Total War: ATTILA

Total War: ATTILA

Anno Domini: 1051 AOC BETA Overhaul 3.0 Part I
356 Comments
Big Boss  [author] 2 hours ago 
Norse roster is updated, probably needs balancing and tweaks tho, still need to do english, muslims and byzantines. Also want to reskin the spanish and make them look more unique
Big Boss  [author] 2 hours ago 
Yes, there are almoravid, byzantine and norman/norse invasions all taking place in the historically accurate years
1046733979 28 Oct @ 10:36am 
is the 1066 script implemented? been hyped this for a while
Mingles 20 Oct @ 7:10pm 
great work! love the updates!
Big Boss  [author] 20 Oct @ 7:44am 
Adding in Norse updated faction roster and units, still kinda wip and Im getting a crash for some of the new units but have today off from work and will sort it
Mingles 19 Oct @ 11:19pm 
what got updated?
styggsylt 16 Oct @ 11:24pm 
ive installed both the game and mod again and it still the same, tried to start the save a couple of times but still CTD when i press next turn.
Big Boss  [author] 15 Oct @ 4:54pm 
Thanks for the feedback, will look into that
styggsylt 15 Oct @ 11:32am 
the game is alwats crashing back to desktop at year 1063, always on the normandy campaign.
jaxijaxi1864 12 Oct @ 8:27am 
Mod is not working for me
Big Boss  [author] 10 Oct @ 5:27pm 
Ya were still wip in terms of unit rosters and corresponding combat balance, I'll take it into consideration going forward tho
styggsylt 9 Oct @ 2:43am 
The reach for the archers are very very short in this game, any way too change that?
Big Boss  [author] 1 Oct @ 6:01am 
Might look into making other factions playable later down the line (including byzantines), still getting base rosters set up rn

UI is very wip for this mod rn, plan is to polish that up once we get unit models imported
twistzzy 25 Sep @ 5:42am 
may i ask why have your UI changed a lot and add many units look like they dont complete 1051
RomeWasntConqueredInADay 24 Sep @ 11:00am 
is Byzantium not playable?
HIDDEN 20 Sep @ 2:38pm 
Amazing work. Question. Will Holland become playable? Asking for a friend.
Big Boss  [author] 14 Sep @ 7:22am 
Yep, working on unit roster overhauls and reskins for norse, muslims, english and gaelics
cpep3302 14 Sep @ 5:53am 
great mod ,but so limit of the units of this mod ,can you add more units for all the fictions?
Big Boss  [author] 9 Sep @ 9:16am 
Thanks for feedback, will try it myself and see if I can recreate. Tim is going to be getting into settlement fixes soon
Dutch 8 Sep @ 10:18pm 
Has to do something with the siege ladders.
Dutch 8 Sep @ 10:15pm 
So I ONLY have part 1 2 & 3 installed, but when I got into battle to attack the city boulogne, the game instantly crashes...
Big Boss  [author] 8 Sep @ 2:04pm 
Really? I use that mod, never noticed anything wrong but probably just me not paying attention.
pftglm76 8 Sep @ 12:35pm 
For Attila TW I know only Olympian Campaign Camera but it doesn't work properly with AOC: do you know anything else? Thanks
Big Boss  [author] 6 Sep @ 3:26pm 
Yes you can use the camera mods, they improve the experience alot
pftglm76 6 Sep @ 9:36am 
Is there a mod to improve the campaign camera visual on AOC map? I'd like a closer view of the generals...
Big Boss  [author] 28 Aug @ 11:57am 
Sort of, battles are meant to be back and forth but the whole no one dies thing doesnt sound right. This is a beta tho so any feedback would be appreciated
danrobertperez 28 Aug @ 9:16am 
In battles, I charge skirmishers with cavalry and nobody dies....soldiers fall and keep on getting up. Also units rout and always come back....difficult to end a battle. Is this as intended?
Big Boss  [author] 21 Aug @ 7:33am 
Its the small, walled settlements in custom battle
Ammianus Marcellinus 21 Aug @ 5:16am 
I want to try out a siege on a new city map in custom battle. Which one should I select?

Great work!! Awesome mod!
Olszes 19 Aug @ 10:35am 
Can you unlock more factions? :)
Mingles 19 Aug @ 10:26am 
what was updated today?
Big Boss  [author] 17 Aug @ 4:55pm 
Scripted war and invasion events have been added, let us know how that works
Big Boss  [author] 16 Aug @ 9:22am 
Ya unit cards are still wip, will focus on getting those squared away once we finish the unit model overhaul
pftglm76 12 Aug @ 12:57pm 
Please improve or change Unit cards....the idea is very good but the resolution is really low....a suggestion: you can use Thrones of Britannia Unit Icon, perfect for this period as well.
Eagles 12 Aug @ 9:48am 
true I liked what you guys did in 919 where all the factions names where in their native languages, great mod overall tho
Big Boss  [author] 11 Aug @ 8:46pm 
Faction names are in english, cant have one in latin and the rest not
Eagles 11 Aug @ 12:00pm 
Good mod, could you rename the German Empire to Imperium Romanum? It would add more flavor and be more accurate.
Big Boss  [author] 3 Aug @ 9:47am 
We'll look into playable faction submod when we get this out of BETA testing
DI_Welly 3 Aug @ 2:05am 
There is no plans or submods for Byzantines playables?
88888888 28 Jul @ 1:03pm 
Just call it the Empire, or if the "Empire of the x" is something you're attached to, Empire of the Franks is much more reasonable, as the Greek speaking world and most people outside of Europe referred to it as Frankish well into the 15th century. Even Holy Roman Empire is preferable to "empire of the germans", even if it is anachronistic.
Big Boss  [author] 28 Jul @ 10:09am 
Thats true but were not going with languages from the time period, Empire of the Germans is just our attempt to come up with an acceptable name that isnt confusing af. Im open to new ideas tho
88888888 27 Jul @ 8:26pm 
"The Empire of the Germans" is incredibly stupid and anachronistic. The Empire was never associated with any appellation at all until the 12th century at the earliest, and only received the "of the German Nation" appendage in the 15th century. In the 10th Century, the formal legal language for the Empire was still latin; It was called the Imperium Romanum. Continuously surprised by how little people nominally interested in history actually know.
Big Boss  [author] 26 Jul @ 12:47pm 
We use the patreon funds to commission 2d and 3d art as well, so it does speed things up
Big Boss  [author] 26 Jul @ 6:55am 
Yes, you can check out our patreon on here: https://www.patreon.com/c/user?u=46914329

Can also get early access to latest bannerlord and total war mods in development 885 and 768
aftersessions 26 Jul @ 3:12am 
Is there a donation page? Would like to support the broader team
Big Boss  [author] 25 Jul @ 10:06am 
How so?
King_Baldwin_IV 25 Jul @ 3:49am 
Is there a plan to completely convert the map?
Big Boss  [author] 24 Jul @ 10:05am 
Yes, but we have special era specific settlements we are working on for the earlier medieval period like AOC
Клим Саныч 24 Jul @ 3:02am 
Is it possible to make every settlement walled mod for vannila AOC based on this mod?
Rolo 20 Jul @ 12:06pm 
very nice the graphics and the interface, but, why everey units are normans? I understand that it is because of the time, but it would be interesting if there were differences between factions...