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The compatibility info for all of my mods can be found here:
https://gist.github.com/NBKRedSpy/c48ca611b47e905158f972990f0ed83f
Otherwise you would need to create a mod.
Change the VerboseDebug from false to true.
"VerboseDebug": true
Then the debug info will show in the game's Player.log every time a chip roll is made (pitty or not).
"%UserProfile%\AppData\LocalLow\Magnum Scriptum Ltd\Quasimorph\Player.log"
All the settings are in the docs above.
I'm going to try to prioritize upgrading the mods by tools that I need and then by historical popularity. I think there are 28 Quasimorph mods I have to go through.
I'm going to add a comment for each mod as I update them, in addition to the version in the change notes.
https://gtm.steamproxy.vip/app/2059170/discussions/0/715609860235861484/
Let me know if you have any issues. It looks like your .json example is missing the last }.
The mod separates the rolls for the stations and missions. Stations are rolled all the time, but the user will most likely not find the station or stations with the pity rolls when not set to "always".
On the other hand, mission rolls occur when the player enters the mission, so the separate state ensures the player won't be "robbed" of their pity roll.
Because I did that and is didnt work. I still go a known chip.
{
"PitySettings": {
"Mode": "Always",
"HardPityCount": 1,
"PercentageMultiplier": 0.1
}
May the stars carry you, friend. Thank you for this