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It is obvious that you invested a lot of time and effort to make this. Thank you.
So here is the first episode of my playthrough of it, so that more people can have a look :)
https://www.youtube.com/watch?v=uyVQrhzezpc
I hope you make more.
Thank you for this piece of art, Sean!
«Сила», я «Калибр-10», прием!
- Some of the areas had like one or two enemies hiding in a building that you neede to kill in order to complete an objective. In the bigger towns especially that's quite annoying and can take up a lot of time. Would advise removing those more hidden enemies or changing the trigger for objective competion.
- The artillery script didn't work on the first mission, and caused my game to crash on the second.
-Voice acting balancing is a bit off, some people are quite while some are loud.
A thumbs up from me :)
Maybe I should add the BIS_fnc_HoldActionRemove to the objects/units to combat this
The Purgatory campaign has been an on and off project for 1.5 years, but I would be lying if I said I wasn’t thinking of making another one, I’ve learned so much during the development of Purgatory that it would certainly speed things up this time around.