Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i didnt like it its waste of time
But, there are many bugs. The biggest issue is: YOUR OPTIMIZATION DOESN'T WORK ON THE FIRST AND FOURTH MAPS, IT'S TOTALLY BROKEN. YOU CAN SEE THIS BY TURNING ON MAT_LEAFVIS 3 IN THE CONSOLE. The grass grows on the walls of the ¿mines/caves? . Lighting sometimes doesn't work correctly. Due to the lack of prebuilt AI, enemies stay in the same areas, making them easy to kill.
But anyway, I think this mappack is underrated. The half-year spent developing it wasn't in vain!
changelevel hl2_descent2
I'd recommend just removing the barnacle or making an npc clip so the poison headcrab zombie cannot pass to keep him away from it. you might even be able to make an npc clip just surrounding the barnacle's hitbox so that he cannot walk into it...