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It means - it's not an issue in a script. It has no dependency on save/load.
It at least must fly around
May be you started it in hazardous sector?
I find that I can set the command, but that the ship doesn't seem to be doing anything... even when my miners are being attacked, it just sits there.
Disabled by default.
From version 1.08 Protect Sector order will automatically finished in such sectors. Appropriate message will be shown in the logbook.
If you still want to use this order in the hazardous zone - you can enable this option. But please be aware - the ships can be destroyed in the hazardous zone.
Excuse me for inconvenience.
Only one remark - the behaviour of some script command is slightly changed, but, how to formulate, the change is not "stable" to be clearly identified from "outside".
P.S. Please pay attention that beta saves can be incompatible with release version of the game.
Still not clear for me, what is happening...
Will be grateful for the log.
It works fine in some areas, but consistently broken in Family Nhuut and Faulty logic(perhaps other areas, but those are the sectors I have the most issues)
Sometimes will work for a moment, and even occasionally attack ships, but then I'll suddenly get 3 destroyed ship notifications about miners and I'll find 20 hostile ships there and my fleet is just chilling up high away from everything, ignoring it.
But better please make and share the debug log file with me
At first it seems to go to the right direction, then it looks like it is going to an offset coordinate.
5 minutes clip.
https://youtu.be/p724MRGzSNQ
Will disable some mods and see if repeatable.
I enabled protect ui and it started going to the right direction on start, but them did that weird turn and started offseting.
To me it flyes to random direction e.g. I mark a ships as hostile and it start flying to the border of the sector away from thje ship and keep moving there until the hostile timer runs out.
If i mark a station as hostile, it targets the station from far aweay and move to it.
I also added the multi-rename mod and the updated sirnuke comunity edition api. Could be one of them.
WIll start troubleshoot one by one, problem ius the SN api mods are required for most other mods.
Loaded a save game to the b04, and see in journal 4 Khaak's ships destroyed during the 4 minutes ... in different sector by Sector Protect fleets
No errors, and it does atack stations, but when jostiles in the sector, the fleet keeps flying randoim directions in general away from the enemy,
- Fully rewritten the logic of idling and scanning for enemy ships. Now it is more precise.
- Implemented workaround for the repairing/restocking ships. By default Player owned ships can be repaired only in current sector. Please be aware - after installing version 1.08 the ships controlled by this order can go to be repaired/restocked after some time. It is not a bug, but a feature :-).
- Fixed a reaction on attack on player's ships/stations by enemy drones.
- Accidentally attacks from the non-enemies are not considered as an attack on the player ships/stations.
- Internal ( experimental ) station attack order. Written from scratch positioning ships against stations, including reaction on stations drones attacks in non-OOS mode. Works only for fleets with L and XL ships. For only L ships - four and more ships are recommended.
- Possibility to select station attack order - by default it is Coordinate attack . Other possibilities are usual one and experimental one.
- Additional confirmation for the working in hazardous regions, like The Void . Please be aware - the order will stop working in the sectors with the hazardous regions without the confirmation.
- Own icons for the Protect Sector and Station attack orders.
P.S. Also noticed you mentioning that you are testing a new version. Will that update also get posted to the Nexus?
I have in testing now own logic for stations attack
https://youtube.com/watch?v=KaEHvatRusE
So for example if a Station goes below 90% hull they go there to destroy everything attacking the station.
Not sure if posible but would be great
If the behaviour is not complied with it - please say, will check,
Have an idea temporary apply fixes from it in Protect Sector.
I mean - fixes for egosoft aiscripts, which is used by my main script