Teardown

Teardown

Jet Fuel
51 Comments
Pwnzorz 28 Sep @ 9:43pm 
OHHH
quarkhopper  [author] 28 Sep @ 6:24pm 
@Pwnzorz sorry if it's a little unclear, hold [ALT] when you press x
Pwnzorz 28 Sep @ 10:33am 
the jet mode doesnt seem to work when i press x
Scitzo 28 Sep @ 5:47am 
when the internet company asks why i spent 14 gigabytes of data searching up "melting point of steel beams"

never lose your melted steel beams
Eliminatore 13 Sep @ 7:54am 
hope this will melt theese steal beams i need melted
goofy goober 17 Aug @ 3:24pm 
thx man
quarkhopper  [author] 17 Aug @ 2:43pm 
@goofy it's a valid suggestion and I'll see about it. One thing you can do is adjust the material destruction options on the jet fire to make it not make holes at all. SE the hard, medium and soft material destruction to 0 and it'll be pure fire that doesn't actually destroy stuff (so it's just for looks)
goofy goober 17 Aug @ 7:39am 
but i have a request can u maybe like make the jets that shoot the fire things indestructeble cuz i keep tryna make a plane crash with it being in the engien but cuz its like enclosed the fire destroyes the jet fuel canister same thing if i go into like a mini map and put it in a building it detroyes itself and i cant do roel plays thx man
goofy goober 17 Aug @ 7:37am 
thx man
:(
quarkhopper  [author] 16 Aug @ 6:14pm 
@goofy goober it happens. Don't worry about it :) thanks for the kind comment and I'm sorry to hear you're having a hard time
goofy goober 16 Aug @ 1:10pm 
i am gonna delete my original comment sorry :(
goofy goober 16 Aug @ 1:09pm 
lol mb yesterday i was having a rlly bad day mb :(
my dog died and i still am very sad abt it so i wanted to say sorry abt taking my anger and sadness out on u :(
theduke0205 30 May @ 12:25pm 
you should do one of this but with the script from the spawnable missile and bomb
Doesntexist 28 May @ 7:48pm 
Nevermind it was as obvious as decreasing the number of sparks simulating
Doesntexist 28 May @ 7:39pm 
Is there some way to make this less laggy? I had to make the explosion tiny to not instantly freeze the game, so I wanna know if theres preformance options or optional things i can get rid of to make it run moderately well
quarkhopper  [author] 25 Jan @ 10:00am 
@hikolfake map is Smerp Station
hikolfake 25 Jan @ 4:30am 
1:10 What is the name of the map(First video)
quarkhopper  [author] 23 Jan @ 12:01pm 
The discourse in this highly respected scientific journal under the mod is S-tier. Material scientists, structural engineers, metallurgists take note.
Archimetropolis 23 Jan @ 11:25am 
jet fuel weakens steel beams, not melt
quarkhopper  [author] 20 Jan @ 8:24pm 
@iamverycool nnnrrgrgGGRRAAA I DON'T BEL1EB U!
iamverycool 20 Jan @ 8:07pm 
not realistic irl jet fule wont melt steel beams
quarkhopper  [author] 19 Jan @ 5:45pm 
Thinking about making a missile deliverable jet fuel bomb with a proximity/contact fuse. The only thing is that I suck with UI and I don't want to keep bloating this mod. Might make it a new mod?
quarkhopper  [author] 18 Jan @ 2:29pm 
TTENTION: I've separated control of jets and bombs. Hold down the jet mode key (default is ALT) key for planting/infusing/toggling jets separate from bombs. If you want bombs to go off while fire is going from jets make sure you have the detonation trigger set to -1 or the simulation will wait until some of the fire has died down.
quarkhopper  [author] 17 Jan @ 11:17am 
@theduke0205 glad to hear the fire stayed inside your PC XD. Happy you're enjoying it
theduke0205 17 Jan @ 4:36am 
Also the explosions are awesome, I lit a plane on fire and watched it nose dive into the ground and explode brutally, this has to be on ps5
quarkhopper  [author] 16 Jan @ 7:26pm 
@theduke0205 that's literally all it does. Jet fuel leans for your steel beam needs
theduke0205 16 Jan @ 4:17pm 
Can it melt steel beams
quarkhopper  [author] 11 Jan @ 8:43pm 
Sorry about all the updates tonight (yeah, I know I do this a lot). There were bugs that were breaking the mod. I've fixed them.
quarkhopper  [author] 11 Jan @ 8:20pm 
I added the ability to change the directional vector of the fireballs. (0,0,0) will make space like explosions that don't travel "up", and you can actually make fireballs that travel to the side or down if you wanted to lmao
quarkhopper  [author] 11 Jan @ 5:20pm 
@PictureNicture also play with the options - you can create strange and wonderful effects that no one has seen before. It's the O key. The readme file in the link tells you what all the options do. Have a blast!
quarkhopper  [author] 11 Jan @ 3:30pm 
@PictureNicture thank you! Also, people use this??? I had no idea!
SebbyFish 11 Jan @ 1:18pm 
hey yall! ive seen many people use this and i hope its as good as it looks! if it is.....KEEP UP THE GOOD WORK! if its not...... STILL KEEP UP THE GOOD WORK!:steamhappy::steamthumbsup:
quarkhopper  [author] 11 Jan @ 11:01am 
Tip: if you want more fire to come out of a burning vehicle you've infused with a jet then turn up the "Hit following" speed to something above 2.
Camozol 15 Dec, 2024 @ 4:49pm 
aw, you're welcome
quarkhopper  [author] 15 Dec, 2024 @ 4:48pm 
This is a highly unusual comment but thank you all who supported me for the last couple of months in just this small way by showing me you like my hobbies. It's been a very hard time for me. This has helped to give me the precious little focus I need to get through. Thank you all so much 💓
quarkhopper  [author] 13 Dec, 2024 @ 1:48pm 
Made bombs indestructible so you can pile them up, but beware that may mean they also get thrown.
Camozol 5 Dec, 2024 @ 9:41pm 
but seriously, 80+ updates in under a month is absurd
Camozol 5 Dec, 2024 @ 9:41pm 
i think a 24hr difference is a pretty good gap
quarkhopper  [author] 4 Dec, 2024 @ 9:21pm 
COMMUNITY QUESTION: What is a good time between mod updates? I constantly tinker with this so it could be a day, a week, etc.
beet 4 Dec, 2024 @ 4:12pm 
jojo reference
quarkhopper  [author] 4 Dec, 2024 @ 3:33pm 
@MrO-O Sure. Will update less. Mainly my updates are to small optimizations, experiments, default settings. This is an experimental mod, work in progress, there will be frequent updates, so I'll label it as such. If you don't like frequent updates then I suggest you use Chain Bombs or one of the other bombs that's not under constant development.
MrO-O 4 Dec, 2024 @ 8:23am 
STOP UPDATING THIS, IT HAS APPEARED IN "recently updated" SO MUCH, PLEASE STOP
vilueramartin 30 Nov, 2024 @ 10:03am 
@quarkhopper Thank you I was just asking to see if I am okay with it.
quarkhopper  [author] 29 Nov, 2024 @ 10:55pm 
@vilueramartin depends on whether you're frying burgers on it. Might want to turn down the sparks per explosion to 100 and go up from there.
vilueramartin 29 Nov, 2024 @ 6:10pm 
hold on does it work with windows 10 gaming laptop? just curious.
shurembo 29 Nov, 2024 @ 7:23am 
кифир
лохи
theodorfilonenko 29 Nov, 2024 @ 4:45am 
Theres a game called babbdi on steam its free and sadly not many people play it.
The game is worth playing, please play it for about two hours. if you like game copy this and comment it on other mods.
BABBDI - https://store.steampowered.com/app/2240530/BABBDI/
babbdicord - {LINK REMOVED}
we need to grow the community!
CityDestroyer 26 Nov, 2024 @ 4:14pm 
hi:steamhappy:
quarkhopper  [author] 23 Nov, 2024 @ 12:07pm 
Check out the discussion section for tips and information
quarkhopper  [author] 23 Nov, 2024 @ 10:31am 
Tip: Sparks per explosion is the main control over the overall energy in the explosion. The explosion will limit growth to this number, shared with the max simulation number for all explosions.

If you want to make the explosion bigger, change Sparks per explosion and Blast speed. Other factors are ignition/hurt radius, blast power, and impulse settings.

Note: Negative impulse is suction, positive is ejection. Because the fireballs also erode stuff I've elected to have the explosion suck up debris either throwing it through the fireball or chewing it to nothing.