RimWorld

RimWorld

Ancient urban ruins (Balanced Price)
14 Comments
DragonDai (Uey) 17 Jul @ 3:39pm 
Any chance of a 1.6 update? Thanks for the awesome mod!
Meteores 23 Apr @ 11:32pm 
More patches for AOBA mods.
Best Username To Exist 17 Nov, 2024 @ 6:15pm 
I'm detecting a copium huffer.
heroin enjoyer 17 Nov, 2024 @ 9:57am 
if you're on spacer level, scavenging there is already waste of time, not to mention doing it with reduced prices.
MercuryDoll 17 Nov, 2024 @ 9:26am 
Nah, this mod has a point. If you have a lot of spacer-tech mods as well, it makes sense to reduce the value of these items, since inworld lore they'd be obsolete junk and from a gameplay standpoint the scavs are no match against a group of bionic spacemarines, not mention you probably have a spaceshuttle to carry it all back to base. If you just have your usual yayo plantation and organ farm at home to fund your fortress bunker, it makes sense to reduce the value of most items.
AUR is kinda designed around being limited to pre-spacer tech and with a nomadic playstyle, you need the money from selling valuables to buy additional supplies, gear, as well as further intel to get to the next site, since looting is your focus.
heroin enjoyer 17 Nov, 2024 @ 5:14am 
@Bob Corker, you complain about HUGE amounts of resources on HUGE sites? clever. have you considered just not taking all of them?
heroin enjoyer 17 Nov, 2024 @ 5:09am 
ah, yes. (((rebalance))) that makes main mechanic of the mod useless.
CrackaJack 16 Nov, 2024 @ 2:47pm 
hey this is really good
=-=  [author] 13 Nov, 2024 @ 8:57pm 
If I get around to playing the mods in that series in the future, I’ll look into it. It’s just that, for now, the other mods in the series aren’t very well known in my community, so there isn’t much information about them.
MrTehRiddle 13 Nov, 2024 @ 9:58am 
Request from a lowly non-modder: I love the idea behind all of the "Ancient" mods from Mo, but they are all so incredibly overpowered. Think you might be interested in making a "(Balanced)" series? For example, I don't think we need hundreds of Nutrient Paste Meals from visiting the Hydroponics sites, or hundreds of components at the Mining sites. No pressure, just an idea :)
=-=  [author] 11 Nov, 2024 @ 9:28pm 
Glad to hear it helped! Let me know if there's anything else that needs adjustment (like armor?). I’ll give it a shot.
Huyderman 11 Nov, 2024 @ 7:50am 
Thanks for this mod. I haven't even had time to explore one of the ruins, but suddenly raiders started dropping stacks of insanely valued Lego-sets... The loot seriously needed a nerf, especially since it hardly weigh anything, so they ended up with better value to weight than pretty much everything...
=-=  [author] 10 Nov, 2024 @ 7:32pm 
I'm glad I could be of help!
herr_dechse 10 Nov, 2024 @ 9:31am 
Jeeez there is a mod for everything that bugs me :D Thanks alot.