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It turned annoying mechanics into something fun and thank you for that.
"NullReferenceException: Object reference not set to an instance of an object 682
AM_adv._OnUpdateInput
+POSTFIX: AutoActMod::RangeSelect.AM_Adv_OnUpdateInput_Patch
AM_BaseGameMode.OnUpdate
InputActionMode.UpdateInput
Scene.OnUpdate
Core.Update"
Anyone know a fix?
贖罪の村でのフェイウッドの木をshift + 右クリックで採取するとフェイウッドの丸太が採取されません。困っています。
採取されるのは レジン、樹皮、フェイウッドの木の種 だけでした。
しかし右クリックだけならフェイウッドの丸太が採取されます。
なのでこのMODでのフェイウッドの丸太が採取されないバグだと思います。
それ以外で検証した事
贖罪の村で化石樹をshift + 右クリックで採取すると骨の丸太が採取されます。
別のマップでオーク・杉の木も shift + 右クリックで オークの丸太、杉の丸太が採取されました。
花、キノコも同様です。
The watering can has a vanilla mechanic that automatically waters nearby plants if there are any and you still have water in it. Likely what this mod was modeled after, or at least inspired by. In that respect, this mod just adds auto-refill and loops it. (Feel free to correct me if I'm wrong) As for the seeds, I have no idea.
I haven't changed any settings recently. Also watering w a can sometimes triggers autoact even when not holding shift. And it just doesn't refill anything with no way to turn it off.
I have some footage of this happening. lmk if u wanna see the bug @c28s on discord.
PC starts killing the monsters if they are more than a tile away when shearing auto act is being used on them.
(I have a dozen or so mass monsters at home for shearing free dragon scales)
我后面发现有时候可以,有时候不可以
I've tried using holding down shift and mining a block (e.g. mechanariam nefia) and it does not mine any other blocks, even those right next to it. Both with and without the "copper scaffolding" item on the block.
I've changed the activate Auto Act from left shift to tilde, as well as from hold to toggle, each to no effect.
I've attempted to middle click on myself to find the settings menu, but it doesn't seem to pop up?
Finally, I've attempted each of the above with the Texture expand mod and several texture replacements, as well as disabling everything except Auto Act.
Am I missing another mod to make this one work? Something else? I also tried to sort through the 300+ comments for the solution, but I'm not finding it there either. Y-Y
By the way, is it possible to disable the automatic lifting of non-seed items?
Hey uh, can you implement harvesting only the selected farmfield? Apparently it was a bug/"feature" in previous versions that made harvesting using sickle/axe only work in only one farmfield (when sowing range is set to the entire current farmfield) but I quite prefered it that way. Many thanks for the mod though.