Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
will have some visible texture glitches and rubbish)
Sorry about this
Please no
on steam chat,I don't bite lol)
Anyway,this is something that should be fixable using the $origin command
line within a model QC script,I don't know if this can work ingame
(this command,or anything like viewmodel_fov or similar stuff).
Seems simple enough,maybe I'll give it a look.
the entirety of the NMRIH arsenal.There are right now 2,maybe 3 guns
that could use an overhaul IMO. Reskins could also help on a few others
guns,but only time will tell whatever I'll be up to.
I'm not sure what you mean with hand clipping,but unfortunately there
isn't much I'll be able to do: the very few times I've messed with existing
anims have a few subtle,but visible issues,it's unlikely it's gonna get
any better.
Hopefully he is,he will do a much better job than me and this
will allow me to work on others things.