31pm 
@Nox
*taps the bottom of the description*
I'm not the original modmaker, or a coder for that matter, I just recompiled the source code using updated references and tweaked the xml files a bit. Downright coding new features is beyond me.
Nox 10 Dec, 2024 @ 8:07am 
Hey I have two things first thank you for doing this.

Second what do you think of adding a driver so pawns will seek out corpses and self repair?
'atrick 7 Dec, 2024 @ 11:43pm 
Thank you so much for porting this, could you port the Ghoulish Body Enhancement addon that the same author of the original mod made?
'atrick 7 Dec, 2024 @ 11:41pm 
YES
ShadowEater25 7 Dec, 2024 @ 7:51pm 
I wish in the future that the create new corpse children comes back as a feature