Left 4 Dead 2

Left 4 Dead 2

Chernobyl (FIXED Horde Limit)
20 Comments
Kazooie  [author] 9 Oct @ 10:19am 
@Taiga river i havent tried with the texture/fix version i assume this little patch i did is totally compatible unless you guys already did exactly what i did (which im not sure the specifics of your teams version) in any regard thank you for giving the map a bit of a helping hand because this map really does not deserve to be thrown in the pile of bad maps because there IS a good map underneath it all.
Kazooie  [author] 9 Oct @ 10:16am 
@oke sure thing, ill update it. ill add back in the two tanks just for one final extra challenge (i think its fair)
Bozkurt Atsız 29 Jul @ 8:07am 
Now It makes sense,NOT NONSENSEEEEEEEE!
oke 15 Apr @ 3:36pm 
the only think i would change is that i would leave the 2 tanks in, it doesnt really hurt the finale and its playable like the finale of swamp fewer
Brian 28 Feb @ 7:53pm 
I don't why this mod doesn't have more than 880 subscribers. Every zombie horde in Chernobyl is a mega horde without this mod. I think this mod improved the graphics quality too. I was getting a lot of graphics lag in a few maps before I installed this. This mod works with the optimized version of Chernobyl. The double Tanks don't spawn during the finale.
★JΛKΣ★ 22 Feb @ 9:53am 
how to fix the frame drop issue
Táiga Rivers 27 Nov, 2024 @ 5:39am 
Edict Crash Fix by Root Beer fixes the loading crash. My team and other players have played this campaign on my dedicated servers without issues with all the aforementioned fixes installed (players only need to install the Edict Crash Fix. It is also recommended to install the Texture Optimized version of the campaign)

The amount of installed mods matters less than the amount of polygons a mod (a model inside a mod, to be precise) consists of. I have explained some of why ANY map can crash and how to avoid that in my full playthrough of this campaign without issues while even having additional features: the working anomalies from S.T.A.L.K.E.R.
ꉣꍏ꒒ꂵꌗ 27 Nov, 2024 @ 5:23am 
I do not think that this map can be fixed, because I am only running a couple of gun mods & this map is crashing on me, like I am crashing like I have over 40 mods installed?
Szyfr 26 Nov, 2024 @ 3:35pm 
Chernobyl but it respects the player
Legatus General 26 Nov, 2024 @ 8:17am 
I don't think anyone will ever truly be able to fix this map. That loading crash when transitioning maps still plagues any attempts at a full play-thought to this day.
Roi56 22 Nov, 2024 @ 10:27am 
is it possible to add mod fix to this map for avoiding crashing?
Táiga Rivers 22 Nov, 2024 @ 1:15am 
There is already a fix for the common infected respawning in cleared areas done by changing some attributes inside the navigation mesh: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3336800360

As well as a fix for the common infected limit. Though, it does not remove the second Tank in the finale (my team had no problems with them since there is a lot of space to fight them even on Realism — Expert. Watch the video attached to the nav fix above if you do not believe me). I am not saying this mod is useless; it is actually a good thing to have some options :steamthumbsup:

The texture optimized version affects textures only to lower the chance of crashing. All the fixes work fine with both versions of Chernobyl
CaptPatrick01 21 Nov, 2024 @ 8:01pm 
It's the ClearedWandererRespawnChance line in the same vscripts for each of the maps. They're set really high by default. Setting it to 0 turns it off. Aside from leaving it alone for pripyat03, I have it changed to just 10 on pripyat04 on my end, so at least a few new zombies appear as I transit between the floors of the school searching for the oscilloscope hints, but I'm sure many would prefer it off since horde attacks would occasionally leave a couple wandering around afterwards anyway. Really it's the second map that suffers the most from it being set so high on top of the high common count.
Kazooie  [author] 21 Nov, 2024 @ 7:47pm 
@CaptPatrick01 Im actually not aware of how to do that, if you happen to know feel free to guide me and ill gladly add it and update the addon!
CaptPatrick01 21 Nov, 2024 @ 7:34pm 
I'd also remove the wanderer respawn chance to avoid cleared places repopulating the instant you turn your back on the room. Except for map 3, it works there because of the massive, open plaza that most of the level takes place in. Makes them reappear from a considerable distance.
multo 21 Nov, 2024 @ 6:43pm 
nascoz aproved
Kazooie  [author] 21 Nov, 2024 @ 12:12pm 
@lemme lol that would be cool, hes the reason i did this (im also a fan of his videos)
kombucha mushroom person 21 Nov, 2024 @ 11:19am 
nascoz needs to see this
Kazooie  [author] 21 Nov, 2024 @ 9:22am 
Only one will do. i havent tried optimized cherno but im sure both will work as long as this addon is added on afterwards
AWW SHUCKS 21 Nov, 2024 @ 9:18am 
do we need both the regular Chernobyl and the optimized one or either one will do?