Elin
Panda's Living Weapon Mod
119 Comments
kotakotta 11 Oct @ 4:38am 
or I'd be happy if you could make it configurable
kotakotta 11 Oct @ 4:36am 
Can you remove that message about having tasted enough blood?
I'm restricting level-ups after reaching a certain level, but I keep noticing that message popping up every time...
miamia 5 Oct @ 7:18pm 
啊哈,是我上游早了。It's OK now, thanks !
Happy Panda  [author] 4 Oct @ 11:40pm 
Try update to Nightly since there's a change in DamageHP function after 23.211 Nightly
miamia 4 Oct @ 11:05pm 
EA 23.209 Stable Patch 2, MissingMethodException:void.Card.DamageHP(long, AttackSource, Card)
hmmmm 4 Oct @ 7:54pm 
The recent update seemed to break it for me sadly with constant errors on attacks, even when not using living weapons. :(
grueshanker 4 Oct @ 12:08pm 
@Happy Panda

I can confirm on latest EA 23.11 Nightly, the error popup is gone. thanks!
Happy Panda  [author] 4 Oct @ 5:41am 
Update to EA 23.211 Nightly
kotakotta 30 Sep @ 8:59am 
Hope if I can set the max level of living weapon:steamhappy:
Happy Panda  [author] 26 Sep @ 12:33am 
Update to EA 23.205 Nightly
kotakotta 24 Sep @ 10:21am 
Gives error in new update.. seems it happens when living weapons give some buffs?
White Mage 1 Sep @ 4:36pm 
Any chance we can get this but for armor/shields? I'd love to make an Uber powered character.
Excalibur 24 Aug @ 12:44am 
No matter how many extra runes you add, you can only engrave once more, that is, you can engrave two.
LaderN 18 Aug @ 7:33am 
feature request: sacle xp gain from enemy death.
Happy Panda  [author] 21 Jul @ 3:49am 
Update to fix description missing
the_vm 3 Jul @ 1:06pm 
I had a ring drop with the living weapon property, but even if it could get experience it could never level up and receive extra abilities.
Cinobi 25 Jun @ 6:43am 
As soon as i realise no xp for wepn from spells kills is logical, how about adding an option to turn it on if someone(like me kekw) wish in config?
Zenbobwe 1 Jun @ 7:14pm 
Love this mod is there a link to what everything does? Like whats the difference between life harvester and absorb life and what do all the skills do? Thanks!
帝国之花 20 May @ 5:17pm 
Hello! I like this MOD very much! It enriches the equipment development and selection, but do you plan to make Chinese text? It will be very helpful.
hyresw 19 May @ 11:13pm 
Hi panda, I was trying to install this mod but seems like living weapon isnt spawning for me and also theres no config files in BepInEx/config. any idea what could cause this?
残秋 19 May @ 12:01am 
Even though I changed the experience gain to true, I couldn't use spells to accumulate experience points
The weapon test was a fist, a stick, and a scythe, and the auto-battle was a mage, in which case no experience was gained for killing enemies
Experience points are only accumulated when I kill an enemy directly with my weapon
牢琦 22 Apr @ 7:03am 
It's still not displaying
Happy Panda  [author] 21 Apr @ 11:42pm 
Maybe set it to 2?
牢琦 20 Apr @ 11:11am 
Hello, I downloaded a mod but can't get its effects to appear in the game. I set the probability to 1, but it still doesn't work. How should I adjust the settings?
Happy Panda  [author] 17 Apr @ 5:57am 
Restyled the mod
Happy Panda  [author] 17 Apr @ 4:08am 
Temporarity state the enchant types in options
Will looking into making them as close as original Elona living weapon dialog
Happy Panda  [author] 17 Apr @ 3:13am 
Will try to make them more identifiable
Remus Lupine 16 Apr @ 1:22pm 
Thanks for the continued hard work! Living Weapons were one of my favorite aspects in Elona/E+. There was only one slight problem. Idk if it was fixed (I stopped playing for a bit and got back into it recently) or if it's unfixable due to the source code, but I can't tell the difference between a Magic attribute boost and a magic elemental damage modifier. IIRC, they are both simply referred to as "Magic".
Happy Panda  [author] 15 Apr @ 6:10am 
Bugfix
Happy Panda  [author] 15 Apr @ 5:50am 
Update to allow Physical Damage Reduction/Elemental Damage Reduction/Perfect Evasion enchants spawn in selector
Happy Panda  [author] 15 Apr @ 5:36am 
Bug fix and allow critical/vorpal/penetration enchants spawn in selector or not
Happy Panda  [author] 15 Apr @ 5:25am 
Updated to allow life/mana/stamina & PV/DV/FPV enchants spawn in selector or not
Happy Panda  [author] 14 Apr @ 3:56am 
Fixed npc not dying to life leeching
Happy Panda  [author] 11 Apr @ 10:13pm 
Update to allow leecing stamina with Absorb Stamina enchants
Happy Panda  [author] 11 Apr @ 8:35pm 
Temporarily made Abosrb Life enchant actually absorb life
Will remove this patch if Noa added the fucntion in vanilla
Happy Panda  [author] 11 Apr @ 5:23pm 
Abosrb Life enchant is currently not used in source code so it's not functioning yet
If anyone want hp leech use Nether damage enchant instead
Happy Panda  [author] 3 Apr @ 7:53pm 
Thanks for reporting!
Fixed!
Mr.Tomorro 3 Apr @ 8:08am 
Thank you for your work!
but, I can not see any Spell trigger enchants spawn in selector even I set true in mod.cfg since 3/29, it is work fine before, did not update the game or the mods, wired.:DSTghost:
Intyalle 27 Mar @ 4:44pm 
Thank you so much for all your work :)
Happy Panda  [author] 26 Mar @ 1:00am 
Fixed the blank window error and error log for real
Happy Panda  [author] 25 Mar @ 7:19am 
Note: spell triggers works with special action Swarm and Blade Flurry
Happy Panda  [author] 25 Mar @ 7:18am 
Updated to allow absorb life/mana/stamina enchants spawn in selector or not
SpiralRazor 23 Mar @ 6:05pm 
ty for the work and continued maintain, upvoted!
Happy Panda  [author] 23 Mar @ 1:57am 
Update to semi fixed the error
Still showing red error logs but still works
shimesaba4u 23 Mar @ 1:09am 
Great job!
Happy Panda  [author] 22 Mar @ 9:25pm 
The mod is unstable now sry
Happy Panda  [author] 22 Mar @ 8:42pm 
Tring to fix another error on killing blow now
Happy Panda  [author] 22 Mar @ 7:24pm 
Should be fixed now
If not working try unsub and resub
SpiralRazor 22 Mar @ 7:12pm 
ty!
Happy Panda  [author] 22 Mar @ 6:55pm 
I'm working on it