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I still haven't been able to fix the building parameter after it was changed. Damn, I'm just alone, and there's a whole mountain of tasks...
My main task now is to finish the map and add all the factions to the map.
I will try not to forget to post the results of my work on the boosty.
Если бы только кто-нибудь помог с этим
Позже освобожусь и наверное доделаю, сейчас к сожалению пока видимо моду надо полежать.
1-You cant create/edit second district or build military academy like buildings
Reason: In your 00_capital_buildings.txt file there is no "capital_tier = x" lines but if you add it will fix
2- There is a problem with ui interaction sounds.
3-Emperor and primarchs are too weak(Emperor is just 4 level and dont have a real bonus(trait modifier etc.))(And emperor's name was Neoth not Neot).
4-Necrons always destroys everyone and rule the galaxy yes i understand and support to making them very advanced/strong but in 40k they are like fallen empires most of them just sleeps or do nothing so if you make them fallen empire or make them(Most of them) not aggressive until midgame/some event that will be more enjoyable.
So thanks for the mod again and i hope you take my opinion into consideration.
не хватает длс, либо парадоксы своим обновлением снова всё сломали..
The mod is not designed for creating custom empire
no
it is impossible for me personally to withdraw money to my country through patreon
я их убрал конечно из мода вроде как
но на всякий случай отключать лучше, если есть такая настройка
Votann leagues are already made, but in the version that is uploaded to the workshop, Votann leagues are not there yet.
When we finish the new version, new communities will be added, for example, the Severan dominat.
We will also post further news on boosty, where people can also support us financially.
The story with the Space Marines is that they disappointed me, I added them for specific purposes and tasks, I wanted them to fight independently and expand the territory of the Imperium, but they just attach their fleet to the fleet of the allies and that's it. Unfortunately, each faction in the game reduces productivity, so in the next update I plan to remove the entire Space Marine except for the Ultramar Realms and the Templar Crusade to the ghoul stars, which were lost to the imperium in our fashion. Perhaps in the future I will try to redesign the space marines so that they look like enclaves on space stations, but I already have a lot of plans and tasks for working with the mod, so I'm not sure if I'll get there myself. Even with all the simplifications, we have too much work for two people.
Therefore, the answer is rather that at the moment there will be no Space Marines at all in the next update, with the exception of those two.
I hope for your understanding.
First of all, this mod is amazing, seriously, thank you for all your hard work!
Just a quick question tho - I couldn't notice Iron Hands (10th chapter) and their homeword Medusa are non-existent on the map.
Does that have any particular reason?
Is there a chance/plan they could be added as well?
Thanks in advance!
Do you have all dlcs that are listed as necessary?
Do you have other mods enabled?
Well, even if it's possible for you to repel a fleet attack in 14K, 4 years from the start of the game.
it's still a task that I can't adapt into the main mod, or your state will appear literally anywhere, right up to Terra itself, it's problem impossible to solve.
but if this option suits you, then you can simply increase the maximum number of states in the map file by 1, and play at the expense of your state, but I can't integrate this into the mod, because otherwise there will be a lot of comments about why some xenos spawn in a random place, unfortunately many do not they will understand the reasons for this problem and that they just had to play with the vanilla number of states, not plus 1.
It is impossible to add this to the mod, and you will not have a chance to survive against the imperium at the start.
But you can choose one of the xenos states, which are at the very end of the list of countries, and independently change everything except the flag (not the graphic one, another flag, you will understand in the code).
And essentially start playing for them, thanks to this you will have technologies that will allow you to survive.
I have not played with these mods and do not know anything about them at all, I advise you to try to launch and share a comment here about whether it works, your comment may be useful to someone.
Also join the discussion on Tyranids if you're interested in them.
I had to spend two and a half hours stupidly moving lines of code to a new file, this change is of no use, instead of one file, now two are needed, an outright sabotage for all modders.
But the problem with the appearance of countries is fixed, you can play.