RimWorld

RimWorld

More and Better Deep Drill
136 Comments
原批一号 19 hours ago 
作者你好,请你检查一下代码,把调试的DebugLog去一下 :MBDD: Worker named[ ] joined the drillwork.
mtmfs324215 29 Sep @ 11:14pm 
ikun++ 29 Sep @ 1:23am 
这广域深钻井无限挖的吗,我一共就探出来3000钢铁,挖了30000都没挖完
Anex 28 Sep @ 4:51am 
Can you add billed versions to this so I can control the overflow of resources these generate.
jikulopo 13 Sep @ 2:01pm 
Hey, uhh, could you add mod option to disable the logging? all those XXX joined/leaved the drillwork.
N1allR  [author] 13 Sep @ 8:00am 
程序最近比较忙:bbtcat:
流光浮梦 13 Sep @ 6:19am 
大大,对SAL工作站的支持貌似失效了
Anonymous 11 Sep @ 9:06am 
大大,这个矿井会触发虫灾,即使我已经在剧本里面禁了矿井虫灾,有办法能让钻矿井不出虫灾嘛
GENESIC GAOGAIGAR 4 Sep @ 3:16am 
你那个矿物词典右边的数字改了也没啥变化啊,那到底是啥作用?
清风6897 31 Aug @ 11:44pm 
定向挖掘是不是会导致无限挖矿物啊 我地图上只有铁 设置的挖铀一直挖不完
Ronald Hardest 19 Aug @ 8:23am 
First off, I love this mod! The giant drill with 12 people drilling at it is so funny!

I have a request, though - would it be possible to make a giant drill that works just like the normal drill, but has a larger radius and still allows 12 people to drill at it? I love the idea of the giant drill, but I feel it being able to drill the whole map makes it a bit too easy.

Thank you for the mod!! It's great!
Codexvn 16 Aug @ 11:10pm 
矿物辞典?
还是矿物词典?
矿物辞典是干嘛的?
DarthCY  [author] 4 Aug @ 6:33am 
@SPQR 因为我的深钻井是单独的工作类型,你需要在我的mod配置文件里打开机械族钻井选项。
SPQR 3 Aug @ 10:33am 
不知道为什么,我打了掘地机可以操作深钻井的mod,但是还是没有办法使用你的超凡深钻井
DarthCY  [author] 2 Aug @ 7:05am 
@wamxj 和原版的深钻井科技一起解锁的
爱吃谷子的狸 2 Aug @ 6:56am 
请问为什么造不了,是需要什么蓝图吗
ZebraRabbit 29 Jul @ 10:29am 
请问现在大型深钻井在多人挖矿的时候挖出的数量是不是不太对劲。我看地图上只有4格*300=1200个翡翠。但是殖民者一哄而上没一会就挖出了2000多个,再看地图上翡翠只有一个格子从300变成了285。我开了技能上限,殖民者采矿技能在20到30级别之间,采矿效率按理说只有不到120%。
BIDFoloo 28 Jul @ 10:50pm 
感谢大佬的定向挖掘功能!o7
DarthCY  [author] 28 Jul @ 9:39pm 
The Targeting Drillable Ores feature updated, check the top-right update description.
===================================
定向采掘功能已更新,详情见右上角改动说明。
Yutoe 20 Jul @ 3:50pm 
Anyway you can disable the smoke effect on the Large deep drill, as the stacking of smoke particles seems to bog down the game a bit, and also how does the "Ranged deep drill" work exactly, like does it start mining from whats closest, and spreads outward?
神金 19 Jul @ 6:03pm 
@DarthCY 广域深钻井在拥有天然气模组的时候只会钻取天然气汽泉,然而汽泉是无限的,导致其无法钻取其它矿物
DarthCY  [author] 15 Jul @ 6:28am 
@NebularGear 后面加定向开采功能
NebularGear 15 Jul @ 1:45am 
有办法资源挖完不挖石头吗,一没注意就挖了一堆石头出来,设置里改成0还是挖出石头了
Azure 14 Jul @ 8:52pm 
可以增加一个手动选择挖掘对象的选项吗?现阶段自动挖全图实在是不太方便
KFCCrazyThursdayVIVO50 14 Jul @ 5:23am 
希望能够添加定向开采功能,现在的版本默认只能开采钢铁,不能自由选择
DarthCY  [author] 12 Jul @ 8:14am 
@donut should be fixed now
donut 11 Jul @ 6:32pm 
1.6, lost the ability to change what's mined. No logs produced.
HeshieokFasla 27 Jun @ 10:15am 
Changing the mod settings doesn't seem to change the amount dug up.
Petersburg90 23 Jun @ 9:00pm 
Archotech deep drill keeps resetting the stack size of my resources to 1000. I'm using OgreStack to increase my stack sizes. I don't know if this happens on the other drills since I just use the Archotech one. What should I provide to help solve this?
Hyelix 22 Jun @ 10:21am 
It was fixed! Thank you
DarthCY  [author] 16 Jun @ 7:33am 
@Citizen706 should be fixed now
DarthCY  [author] 16 Jun @ 7:27am 
@JET8267 后续会加的
Hyelix 16 Jun @ 5:43am 
I've been getting this error:

XML error: <canBeDoneByMutants>false</canBeDoneByMutants> doesn't correspond to any field in type WorkGiverDef. Context: <WorkGiverDef><defName>MBDD_OperateDeepDrill</defName><label>drill at deep drill</label><giverClass>MoreBetterDeepDrill.Jobs.MBDD_WorkGiver_DeepDrill</giverClass><workType>Mining</workType><priorityInType>50</priorityInType><verb>drill</verb><gerund>drilling</gerund><requiredCapacities><li>Manipulation</li></requiredCapacities><canBeDoneByMechs>true</canBeDoneByMechs><canBeDoneByMutants>false</canBeDoneByMutants></WorkGiverDef>
JET8267 15 Jun @ 6:40am 
全图钻井如果能加入定向挖掘就好了,目前看起来从左下到右上的这种遍历形式有点打破次元壁出戏了(貌似是因为代码原因?我参考了一下原版的深钻井在原本的3*4交叉范围内也是优先挖距离近的地下矿物,在没有矿物情况下才会挖石块,或许做一个“原版换皮”深钻井扩大它的钻探距离到全图能解决?)
It would be great if directional excavation could be added to the drilling of the entire map. Currently, it seems that this traversal form from bottom left to top right is a bit breaking the dimensional wall (seems to be due to code reasons? I referred to the original deep drilling, which also prioritizes the excavation of nearby underground minerals within the original 3 * 4 intersection range, and only excavates rocks when there are no minerals. Perhaps doing an "original skin replacement" deep drilling to expand its drilling distance to the entire map can solve this problem?)
DarthCY  [author] 14 Jun @ 7:02am 
现已适配1.6不稳定版。
_______________________________
Now work well with 1.6 Unstable.
Race9000 22 May @ 3:32pm 
Will you add an option to disable the ranged drill from mining certain resources? It keeps trying to mine the infinite deposits of Helixien gas, which doesn't do anything, and won't mine anything else.
mengKK 20 May @ 7:24am 
为什么我的掘进机无法操作深钻井
Deinsensai 13 May @ 3:20am 
Thx for the Mod, working fine, but changing Ore Output to a Costum Number doesn´t work, my Pawns still digg the same default Amount, what am I doing wrong here?
DDP 6 May @ 7:20am 
大型钻井12个一起挖效率是叠加的吗?感觉12个一起挖都没比1个快很多
✪ Homura 17 Apr @ 9:50am 
草,为什么我会挖出赛博机械胃啊,这又是什么mod冲突了
zeo 16 Apr @ 7:04pm 
有什么办法能删除地下资源吗
MrQuickScope 2 Apr @ 3:03pm 
Hello, this mod doesnt work/incompatable with Prison Labor as far as i tested, can you possibly look in to ?
DarthCY  [author] 29 Mar @ 6:23pm 
@Arctic Miku 全图挖的算法目前是从左上角向下遍历,后面我会提供可选的原版算法。
车车 26 Mar @ 5:01pm 
这个全图挖的有点问题,明明玻璃钢矿就在深钻井旁边,挖出来的还是离得很远的钢铁
666
DarthCY  [author] 16 Mar @ 6:30am 
@I am Malenia. Blade of Miquella. will add the drillable config list recently.
DarthCY  [author] 16 Mar @ 6:30am 
@橘 好,近期加
DarthCY  [author] 16 Mar @ 6:23am 
@L&S 近期会加上定向挖某种矿的功能
DarthCY  [author] 16 Mar @ 6:23am 
@孔凯泽 这个mod的虫灾事件是单独开关的,要去配置文件里调整;不关的话小人不会去主动挖矿。
FarmerThreePunch 15 Mar @ 3:17am 
PerformanceFish的选项在最下面,翻了好久