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weapon:setCriticalDamageMultiplier(weapon:getCriticalDamageMultiplier() * 2)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3056)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5964)
zombie.iso.IsoCell.update(IsoCell.java:5897)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
zombie.iso.IsoWorld.update(IsoWorld.java:4237)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1700)
zombie.gameStates.IngameState.update(IngameState.java:1465)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
zombie.GameWindow.logic(GameWindow.java:386)
zombie.GameWindow.frameStep(GameWindow.java:923)
zombie.GameWindow.mainThreadStep(GameWindow.java:647)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:680, t:1759559186091> -----------------------------------------
se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:153)
zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:11044)
zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10675)
zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1952)
zombie.characters.IsoPlayer.update(IsoPlayer.java:1935)
zombie.MovingObjectUpdateSchedulerUpdateBucket.update
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:210)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:200)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
java.lang.RuntimeException: Object tried to call nil in PZFateMagicExtraShooter at KahluaUtil.fail(KahluaUtil.java:101).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
Callframe at: setPrimaryHandItem
function: complete -- file: ISEquipWeaponAction.lua line # 211 | Vanilla
function: complete -- file: JB_MaxCapacityOverride.lua line # 298 | MOD: JB Max Capacity Override
LOG : Lua f:240, t:1759558775127> 100
LOG : Lua f:240, t:1759558775128> 100
LOG : Lua f:240, t:1759558775128> 100
LOG : Lua f:240, t:1759558775128> 100
LOG : Lua f:240, t:1759558775128> 100
LOG : Lua f:240, t:1759558775128> 100
LOG : Lua f:240, t:1759558775128> 100
D:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3369211813
check if your computer downloaded this mod, maybe network error
在增加修复所有玻璃消耗材料或者体力疲劳
虚数空间:【魔力高于三级阈值触发】清除半径16格内所有丧尸(不留下尸体,无法拾取战利品),按下绑定按键(默认为-)开启或关闭
@iforest [作者]
'media\lua\shared\NPCs\PZFateMagicTraits.lua' instead of the file with same name in folder ‘42’
it's not ‘42\media\lua\shared\NPCs\PZFateMagicTraits.lua’
or you can remove code lines of two files meanwhile
PZFateMagicTraits.DoTrait = function()
local KeepClean = TraitFactory.addTrait("PZFateMagicTraitsKeepClean",
Local Nohole =
local keepcondition=
-Snipped for Ease of Example-
Events.OnGameBoot.Add(PZFateMagicTraits.DoTrait)
if SandboxVars.PZFateMagicTraits.EnableGivePoint then
local GivePoint = TraitFactory.addTrait("PZFateMagicTraitsGivePoint", getText("UI_trait_PZFateMagicTraitsGivePoint"), -65536, getText("UI_trait_PZFateMagicTraitsGivePointDesc"), false)
end
Bags in B42 Vanilla are limited to 50 weight now. No getting past that unless you modify game files.
You may have to use the "-debug" launch argument to open the console in game. It doesn't throw an error, and only gives a warning, so it is only visible there.
Steps to reproduce are as follows:
1. Select "the grail curse" and "treasury of the king" traits and begin the game.
2. acquire any container, like a backpack or duffel bag.
3. Equip in right hand
The capacity of the bag will increase, but not past 50.