Half-Life 2
Zombie Animation Improvements
177 comentarios
THG  [autor] 16 AGO a las 4:02 
Blending animations and weightlists in the model itself so animations were often untouched. If any actual animations were modified then they were done Blender (maybe SFM but usually Blender.) The poison zombie walks were done in Blender by Randy Username
intr 16 AGO a las 2:17 
what did u use to animate
DesktopMemes 19 JUL a las 10:08 
@dosh.ivon

Have you tried using the "whodabugga_fnaf 1" command? Let me know if that helps the turning animation :3
dosh.ivon 17 JUL a las 13:11 
Turning animation still broken?
DesktopMemes 17 JUL a las 12:02 
@DragOn

On behalf of THG, no problem famalam. Don't forget to enable the megatron vortex drive in the debug wizard console (fnaf_bigheader 1)

Let me know if this improves your FPS and FNAF score!
Drag0n 15 JUL a las 11:26 
Ty for the fix!
THG  [autor] 14 JUL a las 13:28 
I agree. Turns out most of the ragdolls were actually broken in my mods because the game selects the first defined animation to use as the starting pose instead of the actual ragdoll pose animation. I'll upload a fix soon.
Drag0n 14 JUL a las 13:01 
Would appreciate it! Obviously a small issue, but that first bi-sected corpse is pretty iconic.
THG  [autor] 14 JUL a las 4:06 
Guess my fix didn't work then, sorry I didn't test it. I'm pretty sure the issue now is because I restored certain animation bones like the head and neck. I'll put out a fix soon.
Drag0n 13 JUL a las 19:10 
I like this, but it messes with the static zombie corpse at the start of Ravenholm (the one slip in half on the saw blade) It's just completely gone now.
THG  [autor] 13 JUL a las 10:37 
Fixed
M1L4N18 11 JUL a las 1:07 
When the fast zombie attacks with its claws, the fast headcrab's limbs still has the old pose
THG  [autor] 3 ABR a las 3:59 
You probably have another mod installed. This is not compatible with remodels
idksomething 2 ABR a las 13:02 
fast zombies will not climb the pipes
DesktopMemes 23 MAR a las 12:07 
@cartoonantlionguard Please read the description! It's clearly stated that it's not compatible :aurip: But never fear, as I am here! Go into settings and press ALT+F10 to access the MINGE Portal. Once there, open file explorer and navigate to the FUAD folder. Then rename "$blind.exe" to "Megatron.exe"

Lmk if you need further guidance!
antlionguardinc 13 MAR a las 3:37 
Incompatible mod Beta Zombies Pack!
DesktopMemes 1 MAR a las 16:14 
@Shadow1997 Or you can do it yourself by simply enabling FNAF and transferring the Q-bits to the juggernaut matrix, that should overwrite the ultrasonic megatron making it viable for gooning.
Hope that helps :aurip:
Shadow1997 18 FEB a las 8:39 
Please add this addon to Entropy zero 2 workshop!
DesktopMemes 16 FEB a las 19:58 
@Feruz Enable FNAF to rewrite the netcode cortex, that should solve most issues in this scenario
THG  [autor] 8 FEB a las 9:44 
That's not the point of the mod. I haven't released all the other mods I have because I don't want to take screenshots and make media for it all.
THG  [autor] 8 FEB a las 8:08 
For the Zombine I recommend this https://gamebanana.com/mods/182322
but I'm also uploading my personal edit based on the repo source texture here
https://files.gamebanana.com/bitpit/retail-zombine-consistency.7z
weirdbird 7 FEB a las 22:38 
:headcrab:
ambi 3 FEB a las 17:32 
lol
westraaros1 2 FEB a las 17:47 
SO I NEVER PLAYED THIS GAME!
what mods is best to get game look better n play better and so on for it 2025 so game is over 20 years old i think now..
Endangered spy crab 2 FEB a las 14:56 
Wtf
oofi 2 FEB a las 6:53 
wtf is the comment below me
DesktopMemes 30 ENE a las 7:29 
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Кот Барбос 22 ENE a las 16:13 
top
THG  [autor] 22 ENE a las 4:08 
My animation sources are hosted on the GameBanana page here https://gamebanana.com/mods/556725
These are improvements based on the vanilla anims and models. The original mod authors can carry across these improvements to their mods as long as they give credit.
expert.cleaners12 21 ENE a las 12:38 
and or a version with just the unused animations reimplimented
expert.cleaners12 21 ENE a las 12:37 
could you make a version of this with Volkolak's Half-Life Alyx models?
qxpos 19 ENE a las 6:39 
alyx-sh2-yreaadtukdt
Apple Guy 18 ENE a las 10:59 
not compatible with HL:A zombies :steambored:
꧁༺ɢʊʊʍɨɨ༻꧂ 14 ENE a las 3:01 
me flipa
THG  [autor] 13 ENE a las 21:43 
Yes
King Bradley 13 ENE a las 21:41 
Too kind! Does this have 360 degree movement stuff in the sources? Could probably get that going in Inhuman if so.
THG  [autor] 13 ENE a las 21:13 
Thanks, doesn't compare to Inhuman though :happyfrank:
King Bradley 13 ENE a las 17:46 
Holy work done here.
sculpeysculptor 2 ENE a las 15:56 
Thank you, I hope your having a Happy New Year too, I think for the retargeting it wouldn't be too hard but the top half would have to be reanimated to fit with the poison zombies regular movement, but thankfully I do have retargeting tools
THG  [autor] 1 ENE a las 9:38 
Also Happy New Year :steamdance:
THG  [autor] 1 ENE a las 9:37 
My animation sources are hosted on the GameBanana page here https://gamebanana.com/mods/556725
This requires you have the HL2 Repo (along with EP1 and EP2 merged.)
Currently, the only feature that I'd like help with is fixing the Poison Zombie 360 degree movement. Fixing it requires either retargetting the original Classic Zombie anims or fixing the compiled anims on the Poison Zombie.
If you need help getting the HL2 Repo or just the required files for the addon, let me know.
sculpeysculptor 31 DIC 2024 a las 21:10 
Hey THG, is there anyway I could reach out to you? I do animation work and I'd love to help you with any animation problems you might be having with this. Thank you if your reading this at the least
人海之中遇见你 24 DIC 2024 a las 21:14 
6666
THG  [autor] 24 DIC 2024 a las 11:33 
"Reskins" as in texture changes only? Sure. Anything that changes the .mdl model file though won't work and someone would have to manually combine the mods
Zuref 24 DIC 2024 a las 10:38 
does it work with reskins?
Specneo 19 DIC 2024 a las 16:19 
ohh. right.
THG  [autor] 19 DIC 2024 a las 16:18 
Yes probably but also you probably don't want to. Read my last comment for more info
Specneo 19 DIC 2024 a las 15:59 
Uhh... Is it possible to have this ported to Gmod out of curiosity?
THG  [autor] 18 DIC 2024 a las 16:11 
Yeah, that's how it works and I can't change that. I've tried to make this clear in the description. The mods will need to be combined manually by someone semi-competent in modding, my mod's animation sources are up on GameBanana for people to use.
Artek [General] 18 DIC 2024 a las 13:12 
Appears to incompatible with "Volkolak's HL:A Zombies". Having this mod as a priority simply causes for zombies to revert back to default skins, so you have to pick one over the other.