Garry's Mod

Garry's Mod

sewer [Campaign Map]
6 Comments
PIQIU 14 Jul @ 5:31am 
玩完了,给个介意:
1.你叫下水道是有原因的,所以下水道那边麻烦做长一点行吗,比如说遇到了一个老人(下水道的一个幸存者)把他给杀死以后获得钥匙来打开大门通往地上也行啊,这个直接从下水道穿到地上就有点不合理了吧,为什么要在下水道那里搞一个护卫队基地呢?
2.这个护卫队非但没有帮我们还打我们???都那么多僵尸了他们还视而不见吗?(如果是世界观当我没说)
3.求求你做第二章吧😭😭😭
Galaxy-Brandon 14 Apr @ 1:51pm 
Great ending:steamhappy:
夹心仁菜 20 Dec, 2024 @ 1:21pm 
哇,刚开始吓到我了:ikarugaflower:
Utahraptor 18 Nov, 2024 @ 11:10pm 
Loved it!

I will say the part where you basically had to parkour over the catwalks to and the acid water to proceed wasn't very obvious and super tricky once I figured it out, but overall, I liked it.

Looking forward to a part 2, hope our buddy at the end gets some development, or at least a backstory, and I hope it's a lot longer. Nothing beats gunning down some Zombies and Combine.
Zuletzt bearbeitet von REMO 18 Nov, 2024 @ 5:31pm 
I give it a 6.5/10, needs work, but is still playable and mildly enjoyable
Zuletzt bearbeitet von REMO 18 Nov, 2024 @ 5:31pm 
Map Review:
good: the close quarters sections are challenging without being infuriating, the choice of zombies for the enemies here does well to make the player think before engaging them. The environment overall is very decent, and the doors aren't completely broken

bad: while I think the zombie parts are well done, the metrocop parts could use some work. They suffer from the source mod syndrome of enemy spam. There are too many metrocops in too little a space that gives the player inadequate cover to push forward without getting gunned down. I would recommend either loading the map with places for the cops and player to hide or reducing the cop number by half. Additionally, the apparent plot of the mod is not at all conveyed to the player until the very end, this leaves the player confused and is not a very satifying way to end the mod