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Rapporter et oversættelsesproblem
"What does "pull power" psycast do to a pawn?"
So you're adding mod options to nerf the psycast rather than nerfing it because you think it's best.
Thanks for preserving player agency, rather than imposing your own playstyle.
If the Arcane Forge in Rimworld of Magic is ever unavailable or the Replicator Prototype in Terraform Rimworld is ever nerfed or removed, at least I know I'll have this psycast for the foreseeable future to duplicate uncraftable stuff. o7
These things need time and fine tuning, in preparation I am adding various switches in the Mod Settings to accommodate limiting the ability. All input is welcome as time goes on.
I recently came across this mod of your and have been enjoying it immensely.
Unfortunately it would seem something in the 1.6 update broke the mod. At first I added this mod to a modlist and got a map generation error, I then removed all mod except for
Harmony
Core
Royalty
Vanilla Expanded Framework
Vanilla Psycasts Expanded
This mod
When I go to make a new colony it troughs a error not allowing me to even click the next button.
Could you please take a look when you are able.
Thank you.
Well... having coded it myself I can assure you that there are NO loops or long running functions.
The powers simply function as intended. I'm a great fan of keeping things simple.
There should be little to no reduction in TPS due to the way the mod works.
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It should be safe to add/remove in game. If removed from an existing game, you may have empty place holders representing the power buttons when you click on a pawn who previously possessed them.
overall, nice work.