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adds peripheral doors to preview to help placement.
corrects an error when previewing a building with the cursor on an unloaded square.
small preview drawing quality upgrade.
adds a sandbox option to visualize a rectangle around the target building, allowing to visualize its location.
adds a sandbox option to adjust the location of a building with the mouse position, for the time of the build action (left click to validate).
adds sandbox options for material cost.
changes the roof detection algorithm. (e.g. corrects 10888x9942 roof over bed).
character turns onto the target when building.
Absolutely not asking for it as you mentioned the difficult, but having to create a 'loot pile' of the required materials nearby would be delicious and if you ask me would revolutionise the vanilla game
i had to touch up a few little things. the hallway had an outside temperature due to the stairs. but no major problems.
the cloned houses seem to behave like self-built ones. no electricity, no water. but the temperature is the same as in prebuilt houses with electricity. does that change after the power cut? i haven't gotten that far in the new save yet.
Real Civil Engineer will be hearing about this.
I just create a thread for this.
Map building decorations are gonna be visible out of vanilla buildings, it is part of the diffrerences between map buildings and rebuilt stuff.
For missing roof cases, I'm interested with the coordinates of the reference house.
Sorry for the outburst, it was poor handling on my part.
`function: CArchitectTile2POD.lua -- file: CArchitectTile2POD.lua line # 5 | MOD: Architect
java.lang.RuntimeException: Object tried to call nil in CArchitectTile2POD.lua
`function: CArchitectSave.lua -- file: CArchitectSave.lua line # 74 | MOD: Architect
java.lang.RuntimeException: Object tried to call nil in CArchitectSave.lua
`function: CArchitectBlueprintItemHandling.lua -- file: CArchitectBlueprintItemHandling.lua line # 11 | MOD: Architect
java.lang.RuntimeException: Object tried to call nil in CArchitectBlueprintItemHandling.lua