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6. Last one, remember when we subscribed and opened the game?
Now go to the Left 4 Dead 2 addon folder, for example, mine is on Disk D like this
D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons
There's a “workshop” folder there. Open it, find my Back4Blood HUD image, cut both .vpk and .jpg with same name, and paste it outside the workshop folder (one folder outside the workshop folder).
Now open the game and play, Done!! Got it??
tell me if you're still having trouble :3
I will try like this hope this helps,
1. press the subscribe button on this, (later it will appear additional required just press subscribe to all)
2. Open Left 4 Dead 2 and wait a moment (it will download the mod). Once it's done, exit the game.
3. Download the Noto Sans Fonts link from the description, then open it.
4. Install all the fonts.
5. autoexec.cfg??
If you already have it AND.... there's a line of code like this:
alias load_fonts “mat_setvideomode 1366 768 0; mat_setvideomode 1366 768 1”;
load_fonts;
then you don't need to copy and overwrite my autoexec.cfg file (the one you downloaded) with yours
- Improvements to the HUDWeaponSelection element
- Improvements to the ammo counter on the M60 weapon
- Improvements to the mismatched damage indicator image
actually the initial concept mod of the hud weapon element will adjust according to the OG where the primary and secondary are below the right, and the 3 box slot is above it, but the highlight equipment function does not work on the 3 boxes because it is separate from the built-in hud,
ok I'll try also release this b4b weapon version, I don't know if people will be interested.. in this or not?
I really like this and think it's the best B4B HUD, but even in B4B their HUD is massive--for my tastes--and I'd personally prefer a slightly smaller one without being too small. A goldilocks zone, I know haha.
Either way, thanks for this
I think for some supporting mods I chose to make my own scale such as features,
multi color scheme, custom crosshair adjusting, and others, but I'm always in development I'm trying to make my mod compatible as possible with other mods you use although it doesn't seem as smooth as thought sorry
the sad part is this mod doesn't support custom crosshair with Urik Crosshair :(
but don't worry if you really want it, I'll make one for you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=279864660
Here it is Blue Archive | MUI003 mod, the one you guys are waiting for
Coming soon ><
some screenshot test games...
1. Screenshot1 (Tank: feel the pain) [ibb.co.com]
2. Screenshot2 [ibb.co.com]
3. Screenshot3 [ibb.co.com]
note: test results, appearance may change after release
update/re-download this mod (also subscribe to this color scheme mod for B4B)
move all B4B mod files out of the ../addons/workshop file to ../addons
don't forget to unsubscribe b4b mod so it doesn't auto re-download
info:
- Fix error displaying an error message on the HUD, caused by failing to load the color scheme
I believe the problem with the label on your screen is actually an error message that the color scheme failed to load.
there was an error in displaying the message, but now it's fixed
info:
- Adding MCrosshair/Custom Crosshair
- Improvment Healthbar Localplayer and Teammate
... More Details
Now you can use MCrosshair/Custom Crosshair ,
MCrosshair applies to all MUI mods such as:
Battlefield 2042 UI,
Back 4 Blood HUD,
Blue Archive HUD (Ongoing)
C.O.D Warzone HUD (Ongoing)
and future...
The good news is that the crosshair feature has been added and this will be release after the Battlefield 2042 UI Major Update add-on, maybe the next 2-5 days, please be patient, thank you
B4B new update snapshot:
https://ibb.co.com/TqrQ5rbH
don't forget to download the mod and all require move it out of the workshop folder, then turn off the subscribe button so that the mod is not re-downloaded, let me know if there are problems later
but I'll save this cool idea for a future day.
Thanks for the information ^^
In response to your reply to @ Ryan "Nick" Gosling
Not necessarily true, it is not unique to that specific HUD, most of the compatible ones can be found in this collection .
This idea was probably originated from Urik , where it utilizes a separate completely transparent texture that exists in the game files to allow a conflictless add-on texture being placed in the UI and no missing texture when none is used. This expanded to other modders implementing it on their own.
Do note that I am not forcing you to invoke the use of this implementation to yours, I know that it's hard to get other modders to settle an agreement on one, plus, you might want a larger 'wide' and 'tall'.
Great job on this, nonetheless.
so.. why there is no conflict? because there is no file in common with B4B HUD / MUI002 which causes conflicts. that's all