Jagged Alliance 3

Jagged Alliance 3

BCE Outposts & Mines
19 Comments
Simon12 8 Oct @ 8:59pm 
fcyfox but do you like the mod? is it fun? is it worth installing? that's the real question here!

PS

dude get over it.

PPS

how come you dont have any issues about the great leap forward and the terrible famines it brought that killed over dozen million people with starvation? or the cultural revolution who gave permission to bullies to go and be their worse to their own neighbors, and anybody they imagined of being an enemy? grass mud horse my dude, grass mud horse.
NIckL9754 6 Oct @ 8:17am 
wELL, That no-drug guy ain't no Chinese tho, he's a Laos lmfao
fcyfox 15 Sep @ 11:00am 
185 years ago, the British government launched the Opium Wars to control drug trafficking, bringing profound suffering to the Chinese people.
Over 70 years ago, the CIA manufactured and trafficked drugs in Indochina, bringing profound suffering to the people of Yunnan and other provinces in China.
As a conscientious Chinese, I would never manufacture or traffic drugs! Not even in a game!
A tribute to the 60 Chinese anti-drug police officers who have sacrificed their lives in Yunnan over the past 40 years!

185年前,英国政府为了贩毒发动了鸦片战争,给中国人民带来深重灾难。
70多年前,CIA在中南半岛制毒贩毒,给中国云南和其他省份人民带来深重灾难。
作为一个有良知的中国人,永远不会制毒贩毒!即使是在游戏里也不行!
向40多年来牺牲的60名中国云南缉毒警致敬!:steamthumbsup:
whahappen  [author] 30 Jan @ 9:08am 
Update 1.17: Piece of Cake!
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+ Cacao can be harvested at Camp Coca
whahappen  [author] 26 Jan @ 3:26am 
Update 1.16
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+ Outpost sectors maps improved in size and enriched with additional deployments and loot
+ Mine income of Water Source slightly increased
+ Defending units in Water Source & Pirate Rock reduced
Captain Rex 19 Jan @ 6:28am 
awesome!
whahappen  [author] 18 Jan @ 3:10pm 
Update 1.12
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+ Fixes the before mentioned bug
+ More optimizations
whahappen  [author] 18 Jan @ 1:14pm 
I can confirm this bug. It must have been created with last update. If you got the option to use previous version until I search for a fix, that would help. It should be availble from either steam or nexusmods.
Captain Rex 17 Jan @ 10:40am 
I have a bug, i'm not sure if it is from this mod but this is the one that is looking like it the most since is does stuff in that area, i'm using only the collection and at the pirate rock outpost the enemies are "stuck" and can't leave the hilltop in the tactical map. To try debugging, i used the cheat console for unlimited AP to test and i could not get into the hilltop either, there is a gate and a small door in one of the sides of the outpost but i could not go through it and neither could from the other side as the woods stop me too.
whahappen  [author] 10 Jan @ 12:48am 
Update 1.09
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+ harvest wheat @ Water Source
+ harvest apples, bananas & oranges @ Camp Coca
whahappen  [author] 29 Dec, 2024 @ 6:51am 
whahappen  [author] 28 Dec, 2024 @ 11:11pm 
It should work. Did you install discord first or use it in web browser? If the latter, maybe try a different browser or installing it first?
Ruzen 28 Dec, 2024 @ 4:14pm 
Hey, I've been trying to join the discord
https://discord.gg/NU5UTw88YS
but it says the link is invalid?!
whahappen  [author] 18 Dec, 2024 @ 9:50pm 
It would strengthen the economical and strategical aspect for sure. I like the idea, but I can also see some downsides to it. If you like to discuss this more, please join the discord.
Ruzen 17 Dec, 2024 @ 11:47am 
I have a big suggestion based on your mods.

I ve been wondering if it can be applied for sectors to auto consume from sector inventory to simulate local and faction economy.

Certain towns consume certain amount of food items, meds each week or their loyaly decrese.

Or maybe other factions consume diamonds, steel, scraps in certain sector inventory and give money or influence (as item)

Or mines require iron & steel ignot or loyalty decrese.

Which certain vendors would deal only with these influence coins.
whahappen  [author] 7 Dec, 2024 @ 12:01am 
BCE Markets Update 1.42
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+ Sales of Coca Deliveries, Box of Blunts & Meth Shots from the mod BCE Outposts & Mines in combination with Basic Crafting Economy implemented in sectors H9, K9, B2, D6, B13, F13, D17
+ the more far away a sales place from the production/purchase place is, the higher the potential revenue
whahappen  [author] 6 Dec, 2024 @ 11:25am 
If you want affected sectors (new mines & outposts) to be populated with the new enemy squads, you should start a new game. Many of the other things will be activated with old savegames.
TexMcQuade 6 Dec, 2024 @ 10:55am 
Nice! Save game compat or restart needed?
whahappen  [author] 5 Dec, 2024 @ 9:37pm 
BCE Markets mod will contain the stations to sell coca, ganja and meth in update 1.42+.
I am still balancing it out.