Door Kickers 2

Door Kickers 2

Rifle Squad
39 Comments
ZEAL Cloaker 12 Oct @ 11:32am 
this mod isn't compatible with the in-game camo selector
therealgigachadthelegend 3 Oct @ 12:56pm 
PLEASE i beg allow this mod to edit ares rangers
PHANTOM795 9 Jul @ 4:19pm 
Before one of the updates, a regular soldier was counted as half a soldier due to lacking skill—I’m not sure why that was changed. But realistically, the American military would never attack someone holding two hostages and backed by over 25 soldiers with five guys only. If you're looking for a mod that provides a solid rifle squad experience, this isn't the right place.
therealgigachadthelegend 7 Jun @ 12:40pm 
This would had been awesome if these guns and attachments were usable with ares as well
player114514 30 May @ 6:56am 
still no Assaulters' UGRI autofire even with right doctrine points :<
Orion401 26 Apr @ 8:21pm 
Burst fire for URG-I, URG-I short, M7 is still not working.

Went into the shooting range and tested the weapons with 2 squads, one with the close/medium burst fire doctrine, and one without. There was no noticeable difference in the guns' firing patterns.

On the other hand, the burst fire for the BLOCK II GLSSC seems to be working, since there is a noticeable difference when the burst fire doctrine is active. I assume this is how all guns' firing pattern should look like when burst fire doctrine is active.

I've attached a google drive link containing clips of all 4 guns from my testing, with and without the burst fire doctrine active.

https://drive.google.com/drive/folders/1ixIPg-HH7W4zlq-Zks4A1dWANpKoM96-?usp=sharing

My discord is notorion401, contact me there if you've got further questions.
Locked In Alien 20 Apr @ 1:16pm 
i agree with a previous commentator mp7 is a bit too much of a laser
player114514 25 Mar @ 10:44am 
Okay,I wish DK2's devs won't see this comment
you made a lot of gun models better than devs do.
Devs' gun models are fine, it's just one thing, the dev version of URGI lack flashlight and laser models. I know these two attachments do not really function, but they are the beauty of AR rifle Christmas tree.

One last thing, operators shoot with URGI less rapid compared with the original version, I don't know if it's meant to be like this or just for game balance
Chemical_Reactions 19 Mar @ 12:57pm 
my game has crashed on several occasions when using the law, not sure if the same would happen with the vanillla launcher as i havent used that one. Playing on mac.
Don'tknowwhattoput 17 Mar @ 1:13am 
the M7 is a little too accurate and OP...
Bradley 6-9 14 Mar @ 3:41pm 
Nice touch on the URG-I/G and GL/SSC. Any chance for a KAC M110 variant? SASS, K7, A3, etc.
xanaxalex 9 Mar @ 9:50am 
no full auto is lame i will NOT be installing this one
alex 8 Mar @ 7:43pm 
>I've noticed that rangers never use full auto/burst fire on this mod, with guns such as the M7 or M4 and it's variants, but they do use full auto at the same ranges in the base game. is this intended for the mod?

in 1.0 all ranger rifles use semi auto by default
only machine guns will use full auto
you need to use doctrines to force them to go full auto at short/mid range
Sheng 28 Feb @ 12:24am 
@Orion401 full auto is rarely used if at all anymore by most modern military units.
Pain 26 Feb @ 7:29am 
i miss the door cam with this it is basicly go blind in
Orion401 26 Feb @ 3:50am 
I've noticed that rangers never use full auto/burst fire on this mod, with guns such as the M7 or M4 and it's variants, but they do use full auto at the same ranges in the base game. is this intended for the mod?
Crazy 25 Feb @ 5:15pm 
Would be cool if this was compatible with in game camo selector
Youtube-Moon_Ch 23 Feb @ 5:04pm 
Please add a 40rd URGI or M4 to the rifle squad as well.
Pdptank 23 Feb @ 10:15am 
Nevermind, it was just a mod conflict
Pdptank 23 Feb @ 9:34am 
Ranger assaulters and grenadiers can't shoot within 10 meters with their primary weapons, is this a bug or something?
Axebeard 22 Feb @ 1:17pm 
I should have known from the title, but it's literally all rifles. Not for me but I'm sure it's "realistic". I just see a dozen different variants of an AR and my eyes glaze over.
JFK 22 Feb @ 5:55am 
gooooood!
Crazy 19 Feb @ 5:43pm 
I noticed in your MARSOC mod you have support with the camo selector mod, do you plan on adding anything like that to this one as well?
Fr0gg00 19 Feb @ 11:16am 
Would you be okay if I posted a copy of this with a couple of undercover agents included? I made it just for me but I see lots of people wanting some CIA fun. It won't be high quality so you don't need to worry about it overtaking your version X3
Quay11Eleven 17 Feb @ 9:46am 
I equip the mods, but the gear they have equipped like the vest and helmets aren't showing
Pixy_PixY_JL 17 Feb @ 6:40am 
BUG REPORT:
The marksman's NG-DMR, if you equip the suppressor and then unequip it, the NG-DMR automatically change to M7.
Pixy_PixY_JL 17 Feb @ 6:32am 
Good mod.
But really need some really silenced weapon, like the original MP5SD that the sound travel range is about 2.5m, to not to trigger enemy go warning mode in many missions.
Børge 'Bob' [NOR] 16 Feb @ 7:27am 
Top tier mod! I would love to see some SMG's added, maybe a shotgun? Anywho, nice work my dude!
Ahwama 14 Feb @ 11:10am 
Lol, this mod is godsend, now i can spam the shit out of OP vanilla unit without getting disturbed with vanilla gear, thanks
B 13 Feb @ 11:57pm 
hot
CharkNoRisk(N)_CharkFuRisk(Y) 12 Feb @ 11:33pm 
would you mind made a stand alone rifle squad so I can keep the iov activated as well? Like an additional faction named ranger rifle squad?
mikazuki 12 Feb @ 7:27pm 
this is exactly the mod i was looking for. can we get bolt action on marksmen though?
Lizard The Wizard 12 Feb @ 4:39am 
I would love these weapons on the CIA plz!
Obama Be Ballin 12 Feb @ 2:29am 
The mod is awesome, although it somehow overlaps with the CAG squad's weapon from Project Ares with an weird IRL weapon PNG of an HK416 Custom and RECCE slapped on it. Which makes it off putting and out of place.
Draxtyl 11 Feb @ 9:35pm 
Fantastic mod, but what's the workshop file number. I wanna change just one thing, the sound of the mk17
mikazuki 11 Feb @ 1:18pm 
love it
Sheng 11 Feb @ 12:10pm 
any chance for a CIA version?
PimpDaddyLucky 11 Feb @ 8:15am 
This may seem like an odd request but, is there anyway I can disable to voice changes the mod brings? Kill house did a great job with the new voice lines
Doctos 11 Feb @ 1:56am 
larp overload