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Have you tried using the "whodabugga_fnaf 1" command? Let me know if that helps the turning animation :3
On behalf of THG, no problem famalam. Don't forget to enable the megatron vortex drive in the debug wizard console (fnaf_bigheader 1)
Lmk if you need further guidance!
Hope that helps
but I'm also uploading my personal edit based on the repo source texture here
https://files.gamebanana.com/bitpit/retail-zombine-consistency.7z
what mods is best to get game look better n play better and so on for it 2025 so game is over 20 years old i think now..
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These are improvements based on the vanilla anims and models. The original mod authors can carry across these improvements to their mods as long as they give credit.
This requires you have the HL2 Repo (along with EP1 and EP2 merged.)
Currently, the only feature that I'd like help with is fixing the Poison Zombie 360 degree movement. Fixing it requires either retargetting the original Classic Zombie anims or fixing the compiled anims on the Poison Zombie.
If you need help getting the HL2 Repo or just the required files for the addon, let me know.