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## Multiplier for drops from flooring and mining.
# Setting type: Int32
# Default value: 0
DropMultiplier = 2
## Hardness of Tool affects droprate.
# Setting type: Boolean
# Default value: false
EnableHardness = true
[HardnessSettings]
## How low can the multiplier go with hardness?
# Setting type: Int32
# Default value: 1
MinMultiplier = 1
## How high can the multiplier get with hardness?
# Setting type: Int32
# Default value: 10
MaxMultiplier = 10
## How much of an effect hardness has on multiplier
# Setting type: Double
# Default value: 1.05
HardnessScale = 2
It is working. But if I use the iron axe to to chop down an oak tree, I get 16 oak wood logs.
If I use Ether axe to chop down the same tree, I only get 10 oak wood logs. Harder material should get more wood right? What is wrong here?
Math.Floor(multiplier * Math.Pow(HardnessScale.Value, (toolhardness / blockhardness)))
Basically the harder your tool is compared to what you are mining, you get a higher multiplier.
掉落倍数(DropMultiplier):直接乘以掉落物品的数量。例如2就是2倍掉落。
启用工具硬度影响(EnableHardness):允许工具硬度影响掉落倍数。
硬度系数(HardnessScale):工具硬度对倍数的影响程度。
最大掉落物品数(MaxDroppedItems):受倍数影响的掉落物品数量的上限。
最小倍数(MinMultiplier):硬度影响下,倍数可能下降到的最低值。
最大倍数(MaxMultiplier):硬度影响下,倍数可能上升到的最高值。
 警告:将这些值设置得过高可能会引发问题。不建议这样做。
配置文件地址:
\Steam\steamapps\common\Elin\BepInEx\config\elin.weaselofdeath.harvestingmod.cfg
Here's the file if you have steam+the game installed in the default place:
C:\Program Files (x86)\Steam\steamapps\common\Elin\BepInEx\config\elin.weaselofdeath.harvestingmod.cfg
I.e. DropMultiplier set to 5 would make you gather x5 more of things. So x2 grass would turn into x10 grass.