tModLoader

tModLoader

Turtle's L'il Fishron Race
26 Comments
Turtleren  [author] 19 Sep @ 8:27pm 
Ahhh yeah that makes sense, the same code that was causing the crash was also part of the code that powers up the fishron when it's raining. That would actually explain why I was having trouble replicating the crash- I forgot to try it while it was raining!
Regardless, the latest patch seems to have fixed the crash, even while it's raining, at least as far as I can tell.
Natedogwoof 19 Sep @ 8:15pm 
for some reason it stopped happening when it stopped raining ingame
Turtleren  [author] 19 Sep @ 8:10pm 
Patch is out. Please let me know if the issue persists~
Turtleren  [author] 19 Sep @ 8:08pm 
Odd. I'm unable to replicate the crash on my end even with all of my own mods enabled. I can attempt a fix based on the error log you've given, but I can't give any promises on if it'll work or not, considering I can't get it to happen myself 🤔
Natedogwoof 19 Sep @ 7:58pm 
when i try to change my race ingame with lilfishron race the game crashes but when its disabled it does not!
Natedogwoof 19 Sep @ 7:57pm 
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Natedogwoof 19 Sep @ 7:57pm 
[21:43:52.292] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.WorldGen.InAPlaceWithWind(Int32 x, Int32 y, Int32 width, Int32 height) in tModLoader\Terraria\WorldGen.cs:line 65004
at Terraria.WorldGen.InAPlaceWithWind(Vector2 position, Int32 width, Int32 height) in tModLoader\Terraria\WorldGen.cs:line 64985
at TurtlesLilFishronRace.Common.Races.LilFishron.LilFishron.ResetEffects(Player player) in TurtlesLilFishronRace\Common\Races\LilFishron\LilFishron.cs:line 209
at Terraria.ModLoader.PlayerLoader.ResetEffects(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 80
at Terraria.Player.ResetEffects() in tModLoader\Terraria\Player.cs:line 15950
at Terraria.GameContent.UI.Elements.UICharacter.Update(GameTime gameTime) in tModLoader\Terraria\GameContent\UI\Elements\UICharacter.cs:line 71
at Terraria.UI.UIElement.Update(GameTime gameTime) in tM
AgentPhil 26 Aug @ 3:05am 
When I saw Infinite levitation flight I was expecting magic carpet hovering which is already bonkers. Actual, unlimited flight is too much for the early game.
mysteriouschickenjacen 24 Jul @ 8:12pm 
Great mod but i noticed an issue, the mod replaces the white on the color sliders with the normal fishron colors,
I wanted to design the colors to resemble a koi fish but literally couldn’t because i cant get white or make the right shade of orange
AgentKirin 16 Jul @ 7:17pm 
This is cool and all, especially the summoner-class buffs, but unconditional infinite flight right off the bat seems a lil OP. Perhaps you could do what Tianic's Pigron does and only have the flight be unlimited while wet?
Turtleren  [author] 19 Mar @ 12:34am 
Thank you! I do try my best to be on top of fixes and other QoL tweaks.
Update is released with the new config now. Let me know if it doesn't work for some reason~
Uibi 18 Mar @ 9:14pm 
That'd be amazing. Thank you! I just gotta commend you on your hard work, I've never seen so many mods (even though they're all kinda collective) get updated so fast before. Very nice work! I look forward to playing around with this whenever you get to update this one!
Turtleren  [author] 18 Mar @ 6:05pm 
I can work something out. Likely, I will add a new config which lets you choose how the breath immunity should be handled from one of three options:
1. Like the gills effect, which it is now.
2. No water breathing.
3. No gills effect, but your breath won’t decrease even if the breath meter shows up underwater.
Uibi 18 Mar @ 7:39am 
Oh that explains it! Yes I'm playing legendary mode. That is very odd, and an interesting interaction. Would it be possible to have a setting to toggle the gills effects in such cases? The idea of the race sounds really fun to try especially for these higher difficulties where it's much like playing a shm'up game.
Turtleren  [author] 17 Mar @ 8:36pm 
That shouldn’t be the case, but if you’re playing on a For the Worthy world or similar which changes how the gills effect works, then yeah, you’ll be suffocating in air and breathing in water. Functionally, this race just always gives you the gills effect.
Uibi 17 Mar @ 7:54pm 
It doesn't say you can't breathe air, and gills potions didn't work either. This feels unplayable because I suffocate with no options to stop dying, and the description doesn't say I can't breathe without water. Or is this a bug?
YoinkBoi™ 9 Mar @ 1:29pm 
Ah okay thx for the answer
Turtleren  [author] 8 Mar @ 7:04pm 
No, that's not normal. I suspect it's a mod conflict of some sort, as I haven't had any issues when testing things out myself.
YoinkBoi™ 8 Mar @ 7:14am 
Is it normal to not being able to go back down through platforms? i can go through up them but not back down
Turtleren  [author] 15 Dec, 2024 @ 9:01pm 
Heard y'all talking about a fox race?
Made it a reality, no commission needed (you're welcome to throw money at me anyways though) 😉
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3385408920
DFgame37825 7 Dec, 2024 @ 6:05pm 
Exploring the abyss with this is going to be fun.
Pixus 7 Dec, 2024 @ 3:30am 
Can agree with @Nightmare, although I could probably be willing to commission one in the future and assist with some sprites if necessary.
Nightmare 6 Dec, 2024 @ 11:29pm 
If I had the means to currently I'd ask for a Fox race myself, still though this is awesome!
The Mello 1 Dec, 2024 @ 12:06pm 
I've always been a fan of the Duke fishron so figured i'd try to get someones help with this. Im happy everyone enjoys it! I'm Panzoo if anyone is wondering
ERROR2401 1 Dec, 2024 @ 11:39am 
wait actually this is cool
I wonder what could come net if anything? wyverns (but not as long as the actual enemy but still larger than a player)?
Virsonyx 30 Nov, 2024 @ 4:38pm 
P e r f e c t i o n