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Should be possible inside of the configuration menu, right-click the weapon and hit delete. Not entirely certain on categories, but if it isn't automatically deleted on last weapon going missing, pretty sure it's the same deal. Don't remember if it happens automatically or not.
Steam problem. Delete the mod locally, validate files, and then relaunch the game.
The armor/health systems depend on what your *max health* is set to via the gamemode or other means. Though in every single addon I've seen with armor stuff, the max has been 255. Take that with a grain of salt though.
If you want an addon which can adjust your max health, consider ULX.
The ammo limiter is set to what you set the max ammo you can purchase.
And yes that is a planned feature but with me not doing programming for a while you'll need to either apply a pull request to implement it yourself or wait for someone else to do it, or for me to return to programming work.
Try this for the entities that the printers require: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=874053982&searchtext=printer
Spawn the stamps, the individual printer upgrades, and the tray. The paper entity is *not* used.
I made custom entities, it didn't work, I tried using just props, it didn't work either.
I don't know what to do and I'll probably just give up on the idea and go back to just messing around with the standard sandbox with NPC battles.
Do I need to create the entities or nah just use some props? bc i don't understand LITERALLY ANYTHING.
You'd need to find where GMOD Blueprints stores its file and then put the files you downloaded into that folder.
@infernal
No, nor is it planned.
Thank you very much, that will be very helpful. Just one question, I have never imported anything before, so I don't know how to do it.
Grab GMOD Blueprint, then look in here for a couple of examples of money printers I've set up.
First one prints money packets over 4 kills, second one is over time as long as you feed it the entities it requires. You can edit them yourself once you download them and import them.
https://drive.google.com/drive/folders/12f4RBSw7EwpZPNOwZ1zYlYl0Lh1w6leI?usp=drive_link
(I was trying to make a darkRP server, but it kept crashing or corrupting the mod, so I had to use this add-on in the sandbox that I had been using for a long time on my sandbox server.)
If you want to see you addon in full action, you can always visit Gibhaus Lambda Campaign server. Tuned prices and rewards quite a bit until mechanics felt right. Now you have to grind for a while until you can afford one of the better weapons. And dying costs 33%, so it really hurts. Scales so much better for different player counts than regular HL2. Would not be possible without this addon!
I'll add those suggestions to the trello for the future.
I tried to contact the dev of smooth pickup, sadly he has comments disabled on his addon. Maybe you could just make the money nocollide with player?
And, one more request: On my modded HL2 Coop server, I would like to limited to amount of weapons per slot. But HL2 itself uses two weapons per slot. Could you make a convar, that allows the maximum weapons per slot?
If you look at the pinned issue on the Github, NPCs are a very mixed bag with spawning, it is a known issue, and it is not planned to be worked on at the moment by me. If it works, great, if it doesn't work, not officially supported by the addon, unfortunately.
There is a way to bypass this by making your own scripted entity [SENT] and having the thing spawn that instead. This way that SENT can then create the respective NPC with the correct weapons and that will make it functional. GMOD Blueprints is a great example for this. I've already linked it before so it shouldn't be hard to find, but, unfortunately that is not something I will be supporting for now.
I recently started to add NPCs to my shop, which you can either make follow you by pressing E on them, or just use buddy mod to fully command them. Sadly I noticed that most of them will not spawn with their default weapon. Actually most spawn without any weapon at all. Could this be fixed without to much effort? Willing to switch to beta if needed.
If you want to take a look, you find the server under "Half Life 2 Campaign" gamemode, it is called Gibhaus Lambda.
best!
Also I wasn't aware of that crafting system. Yeah I was aware of `WeShop` because I took over it but I wasn't aware of the crafting system.
I'd make sure that the system you linked supports using entities instead of props for ingredients.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3516448778
And if you do decide you want to go that route, I strongly suggest you try out GMOD Blueprints as from there you can actually set up custom entity names, and even hide them from the spawn menu/make them admin only so players can't spawn them in, as well as coding custom behavior for it. Link for that is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1986113409&searchtext=Blueprint
Their class name is prop_physics, and require their model to be set. I don't think coding in prop spawning is going to be a wise idea, since players can already do that via the spawnmenu, unless you set up other systems to prevent that.
you want the money generation to also go to the DarkRP money? Or just the shop? I might be able to make both happen as separate toggles but...
adding a command to transfer money should be doable, I'll see what I can do.
@H E I S E N B U R G
What would you even want in a DarkRP port of this addon?
1. Shut down steam (you'll want to copy these steps before you do)
2. Delete all folders within steamapps/common/GarrysMod/garrysmod/addons
3. Start up steam, then validate the files on Garry's Mod if it doesn't immediately start a download
4. Make absolutely sure that you are subscribed to either this addon OR the BETA branch. Do not subscribe to both.
5. Launch the game, and try accessing the admin options again.
If you still cannot access the admin options due to the category being empty, I will need you to create a Github report (the link to the Github is right under the UNSTABLE BRANCH warning), detail everything you have done, including a screenshot of the issue, and if you encountered any Lua errors, post those as well.
Which should not have anything different since both are synced to the latest Github version.
If you can give me the Lua errors that you are encountering, I can put up a report on the Github and try to figure out what in my code could be causing it.
OK. I'm going to investigate. Standby...
If I get another report of it I will start doing extra testing to see if the server I run with this still works or not. But nothing should have changed, so everything should still be functioning...