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Sure thing, unfortunatly without success, but I'm glad you find it cool at least.
The thruster method seems more suitable to this application, yes.
You have some nice workshop creations by the way, good stuff!
Indeed, I tested it and the problem starts to show above about 20m/s. I uncapped the wheel speed limit but it did't seam to help. It might be just the game physics working its magic, so I'm afraid it can't be easily fixed. You may try fiddling with parameters of the divice though, it might be possible to do something about it.
Thanks man! Glad you like it, hope you'll find it usefull.
No hurry, share it when it will be ready. Aircraft without a gyro sure is complex and oh believe me I tried to make one back in the day.
You have a noble goal sir. It fills my heart with joy knowing that people find uses for my creations.
Hopefully when SE2 comes out of early acces the size limitations won't be such an issue.
Good luck on your work.
See? This guy get's it! Than you for that insight.
@Francis
No worry, so the hinge is kinda a critical component, it coresponds to reading the W/S inputs and supporting the mag plate.
You can place the hinge manually along with the armor panels and a mag plate (it should be doable without any wierd positioning), then you lock the mag plate to the wheel when the hinge is at 0 deg, set the limits of it to -5 and 5 (if I remember correctly) turn it off and add it to event controllers for W and S movements and it SHOULD work.
Like yea, most people write it "WASD", everyone knows that, but nobody in their right mind points it out because it doesn't matter. But some people are more special than others I guess.
Also, I see this as a good exercise in problem solving. No brain power wasted here.
Sure there may be other ways to do this, but it's not a waste to come up with a different way.
This is how people in the engineering field gain experience.
We all have our differences I guess.
Genius! And since it's modded we can remove the moving parts, so it's more stable, and make it smaller so it's more handy, and make it look like some programmable mechine, like... Oh wait.
@Myst Leissa
Oh, come on, tell me you never wanted to spend hours of your time solving a problem that was already solved (by a mod of course). That's a substance in and of itself!
@Jordan
Sure, of course. I also count using only Fibonacci numbers.
but it makes sense, doesn't it? WS-forward backward and AD-left right, not forward,left, backward,right, right?
That's the engineering aspect of it, isn't it? It is fun to build wacky contraptions like that to work around some limitations of the game but there are things you just can't do, but probably should, like for example binding custom keys to actions, that would be useful and wouldn't take away from the engineering aspect of the game I think.
So yeah, it is a tricky question, you need to struck that perfect balance between expanding functionality and leaving some things for players to figure out.
Like Keen did with Event Controllers (they're so cool, I love them!).
I have a tendency to invent words, I admit. But in my proximity WSAD was always the name for that. Maybe it's a regional thing.
@manji51
In theory it could be automated, but it would be 3 separate components - the main body, rotor head with hinge and hinge head with mag plate.
It can be done without merge blocks, just by attaching the rotor and hinge heads, but it would need to be pretty precise, cause the mechanism is very sensitive to angle deviations when the mag plate is locked (you wold need to make sure the angles are all at 0 degrees)
@Lesardah
Thanks!
"LookKeenNoMods"
The one point though is that if there was an "easy solution" to a lot of simple problems, it would take away from what a lot finds to be the magic of SE.
It's a tricky question.
Very like "LookMumNoComputer" :)
Oh man, I can't even count how many times I had to do a work around some simple problem in SE. It is a shame that some obvious solutions aren't implemented.
At least building this band-aid solution was quite a bit of fun (and frustration).
@ThePhoenixKnight
It's one of those things you don't know you need until you do. Thank you.
I might make a large grid version but I don't promise anyting. It would probably require to recalibrate everyting so it might take a while to get it up and runnning.
@Marredone
He. Believe me, dark magic was involved.
@DragonSlayer
Impovise. Adapt. Overcome.
But yeah, this could be an in game feature no doubt.
@ERR0R
Thak you, did my best to make it that way.
@Mindlessmrawesome
You got that right. Thank you for the kind word as well.
Though, ultimately it doesn't really matter as the thread is long archived. More than anything else I mentioned it to demonstrate that barely anyone gives toss. I even advertised for it on reddit, but all I got was "oh you can work around this way or that way" as if it was sacrilege to raise a feature suggestion. Even created a clone in the XBOX section of the forum, thinking people limited to non-script solutions like scripts or mods would know to appreciate it. Yet still nobody (above statistical noise) cared. Everybody was just happy with deferring to band-aids that players provided for Keen's countless examples of total lack of ambition, creativitiy, elegance, diligence, consistency, and who knows what else. Some player base.
Do you think you could make a large grid varient?
Hoooooly! I am honestly flabbergasted, that's so cool.
Thank you and may the duck tape always be with you.
@NeonDrip
It reads the angle changes on the rotor and hinge.
Rotor is A and D (turning) and hinge is W and S (driving).
@MacGeifer
To be fair I was suprised to find out that something like this hadn't been done before (or maybe I just didn't came across it) anyway that's my take on it. Also thank you for the kind words.
tapyest
tapeiest
I dunno ... just add more duct-tape!
(Why is duct-tape not a component?)
Well thank you.
@GameDork
I'm not really accustomed to scripts so that's my way of coping with it: making everything mechanical. I'm glad you like it.
@AeQuArTz
Optimization is the key to performance you see, in other configuration it wouln't be that compact. Answering your question: yes.