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I have a request, though - would it be possible to make a giant drill that works just like the normal drill, but has a larger radius and still allows 12 people to drill at it? I love the idea of the giant drill, but I feel it being able to drill the whole map makes it a bit too easy.
Thank you for the mod!! It's great!
还是矿物词典?
矿物辞典是干嘛的?
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定向采掘功能已更新,详情见右上角改动说明。
XML error: <canBeDoneByMutants>false</canBeDoneByMutants> doesn't correspond to any field in type WorkGiverDef. Context: <WorkGiverDef><defName>MBDD_OperateDeepDrill</defName><label>drill at deep drill</label><giverClass>MoreBetterDeepDrill.Jobs.MBDD_WorkGiver_DeepDrill</giverClass><workType>Mining</workType><priorityInType>50</priorityInType><verb>drill</verb><gerund>drilling</gerund><requiredCapacities><li>Manipulation</li></requiredCapacities><canBeDoneByMechs>true</canBeDoneByMechs><canBeDoneByMutants>false</canBeDoneByMutants></WorkGiverDef>
It would be great if directional excavation could be added to the drilling of the entire map. Currently, it seems that this traversal form from bottom left to top right is a bit breaking the dimensional wall (seems to be due to code reasons? I referred to the original deep drilling, which also prioritizes the excavation of nearby underground minerals within the original 3 * 4 intersection range, and only excavates rocks when there are no minerals. Perhaps doing an "original skin replacement" deep drilling to expand its drilling distance to the entire map can solve this problem?)
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Now work well with 1.6 Unstable.