Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Increased call in for stages and instant deployment for conquest
70 Comments
Lemur  [author] 26 Aug @ 10:59am 
@Lil G
Its 100% not this mod.
It may be some mod issue.
You use some kind of mod that does same thing as mine.
Try running this mod allone.
Soo far, this mod works, without crashes.
Lil G 26 Aug @ 10:23am 
game crashing when i tried this mod
Mel 24 Aug @ 5:04am 
Thank you for the quick update~ :steamthumbsup:
Lemur  [author] 24 Aug @ 4:43am 
Updated, go my soldiers.
Conquer the world.
Have fun out there guys.
GloomyRaven 24 Aug @ 2:48am 
update pls
JAMES1986 23 Aug @ 9:18pm 
PLEASE UPDATE, THANKS
Lemur  [author] 10 Aug @ 12:59am 
@Death22_fighter :steamthumbsup:
Death22_fighter 9 Aug @ 11:43am 
@Lemur Ah ok thank you for your response's
Lemur  [author] 9 Aug @ 1:09am 
@Death22_fighter
1. I dunno if its working in "Dawn of dead - mod". Never tried.
You could try your self.
As LONG as game dosnt ADD any stages them self, or changes them.
Should work.
(Post criptum: This mod dosnt reduce cost of units, its only increases stages - and giving around 1k call points to call em all.)
2. Soo far, i dont have any plans make "Research Point - mod".
In my opinion "RP" gain is fair at least for me.
Death22_fighter 8 Aug @ 3:36pm 
also any plans to make a more research point mod?, the one i normally use is very out dated now
Death22_fighter 8 Aug @ 3:36pm 
does this work in the Dawn of the dead mod? those inf units costs so many points
Lemur  [author] 17 Jul @ 12:33pm 
@fullhouse
You making me proud son, now do the crime *gives you a gun*:steamlaughcry::steamlaughcry::steamlaughcry:
fullhouse 16 Jul @ 10:45pm 
i will commit acts of utmost disrespect Mr Lemur for you!!!
Lemur  [author] 16 Jul @ 2:08am 
@Space_Lettuce_OG
Sorry for long response.
To your question, is kinda both in this case.
And its only dependable on difficulty you play.
Once in vanilla 2 months ago i played on vanilla playing us vs germ on highes difficulty.
Before we knew, we got swarmed by enemy troopers.
We got like only 2 stages and only mid canons.
Wave after wave, they stormed us. (we were defending)
Our arty didnt keep up with loading sheels to keep deleting them.
Lemur  [author] 16 Jul @ 2:04am 
@fullhouse
Done, now go get them soldier, leave no witnesses.
Lemur  [author] 16 Jul @ 1:50am 
"Roger, Roger" - Some droid :D
fullhouse 15 Jul @ 12:44pm 
could you update the mod please??
Space_Lettuce_OG 28 Jun @ 1:31pm 
"you could have 1 stage and ai would place/call 10 waves of units out of no where"
Hmmmm, so, is it the mod that does this, or is this vanilla behavior? Cuz iirc, the AI will come in waves.
Lemur  [author] 27 Jun @ 11:54pm 
The more you have, the harder it gets
Lemur  [author] 27 Jun @ 11:50pm 
@Space_Lettuce_OG
It should be just player.
Or soo i think, game addapts to your play style.
If you difficulty is set to hardest you can, game changes.
My mod kinda does affect ai... in some way, the more units (power) you have the more ai will place against you.

Soo, ai will adapt to amount units you place against.

Also forgot, from what i know, ai in conquest dosnt have stages.
you could have 1 stage and ai would place/call 10 waves of units out of no where
Space_Lettuce_OG 27 Jun @ 10:22pm 
Does the AI get larger stages as well, or just the player?
Sturmi 25 Jun @ 3:32am 
Yeah, unfortunatly, i do not have such friends. But, i really appreciate your effort, thank you very much! And do take your time, if it´s not done in a day, that´s okay, aswell, as nowadays, i only get to play the game once a week, as my frineds are too "busy" for more than that. (I need new friends.)
Lemur  [author] 25 Jun @ 3:30am 
@Sturmi
I mean sure thing, i can make it.
Give me a day and i will post it for you :D

Tho im suprised, you friends could do that too, its one code to change.
Usually me and my friends do that if we want to "spice up" the game xD
Sturmi 25 Jun @ 3:26am 
Oh, thank you for the explanation, i already knew how to do it. Problem is, that solution won´t work for Coop-ing Conquest, as all people would need that change made, and the others i play with........Let´s just say Steam Workshop is "convenient". And unfortunatly, i am having hard difficulties working with the Modding Tool. Whoever designed that........I don´t like it. So, if there´s a chance you still have "Interest" to do such a request, i´d be very happy, yet i completely understand, if you say no. Thank you for that explanation though, way more clear as what i have found on the internet.
Lemur  [author] 25 Jun @ 1:36am 
@Sturmi
Hi,
I could do that, but that would be a completly different mod in this case (to keep this one original)
But there is a different way, you can change it.
Here is how:

1. go to - D:\SteamLibrary\steamapps\workshop\content\400750
then from there go to - resource/set/dynamic_campaing

2. choose one of "resource" difficulty (or all of them)
if you using notepad++
the line of code you should be intrested is 5
if you dont have notepad++ look for "{SpecialCP 100}"

3. Change the number of specialcp from 100 to 300

4. save it, check it, enjoy it

Is just one code to change for you to enjoy your idea.

But if you really want, i can make seperate mod for you and call it a day
Sturmi 24 Jun @ 5:35pm 
Might i also request a change to the Special (Artillery) Deck Size? It would be fantastic, if you could consider to change it to a size of 300, that way you can fit10 Cards of Heavy Artillery Support, or more of the others. I personally prefer to use the Call-ins, but it´s stupid in my eyes that they cost so much.
JAMES1986 20 Jun @ 6:32am 
thankyou for update
Lemur  [author] 20 Jun @ 1:51am 
@Hawk1078 @Sturmi
Updated, Should work now.
Just in case, re-sub this mod for update, or not.
Depends.

Good luck out there soldiers :cta_emo7:
Lemur  [author] 20 Jun @ 12:48am 
@Hawk1078 @Sturmi

Will do
Hawk1078 19 Jun @ 5:48pm 
Hello an update to the new version please
Sturmi 19 Jun @ 3:11pm 
Hello, could you please update this mod, as it won´t work again as of today, due to the release of the new free DLC. Appreciate the effort, and have a wonderful day!
Krieggs 27 May @ 6:09pm 
seemed to have had a conflict with the original Hawka's first Person Mod, but doesn't conflict with Hawka's First Person Mod Modification (the working one) and works good now
Ghost_QZ 16 May @ 7:02pm 
Option 2 worked! Thank you very much man!
Lemur  [author] 16 May @ 12:49pm 
@Ghost_QZ

So you have 2 option
1. remove mod that adds units with dremendous cp usage.
D:\SteamLibrary\steamapps\workshop\content\400750
2. change code of my mod for your self.
in tab "Budget" if you use notepad++ its in 95 in lane of codes.
Change it to whatever cp amount you want
REMEBER;
Make sure to choose a dificulty that you play
when changing
make sure
all 4,8,12,16,20 has same amount of cp


Also, if you are not sure on your side what to do, add me in steam so i can give in pv discord id.
And there i will guide you thru.
Ghost_QZ 16 May @ 9:25am 
My CP is always 1000, and I can't have all stages on the field at the same time. For example, if I have consumed 957 CP and one of my stages requires 107 CP, that stage won't be able to appear on the field. Could you please tell me how could I fix that? QAQ
Lemur  [author] 13 May @ 12:06am 
@Innominatam
Yes, and dont forget about difficulty you play
Innominatam 12 May @ 11:05am 
So the AI scales based on your units from what I gather is what your saying?
Lemur  [author] 12 May @ 9:30am 
@Innominatam
It wont affect ai, stages are only player based lines, for ai is completly different script.
You are free to change the basis of my mod to increase stages to your desire.
But remeber, its only affects player, not ai.

For AI its only adapts to your play style, units and timing, depends on what difficulty you play.
If i would say from technical way and gameplay wise, it only will affect ai in matter of units you have and its own units that displays against you and how much. Cus it has own preset call-in logic.

Soo answer should be really like:
Yes-10%
No-80%
Unsure-10%

You could affect ai in two ways that is noticable;

First is to directly change ai codes like;
faction_units.set — defines available units per faction
battleplans.set — controls AI force composition
battleplan_units.set — links battle plans to specific units
Lemur  [author] 12 May @ 9:30am 
Second is to find any time prep mod that could affect the ai to do longer battles.
But still having basic coding of battles.

Any of those 2 listed ways isnt in my mods.
Didnt wanted to change anything.
Innominatam 12 May @ 8:49am 
If I wanted it to affect the AI would I change any lines in your mod?
Lemur  [author] 12 May @ 12:22am 
@Innominatam

No, no script of ai were touched during coding.
It was only for side of player reinforcements, shouldnt affect ai in anyway.
Innominatam 11 May @ 11:27pm 
Question do this mod also affect the AI?
Lemur  [author] 5 May @ 1:35am 
@Krieggs
May be related to other mods, try looking what mod causing this.
Cus some mods might "bite" each other.
If this first method wont work there are some others;

Second: try to re-sub mod, maybe some files are missing

Third: try running "verify files" of game, maybe some files are missing from game

Fourth: try running game in "safe mode" might help too

I leave those methods to you, and what order you do them
Krieggs 4 May @ 10:53pm 
not working for some reason, crashes game on activation :(
Lemur  [author] 2 May @ 11:35am 
@Blitzen
Really strange question, cus i dunno in what terms of "how to"
If you mean what gamemode this mod is... its for conquest mode.
If you mean how to run this mod you go to extra's and look up the mod and click "activate"


All it does its changes basic stages, and makes it so you can call them up quickly
With all due respect please explain what you really meant
Blitzen 2 May @ 9:13am 
How do i use this?:otaznicek:
Darth_Doggo 26 Apr @ 11:14am 
@Lemur
Thanks mate
Lemur  [author] 26 Apr @ 1:40am 
@Darth_Doggo
@Innominatam

Updated, should work now
Just in case... i suggest to re-sub this mod to avoid any issues
Darth_Doggo 25 Apr @ 7:42pm 
Needs an update i believe
Innominatam 25 Apr @ 5:37pm 
Hello good sir the game is telling me this mod needs to be updated