Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How did you clone the object?
The only way I've found to change resource groups the shelves can hold is by actually changing the UniversalStorage.json file in the Streaming Assets Folder (...\Going Medieval\Going Medieval_Data\StreamingAssets\Constructables). I tried making a mod for this, but it ignores the mod for some reason. My current playthrough has shelves that hold Materials and Fodder.
I used the ResourceGroups.json (...\Going Medieval\Going Medieval_Data\StreamingAssets\Stockpile) file to find out the syntax for the resource groups.
I have used notepad to edit the allowed item types to all before. It was very jank but it is possible. If I remember correctly I set the shelves to use the ground storage type of defaultls
这个mod为游戏增加了更多的小架子。货架类型受给定存储类型的限制。所以不可能增加一个货架来储存原材料或所有材料。这只有在我们能够访问额外的json文件时才有可能。