Rusted Warfare - RTS

Rusted Warfare - RTS

Nations: Turn of the century
129 Yorum
Doppler 14 Ağu @ 4:17 
This mod is really cool, its perfect but the only gripe I have is the AI. Even the impossible AI doesn't seem to want to make large scale pushes. Like it will have an objective advantage in units and DPS yet it will keep some in the back for some reason during a big fight. At some point the AI also likes to stagnate on expanding its eco, and wont utilize or build more unit production towers when it can. Its also shy to expand into using boats and exploring the map for more eco.
WJBenz 27 Tem @ 19:05 
Fantastic work man, thank you for your dedication, I can tell this mod has a great deal of effort and care put into it! easily the best mod on the workshop and I cannot wait to see what you continue to do with this!

Is there any Discord or way we can support your work?
SUSHIMAKI  [yaratıcı] 27 Tem @ 3:16 
It depends on the map. Some have too much trees. It really does fix the issue on most maps.
computethis 27 Tem @ 2:41 
I'm pretty sure theres a setting to up the unit cap, I've had 0 problems with Silver and our unit cap is maxed out
SUSHIMAKI  [yaratıcı] 26 Tem @ 17:12 
Maybe it busts the limit of neutral units amount. I guess its having a massive amount of resource pools on that map?
MenLover2210 26 Tem @ 16:34 
It works now when the map is ran single player, but with multiplayer the silver still isn't there. The map is a 4000x2000. But it does now work on the smaller maps
SUSHIMAKI  [yaratıcı] 26 Tem @ 16:12 
Re-Download the mod in a few minutes. Your map will work now. I added something that deletes vanilla trees.
MenLover2210 26 Tem @ 16:11 
Gotcha, we're literally running through maps right now to try to find one that'll work. Other than that great work on the mod, probably one of the best designed ones I've ever seen.
SUSHIMAKI  [yaratıcı] 26 Tem @ 16:06 
They should spawn directly on resource pools. But there is an issue caused by vanilla trees that i found out about while working on another mod. I will try to make a hotfix.
MenLover2210 26 Tem @ 16:02 
Playing with a few friends, cannot find silver deposits whatsoever. We're playing on a absolutely massive map, is it just rare to find or bugged out in some way?
SUSHIMAKI  [yaratıcı] 3 Tem @ 9:46 
From districts with forests within their borders.
CREATURE OF STEEL 3 Tem @ 9:41 
how do I get industry?
Poplegos 19 Haz @ 13:56 
oohhh. maxen. I thought you meant that dickhead yuuthl or whatever his name is with the frog pfp. If its Maxen you're working with I have much higher faith. You both have good interaction with your communities and Maxen even helped me out a bit with tinkering with RWR way back. No ill will towards him
SUSHIMAKI  [yaratıcı] 19 Haz @ 13:49 
Or original Visernian glory.
SUSHIMAKI  [yaratıcı] 19 Haz @ 13:46 
Maxen the Weasel is a friend of me and he made some good mods like Kingdom of Archez.
Poplegos 19 Haz @ 13:39 
The Star Wars part is pretty cool, but the guy that made To End All Wars" is a fucking cunt so I guess we'll see how that goes
SUSHIMAKI  [yaratıcı] 19 Haz @ 12:59 
My next mod is a collaboration with one of the creators of "To end all wars". It is a star Wars mod with factions of the different cinematographic eras.
CRAB_BLYA_RUS 19 Haz @ 11:24 
If it's not a secret, what will the next mod be about?
computethis 19 Haz @ 8:22 
A resounding 10/10. how utterly delightful it was to lay waste to the inferior civilisations of my less-than-capable companions. One might even hesitate to bestow the term "civilisation" upon their pitiful attempts at governance. A most entertaining and thoroughly satisfying experience, highly recommend to fellow civilised individuals
Poplegos 3 Haz @ 9:09 
darn. I always like the micromanagement of the first
SUSHIMAKI  [yaratıcı] 2 Haz @ 23:09 
Only the add-ons.
Poplegos 2 Haz @ 19:18 
Is it technically compatible with Pride of Nations or only its addons?
Retro 16 May @ 10:39 
look*
Retro 16 May @ 10:39 
can you tell me what maps you used in the images? They loom pretty cool
SUSHIMAKI  [yaratıcı] 16 Nis @ 23:50 
Well i hope you'll figure it out and have a great time. :steamhappy:
Jonto 16 Nis @ 22:50 
ty ive been getting swarmed by tanks trying to figure it out lol
SUSHIMAKI  [yaratıcı] 16 Nis @ 22:45 
Once you have a district with wealth production from silver deposits, you can build a mint that increase wealth cap.
Jonto 16 Nis @ 22:30 
does anyone know how to increase the wealth cap?
medhathobo 8 Mar @ 18:02 
There is an audio bug with the game itself. I had no music when my master volume and music volume was low but not muted. I had to fiddle around with both to make it work again. Can't say for sure what to do, but just try making everything max volume, then lower them to tolerable volumes.
SUSHIMAKI  [yaratıcı] 1 Mar @ 1:30 
I dont know, try to unsubscribe and subscribe again.
PixelVoyager1989 1 Mar @ 0:58 
@SUSHIMAKI Ive checked my settings and the music volume is at its normal volume but i still cant hear any music, even though i click next music and nothing happens.
Lewan 28 Şub @ 13:21 
tanks in 1871?
SUSHIMAKI  [yaratıcı] 28 Şub @ 7:23 
Check your game settings.
PixelVoyager1989 28 Şub @ 7:10 
what are you talking about? There is literally no music when i start playing.
SUSHIMAKI  [yaratıcı] 28 Şub @ 5:51 
Its having music...
PixelVoyager1989 28 Şub @ 4:05 
care to add some music? the game feels empty without it.
SUSHIMAKI  [yaratıcı] 28 Şub @ 0:53 
Yes, it plays just fine. I'm a solo/coop player so i always make sure the ai works.
Katsura (F2P) 28 Şub @ 0:21 
Does the ai on this mod play well?
Можжевельник 24 Şub @ 1:44 
Есть ли какие небудь гайды по этому моду? Просто много чего не понятно
SUSHIMAKI  [yaratıcı] 23 Şub @ 1:40 
You're welcome.
Uncle Karl 21 Şub @ 13:42 
wonderful mod! lovely alt industrial revolution feel. thanks for your hard work
SUSHIMAKI  [yaratıcı] 9 Şub @ 5:59 
Works just fine on most maps.
布林2233 9 Şub @ 5:32 
good,but need some maps
KatzenSindKool 7 Şub @ 2:26 
I like this mod because it feels like a real RTS battle game instead of pride of nations with it being basically Europa Univeralsis IV (not like its bad, I like both of these mods :3)
weberollin1234 4 Şub @ 10:48 
have not, thanks for the tip. anti air is still annoying but less needed for the situation im in in my save. :steamthumbsup:
SUSHIMAKI  [yaratıcı] 4 Şub @ 10:47 
Glad you like the mod. Have you tried setting up field guns paired with balloons for coastal defense? Balloons increase the range of artillery.
weberollin1234 4 Şub @ 10:44 
not sure if this mod is planned to be updated, or if my idea is fitting enough for the mod, but it would be nice for there to be some sort of coastal turrets, more defensive positions able to be made, and better yet some sort of fort building from pioneers to make said additions. i understand a mod like this is hard because of the nice sprites and "3D" models, but building forts and proper coastal/anti aircraft defences would be grand, so i dont have to stress and deploy planes/ships everytime an enemy unit strays too far from main base. again, understandable if not added or taken into consideration, the mod is possibly the best of the era it imitates out there, workshop or not, as it is. :steamhappy:
Katsura (F2P) 28 Oca @ 2:30 
wheres the maps that is on the same on the mod page?
Toolzclan3 25 Oca @ 13:06 
i think i love you
SUSHIMAKI  [yaratıcı] 23 Oca @ 7:30 
Trenches give armour to units so they don't die from a single bullet.