Hearts of Iron IV

Hearts of Iron IV

Walkers Special Project
418 Comments
Rowdyregal 16 Oct @ 11:22am 
There should be walker recon company
Heatme_z1{ru} 15 Oct @ 7:29am 
NO! IT'S NOT METAL GEAR:steamhappy:
Aether 8 Oct @ 7:41pm 
@Paperbagman Probably because the mod hasn't been updated at all ever since it was uploaded...
Paperbagman 7 Oct @ 3:47pm 
anyone know why MD compability is gone?
Tosh Garceus 7 Oct @ 6:40am 
why was the MD Compability Patch Removed ?
Lea$£09 7 Oct @ 4:05am 
this works in 1.16.10???
Snail On A Bale 6 Oct @ 10:21am 
metal gear... it cant be....
Deadsea 5 Oct @ 7:45am 
This could really use Brigade attachements.
badisgood06 19 Sep @ 4:54am 
hnnngh, metal gear....
|_| Clyax 10 Sep @ 10:00pm 
@B0XTR0T That would be amazing. Spiked helmets with iron crosses on the side. Perfect.
yeah whatever... 10 Sep @ 9:57pm 
imagine this + Kaiserreich
MSgt Peterson 27 Aug @ 11:52am 
Any chance of getting later models of the walker for later in the war?(Not asking about 3D models)
lamarr232 gmod.network 24 Aug @ 11:25am 
Ironman?
David Mitchell 2 Aug @ 2:48pm 
Thanks Ted Kaczynski
McClain 1 Aug @ 10:17am 
@IIIIIIIIIIIIIIIIIIII because each mech has a maintenance team, at least 1 pilot, logistics crew, and radio operators. Also, there is a lot more than 1 mech in each unit.
Greatest Molder 22 Jul @ 11:58am 
why isnt this integrated with pax britannica? these two would fit perfectly and the mechs in pax britannica are pretty shit
Starways System 3 Jul @ 2:35pm 
...Because it's a mech, not a robot.
IIIIIIIIIIIIIIIIIIIIIIIII 29 Jun @ 1:32pm 
I thought this robot would be a division without any manpower.
But why does the robot have 500 manpower?
Professor Mutt 1 Jun @ 11:44pm 
Great stuff, needs an update for more mech classes though.
Hermes 17 May @ 1:33am 
Can walkers not be support artillery?
Ersatzlikel 30 Mar @ 3:48pm 
great mod, an update would be cool, especially with a tech line for it adding different walker sizes (including superheavies to RP the london monitor lol) and AT/AA/etc specializations
Tal'Raziid 14 Mar @ 5:18pm 
Anyone have a list of mods that use this as a requirement?
Indepci 7 Mar @ 7:01am 
Update for 1.16?
chicken leg 2 Mar @ 7:43am 
wish there were more options for this in the actual game so its still viable even late-game
RandomEdits 20 Feb @ 12:10pm 
Can I use this for conversion mods? Say Pax Britannica?
Aether 18 Feb @ 2:58pm 
What's with this mod and attracting copypastas?
Zeply1n 18 Feb @ 3:04am 
add different size ones and a tech tree branch for them, this would be a very good feature like an artillery one, anti tank and anti air maybe even an infantry fighting one. The final one should be like an ATAT from starwars or sm
Prikov 11 Feb @ 4:27pm 
If A.I nations could use them along with more sizes for medium and heavy armor variants would be amazing to see in the game :Eagle_hoi:
spencer.ericksen 7 Feb @ 3:51pm 
@wavecoder4556 Not till you play it with TGR or TGRW
MrBoombastic3704 6 Feb @ 12:29am 
Hmm... Metal Gear?
zonepazone #ProjectAlice 5 Feb @ 7:48pm 
interesting
wavecoder4556 3 Feb @ 4:02pm 
Is this a Leviathan reference?
Charmyzard 31 Jan @ 5:14am 
"Pax Britannica" mod reference?
kacperpalu 28 Jan @ 9:10am 
could you update the mod pls
8vantor8 27 Jan @ 6:41pm 
Holy shit, a light tank that can Trip
theworldoverheaven888 27 Jan @ 10:39am 
норм:steamsalty:
Nullified 23 Jan @ 1:17pm 
Can you make a special project for the Haunebu, or other stuff like that?
TauXv9 23 Jan @ 6:58am 
@Sovereign it requires functions from that DLC to work.
Sovereign 21 Jan @ 6:39pm 
someone make a non DLC required version
pumpkinator 19 Jan @ 12:15pm 
RT56 compatible?
WingedOne 19 Jan @ 3:09am 
It'd be nice to have more than just 1 walker body, it feels somewhat barebones with just a basic one.
Nathaniel 18 Jan @ 11:55am 
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TotallyAccurate 17 Jan @ 6:44am 
Would be cool if it unlocked techs to upgrade the walkers (upgraded chassis etc), maybe a superheavy variant like the quadropods in pax britannica
Kniartos 15 Jan @ 8:53am 
yoo sick mod, im doing an iron harvest total conversion mod, may i use your mod in it? ill give credit of course
skedalle 12 Jan @ 1:14pm 
i love walkers thank you
TheGamingNot 11 Jan @ 12:55pm 
would you be able to add a global flag on startup? i want to make my ai use this but i dont want to fill the log with errors lmao
Chairman Mao's Chicken 10 Jan @ 12:53pm 
So this still functions sort of without the dlc?
Lord Wahu 9 Jan @ 6:49am 
Any chance you could do an EaW compatibility patch? Should just be changing the tech that unlocks the project
kova  [author] 9 Jan @ 6:32am 
@ManimaL it may build, but i did not script any division templates with them so it shouldnt add walkers in army
Et comedent anima vestra 8 Jan @ 11:54pm 
Star Wars reference?