Half-Life 2

Half-Life 2

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Zombie Animation Improvements
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type: assets
contains: models
File Size
Posted
Updated
10.701 MB
17 Nov @ 3:28am
19 Nov @ 3:04pm
2 Change Notes ( view )

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Zombie Animation Improvements

Description
Collection of improvements to zombie animations built from original sources.

This mod needs priority over other zombie mods including model replacements because they're incompatible otherwise
(this probably has the animation features implemented already.)


This comes as part of the "HL2 Unified Anniversary Collection" bringing over the improvements from EP1 and EP2 into one unified package while expanding upon this with "Vanilla+" additions and cut content restoration wherever relevant.

Features:
  • IK added to all movement and relevant animations. Correct timings and without foot sliding.
  • Episodic animations included.
  • Turning animations.
    (Still broken in code. Come on Valve, it's a single line fix)
  • Improved animations for being on fire. Adjusted pose and added 360 degree movement.
  • Timings adjusted where needed.
  • Fixed animation transitions by adjusting pose and fixing blending.
  • Subtle idle breathing layers added to Zombine and Fast Zombie.
  • Re-implementation of unused animations for gameplay or viewing.

  • Complete Zombine animation overhaul. Adjusted pose of all reused classic zombie animations to use the Zombine pose. Added 2 new fast attack animations. Flinch animations now blend on to the current animation where possible or use a corrected pose that blends smoother.
  • Added 2 new unused Poison Zombie throw animations and quick throw "headcrab leap"
  • Added unique unused animation for Poison Zombie throw warning rather than reusing an existing animation.
  • "Fixed" headcrab rigging on Torso model.
    (really this is a workaround for the animations being incorrect)
  • Fixed fast headcrab pose on all EP2 animations including Fast Zombie torso and vehicle animations.
  • Fixed 360 degree movement for Fast Zombie walk.
  • Added 360 degree movement to Zombie "walk4" sequence.
  • 360 degree movement added to Torso model.
    (not possible without code changes)
  • 360 degree movement added to Poison zombie.
    (Removed. I need to correct the animations for this manually, legs are broken right now.)

Check out the rest of my enhancement mods here: https://gtm.steamproxy.vip/id/THG_/myworkshopfiles/?appid=220
91 Comments
vitalik 8 hours ago 
nice
󠁳⁧⁧Awedilwe⛧ 8 hours ago 
nice work
claramente me deje 8 hours ago 
.
Wrigley 8 hours ago 
yeah I don't think he's gonna make it himself, someone else is gonna have to do it (with permission)
Gordon? GORDAN! 9 hours ago 
I've never seen Sabrean active for years in the addon scene!

He's been active playing games, but he hasn't really been "active" in the GMod Addon scene.

Just after he made the Zombie mod. I think he left without a word.
Fe4R Znappyツ 10 hours ago 
nice
Orbis 14 hours ago 
.
THG  [author] 18 hours ago 
Sabre-aN can feel free to do so himself for his mod here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3367152743
My mod's animation sources are here for anyone to make their mods compatible https://gamebanana.com/mods/download/556725#FileInfo_1325829
Meatpie 22 Nov @ 10:20pm 
wait what the hell is this guy doing here :tobdog:
Snark 22 Nov @ 9:27pm 
A version of this mod but with classic zombies being able to run like the zombine would be amazing.