Stellaris

Stellaris

Warhammer M41
172 Comments
cryozombie 30 Sep @ 7:44pm 
Thanks still enjoying the game
Femboy  [author] 30 Sep @ 2:37am 
@cryozombie
I still haven't been able to fix the building parameter after it was changed. Damn, I'm just alone, and there's a whole mountain of tasks...

My main task now is to finish the map and add all the factions to the map.
cryozombie 29 Sep @ 2:49pm 
Great mod, really hope for tyrannids and why does the imperium start with no consumer goods, or any production, most times i have to forget the rest of the game to focus on cg so my empire holds.
Femboy  [author] 26 Sep @ 9:57pm 
I'm working on an update.
I will try not to forget to post the results of my work on the boosty.
Femboy  [author] 23 Sep @ 1:42am 
Не знаю когда обновлю мод, там много рутинной, но простой работы
Если бы только кто-нибудь помог с этим
Femboy  [author] 19 Sep @ 7:16am 
На данный момент лишь я один по сути являюсь тем кто поддерживает мод, я его не собираюсь бросать, но просто у меня сложный период в жизни, я не могу сейчас модом заняться.
Позже освобожусь и наверное доделаю, сейчас к сожалению пока видимо моду надо полежать.
чуваки не забрасывайте пж, а если вы еще законтачитесь с другими мододелами чтоб они сделали механики, вообще топ будет
Eragon PYRUS 15 Sep @ 1:49pm 
A good mod and thanks to the modders for this mod but there is some problems:

1-You cant create/edit second district or build military academy like buildings
Reason: In your 00_capital_buildings.txt file there is no "capital_tier = x" lines but if you add it will fix

2- There is a problem with ui interaction sounds.

3-Emperor and primarchs are too weak(Emperor is just 4 level and dont have a real bonus(trait modifier etc.))(And emperor's name was Neoth not Neot).

4-Necrons always destroys everyone and rule the galaxy yes i understand and support to making them very advanced/strong but in 40k they are like fallen empires most of them just sleeps or do nothing so if you make them fallen empire or make them(Most of them) not aggressive until midgame/some event that will be more enjoyable.

So thanks for the mod again and i hope you take my opinion into consideration.
cryozombie 13 Sep @ 4:38pm 
question just saw this and wondering if there is tyranids to play or are they a crisis or non existent?
Evaporater257 3 Sep @ 2:58pm 
Whenever I use this mod, my game just crashes as im creating a new map. This mod worked fine about a month ago, so im not sure what changed to make it stop working. This also happened with the star wars mod pack, which has similar properties to this one. Any ideas on the issue?
Femboy  [author] 1 Sep @ 8:07am 
@grizot
не хватает длс, либо парадоксы своим обновлением снова всё сломали..
grizot 1 Sep @ 2:58am 
почему у меня выбор только из Космических волков, кровывых ангелов и Ультрамара? и на карте случайные государства...
Psevdanimus 31 Aug @ 11:13am 
наконец то! единственный живой мод по вархаммеру!
DrasticallySpastic 29 Aug @ 1:00pm 
is the the best way to play?
HebἿ 28 Aug @ 10:27am 
Can I change traits or anything else in the race settings or will it break everything?
babanin97 28 Aug @ 5:01am 
НА МОЁ ОГРОМНОЕ УДИВЛЕНИЕ МОД РАБОТАЕТ НА ВЕРСИИ 4.0.22 СПАСИБО РАЗРАБУ И БОГУ ИМПЕРАТОРУ
Duderuni 24 Aug @ 10:50pm 
RUSSIA #1 LONG LIVE KGB :glory::glory:
Bogdan_SoloKringesmarine  [author] 23 Aug @ 12:33am 
@MurMur
The mod is not designed for creating custom empire
Bogdan_SoloKringesmarine  [author] 23 Aug @ 12:32am 
@magnus
no
MurMur 21 Aug @ 11:42am 
this crashes my game when i click on origins when creating an empire.
magnus 19 Aug @ 3:01pm 
is there a way to use this without dlc
Femboy  [author] 31 Jul @ 3:13am 
@SyntheticGod
it is impossible for me personally to withdraw money to my country through patreon
󠀡dylan 30 Jul @ 11:47pm 
I would happily pay for this though for a one time thing
󠀡dylan 30 Jul @ 11:46pm 
so i dont feel like paying 10 dollars a month for this, and buying the dlc's am i out of luck?
Synthetic God 30 Jul @ 2:09pm 
You should get a patreon to get some income.
Major Pluskat 27 Jul @ 3:48am 
nice that finally somebody wants to get a working 40K mod up and running!
Femboy  [author] 17 Jul @ 6:59am 
There won't be a final update in July, so I'll do some work on the mod, maybe finish it in the fall. Now I have to do everything alone, and I don't have much knowledge about implementing something more complex. Also, I'm just tired and I can't work 8 hours a day on a mod, I'd rather do something that will bring me income.
Femboy  [author] 23 Jun @ 10:23am 
это из длс про архив насколько я помню
я их убрал конечно из мода вроде как
но на всякий случай отключать лучше, если есть такая настройка
Shemharon 23 Jun @ 9:40am 
Что такое "черви и их собратья", которых рекомендуется отключить?
MacAogain 22 Jun @ 3:21pm 
Good luck to you, friend.
Femboy  [author] 16 Jun @ 6:38am 
Do any of you know a mod that could change the AI so that it doesn't attach its fleet to an ally's fleet, but fights its own fleet on its own?
Dr. Umar Johnson 11 Jun @ 12:30pm 
Thank you for making this. Great work
Femboy  [author] 11 Jun @ 5:24am 
The next update will be quite large, but it should be expected only in July, please be patient and understand, I am working on my thesis. For now you can write about all the bugs in the topic in the discussions.
Firehawk 10 Jun @ 2:58pm 
Just dropping by to say that this looks really cool, especially for a two person project. Thanks for the good work and be sure to pace yourself guys, this ain't easy or quick so avoid the burnout if you can please.
DarthBandicoot 10 Jun @ 4:10am 
I've not had a chance to play latest version of this yet but just wanted to say you are both doing an amazing job and I hope you stick with this it has a chance to be one of the greatest mods on Stellaris as a w40k fan seeing mods like these bring me great joy :steamhappy:
Femboy  [author] 8 Jun @ 12:09am 
@Ygg Asagrim
Votann leagues are already made, but in the version that is uploaded to the workshop, Votann leagues are not there yet.
When we finish the new version, new communities will be added, for example, the Severan dominat.

We will also post further news on boosty, where people can also support us financially.
Ygg Asagrim 7 Jun @ 11:22pm 
Awesome mod. It's exactly what's needed for a 40k conversion. Though, unless i'm blind. you're missing Leagues of Votann.
Femboy  [author] 7 Jun @ 9:44pm 
@TheK1ng
The story with the Space Marines is that they disappointed me, I added them for specific purposes and tasks, I wanted them to fight independently and expand the territory of the Imperium, but they just attach their fleet to the fleet of the allies and that's it. Unfortunately, each faction in the game reduces productivity, so in the next update I plan to remove the entire Space Marine except for the Ultramar Realms and the Templar Crusade to the ghoul stars, which were lost to the imperium in our fashion. Perhaps in the future I will try to redesign the space marines so that they look like enclaves on space stations, but I already have a lot of plans and tasks for working with the mod, so I'm not sure if I'll get there myself. Even with all the simplifications, we have too much work for two people.

Therefore, the answer is rather that at the moment there will be no Space Marines at all in the next update, with the exception of those two.
I hope for your understanding.
TheK1ng 7 Jun @ 4:06pm 
Hi!
First of all, this mod is amazing, seriously, thank you for all your hard work!

Just a quick question tho - I couldn't notice Iron Hands (10th chapter) and their homeword Medusa are non-existent on the map.
Does that have any particular reason?
Is there a chance/plan they could be added as well?

Thanks in advance!
Femboy  [author] 6 Jun @ 2:07am 
@SnarlCarl27
Do you have all dlcs that are listed as necessary?
Do you have other mods enabled?
SnarlCarl27 5 Jun @ 11:53pm 
For some reason the only empires appearing for me are the necrons and space marine chapters does anyone have any idea what the issue is?
Femboy  [author] 5 Jun @ 7:28am 
Oh, but I forgot something, because all diplomacy takes place through pre-created flags and scripts with events. If you just create your own state, then at the start you will be neutral with everyone, and no one will attack you, because AI, even with the maximum aggressiveness, will not get involved in a new war.
Femboy  [author] 5 Jun @ 7:01am 
@Nova Starborn
Well, even if it's possible for you to repel a fleet attack in 14K, 4 years from the start of the game.
it's still a task that I can't adapt into the main mod, or your state will appear literally anywhere, right up to Terra itself, it's problem impossible to solve.

but if this option suits you, then you can simply increase the maximum number of states in the map file by 1, and play at the expense of your state, but I can't integrate this into the mod, because otherwise there will be a lot of comments about why some xenos spawn in a random place, unfortunately many do not they will understand the reasons for this problem and that they just had to play with the vanilla number of states, not plus 1.
Nova Starborn 5 Jun @ 6:41am 
you say we dont got a chance, i take that as a challenge
Femboy  [author] 4 Jun @ 10:15pm 
@Eragon PYRUS
It is impossible to add this to the mod, and you will not have a chance to survive against the imperium at the start.
But you can choose one of the xenos states, which are at the very end of the list of countries, and independently change everything except the flag (not the graphic one, another flag, you will understand in the code).
And essentially start playing for them, thanks to this you will have technologies that will allow you to survive.
Eragon PYRUS 4 Jun @ 12:32pm 
Will you add support for the custom empires?
Femboy  [author] 3 Jun @ 11:11am 
@Nova Starborn
I have not played with these mods and do not know anything about them at all, I advise you to try to launch and share a comment here about whether it works, your comment may be useful to someone.
Nova Starborn 3 Jun @ 10:37am 
any chance this is at all compatible with GIGAS and ACOT?
Femboy  [author] 29 May @ 9:04am 
The mod's dependence on some DLCs has been removed, ships for the Necrons and Eldar have been added, new cities and rooms for countries have appeared, and much more.

Also join the discussion on Tyranids if you're interested in them.
Femboy  [author] 29 May @ 8:58am 
We have uploaded a mod update. This update was not supposed to be released right now, because it is still a version of the mod in development, but paradoxes decided to release an update that broke the appearance of countries and this is an operational fix for these problems, but at the same time to release an incomplete version.
I had to spend two and a half hours stupidly moving lines of code to a new file, this change is of no use, instead of one file, now two are needed, an outright sabotage for all modders.
But the problem with the appearance of countries is fixed, you can play.