Stellaris

Stellaris

Guilli's Planet Modifiers and Features - 3.14 Patch
134 Comments
korinisz  [author] 8 Sep @ 4:45pm 
4.0 made a few of my fixes obsolete and Guilli fixed the most notable bugs but didn't actually incorporated anyting from this mod. I'll be back after 4.1 comes out and will offer my help in doing so.
Rogueone 4 Sep @ 5:09pm 
So are things considered fixed now?
TurboRuinier 31 Jul @ 9:51pm 
Will there be a 4.0 update later?
korinisz  [author] 22 Jul @ 4:16pm 
Don't worry, I won't.
torpid 21 Jul @ 10:00pm 
pls dont update this till they fix 4.0 lol
Code 19 Jul @ 11:28am 
Thank you for not updating it, as I'll still need this for 3.14
[TFJA] DJL66 8 Jul @ 9:46am 
o7
Kyran 6 Jul @ 8:03pm 
Kept it alive. Much respect, first played this on 3.14
o7
ldubose 17 Jun @ 11:08am 
o7
Excel.exe 26 May @ 4:02pm 
o7
eny30 22 May @ 1:51pm 
@Guiliman & @korinisz , much appreciation to you both, looking forward to the updated mod. I imagine it'll be a bit challenging with all the planetary changes, so good luck.
Doom Random 14 May @ 11:13pm 
@Hades My dude, read the comments below.
DisasterAhead 5 May @ 6:33pm 
Ok! Thanks for answering!
korinisz  [author] 5 May @ 4:58pm 
Guilli already said he'll be back and update his stuff for 4.0. My work here is done.
DisasterAhead 5 May @ 6:53am 
Are you planning on updating to 4.0? Or are you going to leave that for Guilli if/when he comes back to modding?
Farhaam 10 Apr @ 2:20pm 
French trad 100% : {LINK REMOVED} mp si vous trouver des erreurs avec un screen, bon jeu !
group 9 Apr @ 6:38pm 
is this compatible with planetary diversity
Dash 27 Feb @ 10:38pm 
It's a real shame other modder's across the web don't have the same respect.
korinisz  [author] 17 Feb @ 11:25am 
I answered on Discord but just to be sure of course you can use my code, it's your mod after all.
Guilliman 14 Feb @ 5:22am 
Hello Korinisz, firstly thank you very very much for this patch mod so people can keep playing my mod!

I'm looking to slowly return to stellaris & modding after a big burnout. Can I copy your improvements and patches into the main mod for the next update? No idea when but likely after the 4.0 game update.

It's possible also I'll separate the relic war goal/casus belli and trading into it's own sepate mod so those additions of yours would be put in there if that is going to be the case.
korinisz  [author] 14 Feb @ 3:24am 
Load order doesn't matter nor does it affects performance.
190cm 84kg 9cm 14 Feb @ 1:07am 
Hey, before or after Planetary Diversity in Load Order? Thanks :)
[TFJA] DJL66 10 Feb @ 10:41am 
should this and the original mod be loaded before or after Planetary diversity for the best performance?
Natsgul 7 Feb @ 10:53am 
cool
:steamhappy:
Kitty 6 Feb @ 4:04pm 
Is there a place where i can see all minor relics & planetary features? Like a wiki or something? Been loving finding all these relics and such but i would love to know what else there is <3
Arielle 3 Feb @ 9:54pm 
@korinisz

How about creating a "fork" mod with gpm mod with your ideas implemented?
korinisz  [author] 27 Jan @ 10:12am 
Sadly no. I pinged him on discord when I uploaded the mod but didn't get any reaction. I want to poke him again sometime though as I have some ideas that I'd like to implement. Just need to actually write them down.
arieviloj 27 Jan @ 7:26am 
@korinisz are u in any kind of contact with the original author? if so what he thinks about your fixes?
korinisz  [author] 25 Jan @ 10:00am 
It does, one of the first things I fixed.
Theta-6 25 Jan @ 8:40am 
When you say "Works well" Does it Fix the Issue with the Baol Seeding Decision Just Not Appearing?
korinisz  [author] 22 Jan @ 3:31am 
@Janlitschka Works well.

@dustin1819 GPM is considered unbalanced by quite a few people (and not only the exploration rewards) but that's out of scope for this mod.

@Elwood2711 Shouldn't crash by itself. Verify your game files. If it is a mod interaction then find out with which mod so I can have a look.
Remulus 21 Jan @ 4:05pm 
How is this working with Planetary Diversity?
dustin1819 21 Jan @ 1:19pm 
Is it possible to add a setting option to remove the survey policy? The one that chooses how fast and rewarding surveying is. My assumption is that the AI won't use it well and it floods me with science which seems really strong.
Elwood2711 18 Jan @ 1:01pm 
This mod consistently crashes my game as soon as I unpause it. Doesn't matter if it's a new save or an older one.
korinisz  [author] 18 Jan @ 11:18am 
They wouldn't exist if they didn't have an id. You can look them up in the deposits folder.
Nicolius 18 Jan @ 6:10am 
if you want a specifc planetary feature are there any id we can use in the command console?
Dodi.pazderka 17 Jan @ 11:47am 
Well I figured out how this bug work, when I am at galactic map and put my mouse on minor relic game crash, but when I am in system view than no crash, so I somehow "solved" it but bug is still there
Kane 17 Jan @ 8:27am 
the trigger returned false. I will continue playing and see if i encounter any in new playthrough.
korinisz  [author] 17 Jan @ 7:32am 
Other than the usual verify your game files I don't have any ideas.
Dodi.pazderka 17 Jan @ 2:32am 
Hi man, original mod crash my game when I click on minor relic from last patch, but this mod does not repair it, any suggestions where can be problem?
korinisz  [author] 16 Jan @ 10:55am 
It shouldn't. Did you try another galaxy? They are still random so it is possible none is spawning. Or maybe you turned them off by chance? Put this in the console: "trigger has_global_flag = gpm_mini_megas_disabled". If it returns true they are disabled.
Kane 16 Jan @ 8:34am 
I find this mod removes the Mini-Megastructures for some reason. Since I installed it I did never find any through my gameplay.
MajorGeneralPike 13 Jan @ 3:05pm 
I think I figured it out.
korinisz  [author] 10 Jan @ 9:21pm 
Can you explain it in more detail? When does it crash? Knowing at which update it started crashing and with what mods would help in identifying the problem.
MajorGeneralPike 10 Jan @ 6:12pm 
Does pile still CRASH? This mod was good until all it did was crash my playsets constantly.
Rel Bobster 31 Dec, 2024 @ 9:37am 
after 2 hours ive found that the mod moveable modifiers is funky with this one. i shouldve known something by the title but thats my theory.
Rel Bobster 31 Dec, 2024 @ 7:14am 
I seem to be having a problem where the first habitable planet I scan always has every unique modifier and yet none of the benefits. Im going through my modlist to find a culprit but if anyone knows whats going on I would appreciate a comment.
ShinyNobody 27 Dec, 2024 @ 12:18pm 
My modlist is over the limit of characters X)
korinisz  [author] 27 Dec, 2024 @ 11:54am 
With Irony mod manager you just right click -> copy to clipboard. With paradox laucher three dots -> share. And use pastebin or something as it will be too long for steam.
ShinyNobody 27 Dec, 2024 @ 11:16am 
Is there an easy way to share the modlist? Mine is way to long. I am using the new Origin with the treasure mal Hunt.