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I have no other real basis to go off of, and the wide reports across different mods really suggest it is a problem with the new patch itself. Unless and until Triumph is made aware, individual mod authors would be shooting in the dark.
@Daverin2112 I believe the Ashen Vestal has elements of a battle mage and support unit. I didn't create it, so I'm not sure precisely what the thinking behind it is.
My only guess, is that they wanted them to gain access to the Fire Bomb skill from Tome of Dragons.
Is there a way to prevent this mod from nuking the base game tome and let it coexist with the other changes from this mod?
I went in and removed some changes to some of the vanilla tomes that won't interfere with the larger changes made by this mod, and had no further crashes for the remainder of my last game. I can't guarantee it's fixed, so please let me know if you have any further crashes and I will continue to look into what the problem is.
@Merethys I believe that was an intentional design decision made by the original author of the mod. I actually like that, but I will consider changing it.
@Monger I'm no modder, but maybe it has to do with the edits to T1 tomes? The crash doesn't seem to be tied to map size as it crashes/doesn't crash regardless of generation settings.
Testing with only this mod loaded, as well as with my full mod list, lets me load in on Custom Realms the size Small, Medium and Large, without problems. However, it crashes upon loading in on any larger size, be it base game "Very Large" or any mod added increases, even in a 1v1 map.
@Vandergrahf, have you tried different sized Custom Realms?
I've also gotten the crash consistently with only this mod active on my list.
Ah yes I´m there too, but under the Name Gonto.
Yes they helped me a lot there too, but wasn´t sure if you´re there, and wanted to ask you directly.
Gonna contact you there.
Are you a member of the AoW4 official Discord? There's a few channels for modders there and they are wonderfully talented and helpful (help me all the time!), and you can ping me there (same name and pfp), as it's a far better forum to talk back and forth and work through problems than here.
I think a good starting place might be to download this mod and compare the way we have our abilities set up. Perhaps you can figure out the missing link that way.
Like you took over maintaining this mod, I do the same for the "Age of Tomes" mod. One of my subscribers made me aware of this mod here sharing the same "Tome of Tides".
Now I wondered if (working with the same tome) you may have found a solution for a bug, I´m not able to find.
At least for some subscribers, and for me a wired visual bug happens when the Tide caller uses his tidal call ability. The tide caller model becomes super big, filling the whole screen, srinking again and some other wired visual shenanigans are happening.
Did you expirienced something similar? And if yes could you please tell me how you fixed it, or if not do you have an idea what might be the cause?
Best greatings from a fellow modder collegue ;)
I have always found the Tidecaller's ability underwhelming and practically useless. I'm taking a swing here with the buff, but it's hard to say how strong it is without some testing. Please let me know if it feels good to use and/or if the swing was too big and needs to be toned down a bit. If you never thought it needed a buff, that is valuable feedback too!
Updates:
- refreshed modded files for Nimue to reflect faction creation updates and keep the Tome of Tides
- added modularity such as horns and feathers for ogrekin, goatkin, avians, and elysians to Ashen Vestal and Tidecaller
- buffed Tidecaller's tidal call ability, increasing the damage by 4 and cone radius by 1
i know the beta is a no mods thing usually, but my understanding also is the beta is an opportunity for modders to determine if there are any issues wtih the new update.
I love this mod, and that it let's nimue really do water. i hope I can keep using it.
Update:
- Fixed deprecated screen type errors that caused crashes when using certain spells.
- Added modularity for UnitPanelBounds to fix framerate drops from modded units
@Nexious Sorry for not responding earlier, but I was not planning on updating this until after the official launch. I'll test things on my end and see if it's still a problem.
I would recommend joining the official Age of Wonders Discord. They have a few discussion groups dedicated to modding where I got help for this problem initially.
i love this mod but i have an issue with the reorganisation of existing tomes.
Every mod i use ( or create ) that reference any spell in the original tomes of demon gate, channeling or pyromancy are broken.
For example i i create a new society trait that give scion of flame at the begin of my game. the spell will not get correctly unlocked.
Is it possible to revert change of the original placment of spell in the tome and add spell where there is space or directly create a new tome with all that god fire vibes ?