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"That would pair nicely with the GPS option for small roads",
"This would work really well with the viva Mexico mod",
"I remember one such mod from Steam Workshop a couple of years ago, installed it too.
It consisted of three trailer skins, depicting a scruffy, old curtain slider.
The cargo was called "Illegal Goods" or something similar. Rewards were higher but so were traffic fines if you were caught speeding or got in an accident etc."
Yeah, the traffic could be a bit faster on average but it's already ok. The best thing would be if you could combine a certain percentage of 'angry drivers' along with the realistic, that would be awesome, although I guess it's not really possible with the current parameter system...
I don't see the point of illegal cargos, unless you could pick up drugs and immigrants from Mexico to US only and firearms only from US to Mexico :)) In any case, the official labels should be something legal
a quick question: I just figured out that if I give realistic driver mod a priority over real traffic density mod, the density goes down to default or very close to it...
so what are the shared parameters between the two and does the real traffic density mod have any effect on your mod when put above?
I have uploaded the Realistic Drivers to steam workshop for ETS2. Working on Angry Drivers now. Those two were pretty straight forward conversions. The Winter Drivers will require a bit more time to unpack out the default def.scs file from SCS ETS2 and grab all the COUNTRY files and folders and edit each one individually to reduce speed limits and what not.
I can probably convert your Winter, Angry, and Realistic mods to work on the ETS2 game if you would like me to do that. I know you dont have ETS2, so I would have to upload somewhere else or add it to my steam workshop if you dont mind. Let me know if you would like me to do that for you.
@ juanredman I don't own ETS2 at this time, so I can't create one for ETS unfortunately