Space Engineers

Space Engineers

Day 4 - 'Seasmoke' - Fighter & Jump Ring (NO DLC)
14 Comments
WardenWolf 30 Dec, 2024 @ 12:00am 
I've had the idea for a jump sled for a while, but this is way nicer. It's too bad Keen won't let scripts or timers trigger jumps.
InventorAndCreator 9 Dec, 2024 @ 5:54pm 
The Hyperdrive ring is nothing compared to this.
T-80U 8 Dec, 2024 @ 9:52am 
Where do i find the jump ring blueprint?
evlkenevl1 7 Dec, 2024 @ 11:26pm 
Love the beacon, accessible reactor and the overall look. Way better than my attempt.
Jackalope 7 Dec, 2024 @ 10:37pm 
Jump ring is such a good idea!
Atlas-Zero 7 Dec, 2024 @ 7:24am 
love the idea, idk if anyone has done this yet, but good idea :D
Medusa Zenovka 6 Dec, 2024 @ 6:24am 
With the new inset connector you could have created a connection to the other components. That 's my only criticism on this build. Everything else is really well made.
Tor 6 Dec, 2024 @ 1:34am 
Enjoying the light narrative you've added to these.
GigaCars 5 Dec, 2024 @ 12:51pm 
when the seas smoke, the fighter jumps
Sanka 5 Dec, 2024 @ 7:06am 
Everyone creates one of these at one point
EshFrog 4 Dec, 2024 @ 9:12pm 
double whammy
Stratus 4 Dec, 2024 @ 11:49am 
"On the 4th day of Christmas my true love gave to me!"
/aceg/ RocketPowered 4 Dec, 2024 @ 10:30am 
Impressive as hell!
PersonofInter 4 Dec, 2024 @ 9:19am 
this makes me want to see what day 9 is going to be like