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If you're using Linux or Mac I'll need to do some research on what's causing it.
Want to try Cloudbox in Multiplayer with other players? Pancakes has set up a Sandbox server with Cloudbox at 15.204.232.110:27016
- Improved the source code viewer. Right-click on any entity or weapon > "View Source Code". If you want to view it in the overlay or desktop browser, click the link on that page.
- Performance of the site should be better, especially on Linux. If you've previously had FPS reduction with the spawn menu open, please try again and let us know if it feels better.
- For users who are on low spec devices or are still experiencing FPS issues in the spawn menu even with the fixes, we've temporarily added a setting. Use "cloudbox_lowfps 1" in console to disable all Cloudbox spawn menu animations. Use "cloudbox_lowfps 0" (default) to re-enable animations.
1. DrawNameBox - lua/cloudbox/client/content_vgui.lua:145
2. unknown - lua/cloudbox/client/content_vgui.lua:134
- We're looking into improving FPS in the spawn menu. This seems to currently impact Linux more than other platforms.
- Dark mode: If there's demand I'll look into a simpler dark mode, but please post a screenshot and what addon you're using to make your spawn menu dark, so I can look into compatibility.
- allowing/blocking weapons and entities on multiplayer servers: I'm hoping we can add this directly into Cloudbox soon, so server admins can just right-click a weapon/entity and toggle "Block item" or "Allow item". For now I've added the entity name to the right-click menu so you can enter the name into an admin mod's blocking system. (see the 'next update' notes below)
- Added a right-click menu (context menu) for every item, for options.
- You can view the Lua source code of any item without downloading it. Both in-game and in browser. Right click > "View Source Code"
- You can see the entity name by right-clicking on an item. This will help server admins if you want to block certain weapons via an admin mod.
- "Dark mode" has been removed.
- Lots of invisible optimisations to the site now that Gmod has updated to CEF 86, to help with development and performance.
- Linux users: will need to be on the Gmod x86-64 branch. No change for Windows or Mac users.
- If you've got animations disabled in your OS they'll be disabled in Cloudbox too now.
Cloudbox will not support Awesomium as of next update as it now only exists for the small number of Linux users on main branch. I strongly recommend trying x86-64 branch with CEFCodecFix and you might find that problem is fixed.
If you're already doing that and still have the issue it might be worth posting in the "garrysmod-issues" github or CEFCodecFix and see if other people have the same problem and if it can be fixed. Cause you shouldn't be experiencing that issue unless you're on Awesomium and it'd be good to get it fixed.
First update will be structural and you probably won't see any changes except that it feels smoother.
After that I'm going to be working on a "View Lua Code" page so you can see the original Gmod 12 lua for every item without having to dig through the downloaded cache files.
And I'll be working on the ability for admins to whitelist/blacklist items on servers by simply right-clicking an item and toggling a checkbox.
There'll probably also be some compatibility layer updates during this time. We need to improve how we know which items need fixing so I'm hoping to also add a "report bug" feature.
It could also be unrelated to a Toybox item. Try disabling all workshop addons and see if that fixes it, then re-enable them in groups to figure out which one causes it.
It's not actually gibberish, the "data" string is base64 encoded for network transfer. Here's a site that'll do base64 decoding https://www.base64decode.org/
For example if you paste in "VGhpcyBpcyBhIHRlc3QgbWVzc2FnZSE=" and click "decode" you'll see it comes out with "This is a test message!"
Gmod itself also has a function for it if you're looking to do something in Lua itself. https://wiki.facepunch.com/gmod/util.Base64Decode - for example:
print( util.Base64Decode( "VGhpcyBpcyBhIHRlc3QgbWVzc2FnZSE=" ) )
will print "This is a test message!" to the console.
We process the Gmod12 lua against our compatibility layer live at runtime, so the result you get won't be exactly the same as what Cloudbox is running but if you're looking to extract scripts then you'd probably be wanting the original unmodified Gmod12 code anyway.
I might dwell deeper into this.
The lua itself is not included as it is live-patched at runtime. You can get the unpatched Gmod 12 era lua by viewing it here https://toybox.flatgrass.net/view/1/code - just replace the '1' with the item ID.
This isn't viewable yet on https://cl0udb0x.com/ (the ingame website, also viewable in browser) but I'm hoping to add a view for it soon. Waiting on an upcoming Gmod update so we can improve the in-game website.