Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Helghan Empire [VANILLA]
62 Comments
ONE MAN ARMY 30 Sep, 2018 @ 9:09am 
doesnt show up
Timewarp 27 May, 2016 @ 9:41am 
Don't blame you for not wanting to come back to this, personally I haven't played Beyond Earth nearly as much as I've played Civ 5 and seeing as Civ 6 is coming out soon I think at this point people are more likely to jump ship to that.
Kremówkowa Bestia 13 May, 2016 @ 2:23pm 
Good
BHL.Kriminel 29 Apr, 2016 @ 5:53pm 
Hey ,
if you can't do it , its possible to you to discuss with another modder of sponsor to work on it PLEASE !!!! Because we love this mod :D .
It is possible ?
Thank you (sry of my bad language)
<2F F> XTac (archived)  [author] 22 Mar, 2016 @ 8:51am 
Unfortunately, Civ modding is way out of my mind. My life has been busy enough, I really lack the time to sit down and tinker with the mod. I dont have Rising Tide, and I doubt i ever will. I might be able to ensure this mods compatibility with Rising Tide, but then I wont be able to troubleshoot it. Sorry guys.
Darth Doggie 21 Mar, 2016 @ 7:56pm 
update plz its so good
Proximus [SGE] 3 Feb, 2016 @ 10:34am 
PLEASE UPDATE THIS
Anthaderas 30 Dec, 2015 @ 4:00pm 
Like most of the sponsors of the workshop : just the name, no new buildings, no new units, nothing more, just some changes on ressources, and skills :/
JOhnny Crying 8 Nov, 2015 @ 6:19am 
rising tide plz
<2F F> XTac (archived)  [author] 6 Nov, 2015 @ 7:09am 
Oh... Thats a bit of a problem.
My interest for Civ:Be is gone, and I dont have the expansion.
However, if I will come across the solution, I will try to implement it.
Texas Redhawk 5 Nov, 2015 @ 11:47pm 
Mod is no longer functional in Rising Tide. Sponsor does not appear on the sponsor list.
Carol Almansur 1 Nov, 2015 @ 7:05am 
no thats the chaos insurgency
Holtz 24 Sep, 2015 @ 12:04am 
Please Please Please Please Please Please Please Please Please Please Please Please Try to make Helghast units PLEASE!!!!!!!!!!!!!!!!!!!
AdAstraWill 28 Apr, 2015 @ 12:09pm 
I never said it would be easy its just a suggestion :P

+ yes they are copyright protected but this is steam and I highly doubt your making money off the mod so as long as you put a disclaimer like you already have done your fine, the only time copyright is a problem is when your trying to make money from something someone already owns lol
<2F F> XTac (archived)  [author] 28 Apr, 2015 @ 9:47am 
Hey...
The thing is, its not that easy. For Helghan Infantry unit, you need 3d models. I am not a skilled 3D modeller. The result wouldnt be very good. Also, i cant just take the infantry 3d model from killzone games for example, as they are copyrighted.

Its still a very nice idea, tho.
AdAstraWill 27 Apr, 2015 @ 7:58pm 
Hey xtac if you still keep this thing up to date and/or check the comments from time to time you should seriously do some of the suggestions below my comment, modding the units to look like helghast soliders would be awesome haha + the whole galactic empire thing is epic too :P
Warmaster 14 Apr, 2015 @ 4:12am 
Played a game on Soyuz and won. Not sure if autoplants are OP or I just managed things well, but I had quite strong cities (in terms of economy). Also, purity looked cool with the Helghast theme :D
??? 27 Mar, 2015 @ 2:45pm 
So They're basically the space Aztecs? Still a cool mod; however, if you can make them look like actuall helghast, then this'll be the best mod EVER!!
Craig 20 Mar, 2015 @ 3:07am 
Also make a Galactic Empire one, I want to see stormtroopers and ATAT walkers flooding the map.
Craig 20 Mar, 2015 @ 3:06am 
MAKE THEIR SOLDIERS LOOK LIKE HELGHAST SOLDIERS AND THIS MOD WILL BE SICK.
Wolf 18 Mar, 2015 @ 8:57pm 
can you make one for civ v?
Legion 22 Feb, 2015 @ 4:34am 
hey dude you plan on adding uniq units that would be awesome
Tarc Arden 26 Jan, 2015 @ 3:33pm 
maybe in the future the units get custom skins? like the starter units helghast troopers or something along those lines
ShadowRider501 26 Jan, 2015 @ 1:01pm 
I love the Helghast.
Pash 25 Jan, 2015 @ 12:23pm 
gg mec c'est la faction qui manquait a ce jeu
Raxatos 25 Jan, 2015 @ 7:47am 
Really nice mod, keep your work on, but it would be nice to have: 1. The story of the empire and the leader and 2. maybe a better passive bonus.
Minister Of Severe Torture 24 Jan, 2015 @ 5:09pm 
Just one word:
ADVANCE!!!!!!
WC? 22 Jan, 2015 @ 10:35am 
OP custom faction is OP zzzzzzzzzzzzzz
RalphNator 18 Jan, 2015 @ 10:13am 
Yes!
󠀡󠀡 17 Jan, 2015 @ 5:53am 
Hail Helghan!
Fish 17 Jan, 2015 @ 1:37am 
ive been looking for so long for any kind of helghast mod for any game on the pc and here it is i love it
alantsol 16 Jan, 2015 @ 7:02pm 
Gostei muito bom
Legion 6 Jan, 2015 @ 5:34am 
looks awesome will you add unita for this civ i know no one has done it yet perhaps in purity they could have better tanks, infantry and air units would be awesome to fight with them!! XD!!!!
Maximum Broly! 22 Dec, 2014 @ 6:25pm 
Love this mod overall, but the screen chops off the top half of the leader's head due to letterbox. :-/ You need to lower his portrait just a tad. Other than that, enjoying it though.
Z_Man_115 18 Dec, 2014 @ 3:36pm 
It would be cool if there was a MAWLR or a some sort of helgan tech still cool mod though.
Colonel Radec 5 Dec, 2014 @ 10:38am 
No problem man all good mods take time. Handle what you need to and I hope it all goes well for you.
<2F F> XTac (archived)  [author] 5 Dec, 2014 @ 8:15am 
Thanks for all comments.
Unfortunally, mod development is on hold for now. Way too many things happening right now in my life.
Dont worry though, new version will come out soon or later. So the mod is not going to die. Not now at least.
Colonel Radec 4 Dec, 2014 @ 9:09pm 
Looking forward to using this mod a lot. Nice to see some support for the Helghast instead of the I.S.A but each would make a good mod for a great war.
grum 1 Dec, 2014 @ 5:47am 
If possible a reskin for the marines would be nice
Chris_oh_well1984 28 Nov, 2014 @ 12:58pm 
damn i was in production of helgast mod aswell. im too late as usual. lol
<2F F> XTac (archived)  [author] 16 Nov, 2014 @ 4:04am 
Well, maybe in future... :P
Metecury 16 Nov, 2014 @ 4:03am 
You should design a Helghast affinity.
tylerheffner1 11 Nov, 2014 @ 2:37am 
I love this mod because i'm a huge fan of killzone.
<2F F> XTac (archived)  [author] 10 Nov, 2014 @ 7:37am 
@Stegocephalian hmm, a very good idea indeed. I think i am going to adopt it.

Huge thanks for that!
Stegocephalian 9 Nov, 2014 @ 2:32pm 
The autoplant is really one of the critical buildings in the game - with the quest reward, it grants you, in addition to the production bonus, an extra trade route, which is HUGE, given how powerful trade routes are in this game. If you can get the autoplant straight off the bat, before even having the tech for it, for free, in every city, that's a very big bonus indeed.

As for 10 culture per kill, does that include alien kills? If not, then I understand why someone would argue that it alone would be underpowered. But if killing aliens gives you 10 culture per kill also, it doesn't sound underpowered at all. Just churn out a couple of marines, and gunners early on, and go on an alien hunt, and you'll be doing very well for yourself indeed.

Here's an idea: how about, instead of the autoplant, give a free repair facility. That building gives +10% to production of land units, which would be kinda synergistic with their "culture for kills" trait.
<2F F> XTac (archived)  [author] 9 Nov, 2014 @ 10:28am 
@Stegocephalian Hmm, that leaves me kinda confused :/
Before you, everyone said that the trait is underpowered, so i buffed it up.

Personally i think that the 10 culture per kill is balanced. In the beggining you are very weak, so you wont be able to use that trait that much.. In the mid game and late game it is much more useful, but that still means you have to go the "warmonger" path to utilise the trait.
Now the Autoplant is powerful, i admit that. But the faction needed something more passive to stay compettive with other traits.

Il think about that, however. Thanks for helpful feedback everyone! :D
Stegocephalian 9 Nov, 2014 @ 9:25am 
Does "10 culture for every single unit killed" mean 10 culture per enemy you kill, or 10 culture per unit of yours that gets killed?

I assume the former, in which case this faction seems a bit OP. I'd drop the free autoplant - or at least change it to some less important, less powerful building. Like a free earth relic maybe. 10 culture for every enemy unit you kill - if that's what the description means - is already quite strong.
Kedyw 9 Nov, 2014 @ 8:41am 
wiem że jesteś polakiem ;)
Emerald Shogun 9 Nov, 2014 @ 8:07am 
Great Mod dude. Just one little thing, the colours for the city names are a bit hard to see. other than that really good faction mod. I love the speach you added at the loading screen too.
Le Sketch 9 Nov, 2014 @ 6:41am 
Works great now. Thanks mate :)