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The link error can't be reproduced. It's a really annoying intermittent bug...
I'll try testing it on your maps.
Error in Script (OW_Hub - 55c90c) function <ParceData>: chunk_4:(451,4-36): attempt to index a nil value
Error in Script (_OW_wBase - 1053f5) function <ButtonLink>: chunk_4:(195,4-63): bad argument #1 to 'sub' (string expected, got nil)
Regarding "PACK", if i change something on a map, like delete a mini or bag or even move something outside the pack zone.... and hit pack... it grabs everything that was on the map in the original pack, even if its outside the pack zone. I have a map where the collider for a mini has a broken link.. i fix the link, pack the map, rebuild the map and the link is still broken. It looks like its packing everything, but its not making changes, it just rebuilds the map the same way.
Error in Script (_OW_wBase - 1053f5) function <ButtonLink>: chunk_4:(195,4-63): bad argument #1 to 'sub' (string expected, got nil)
Error in Script (Deadlands WW - b1a526) function <CreateBagBuild>: chunk_4:(60,4-49): attempt to index a nil value
It's very strange. I've never encountered this error before, even though I often disconnect links to make them more evenly spaced.
Error in Script (OW_Hub - 55c90c) function <ParceData>: chunk_4:(452,4-36): attempt to index a nil value
Error in Script (_OW_wBase - 1053f5) function <ButtonLink>: chunk_4:(195,4-63): bad argument #1 to 'sub' (string expected, got nil)
I click the link, hit unlink, it drops the link on the table, i move the links to grab the link i want (because they land ontop of each other) and place the new link i want onto the hub and get that error. happened a couple times
this is a map i have been working on... on loading the room and going to this map before even building.. there is no packing zone present.... i have a few maps that do the same thing. what i do is leave show script box up, then go a different map until the packing zone spawns.. then use the world logo to scroll back to the table im working on
There's no problem with the packing zone as such. By resizing and moving it, you can adjust it so that it covers the desired parts of the map when packing (for example, a map with floating islands, one of which is significantly higher than the zone. We stretch the zone, and now the island fits within the zone). If the zone returns to its original point, this will cause problems.
Regarding link navigation, can you describe how this works in more detail? There seems to be a working parent version. Or are you referring to a parent that also works with the constructed map?
https://imgchest.com/p/vj4j8rlg378
I went through all the maps I have been messing with and added the OWR logo to the bases in which i didnt want a different map sticking out. As i was packing the new image into these maps I continually had the same problem with the "Packing ZONE" shrinking down to a small size... for some reason when i built the maps the packing zone either didnt show up at all or it showed up small like this... https://i.imgur.com/JVKAiPe.jpeg
you can see the size is about 45, i checked the original size of and its 121.67, 10, 71.92. So i just resized the packing zone everytime.
A logo that I made to help me with certain maps that didnt 100 percent fit to the table, I tried to circumvent the issue of having a different base image stick out the ends of the maps. Feel free to use this image as your thumbnail for OWR.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576799216
So whats happening is when you INIT this table and go to 1MAIN, and hit pack... its packs an object? Then close down OW and start it again and the 1MAIN table says no objects in the zone... i save the table, reload the table and INIT one world and im looped right back into the start, packing the 1MAIN zone will pack an object, then i can close down OW and start it again and try and PACK 1MAIN and again.. finds nothing.... but i save it and reload the save... right back to having an object there.
Thanks for your hard work. I am converting maps to your version for a couple reasons... the original i feel overall works better, seems more stable to me and is easier for me to fix maps by hitting the back in time button, also no save box makes creating and moving things easier, but your version with bigger maps is really nice, your updating yours which is nice and the new features like tags... genius!! being able to put NOPACK tags on my players minis, and NOINTERACT tag... those simple features are priceless for maps i have that have big bases. saves me time writing the no interact script on the piece.
couple other things that would be nice if you can do it, is make the links auto clear the map so i just click the link instead of getting the pack or clr map. The original OW for example lets you move around the world fairly easily by automatically clearing the map and then moving you
Error in Script (OW_Hub - 55c90c): chunk_4:(65,4-84): attempt to index a nil value
The bags spawn and you can rename them and start from there. Just wondering why the error. I usually start new bags with every table