RimWorld

RimWorld

52 ratings
VPE Cosmic Architect
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.108 MB
9 Nov, 2024 @ 11:51pm
21 Jul @ 8:19am
4 Change Notes ( view )
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VPE Cosmic Architect

Description
Cosmic Architect

Adds a number of new Psy powers which are designed to adjust the mass of objects, enhance or duplicate items and manipulate energy. The abilities have permanent repercussions and should be used with caution.


Abilities
Cosmic Bolt - Launches a projectile of randomly scattered particles towards the enemy.
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Feather Touch - The Cosmic Architect can recursively reduce the weight of an item.
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Fortify Structure - Increases the molecular density of walls, doors or interior objects.
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Push Power - Energetically charge a static battery from a biological entity or a mechanoid power source.
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Annihilate Item - The psychic, tapping into the cosmic energies within, disintegrates a target item, reducing it to mere atoms. This will destroy rocks, items however it will not destroy live pawns, animals, plants or mechs.
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Pull Power - Energetically transfer static energy from a battery to a biological entity or mechanoid.
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Duplicate Item - A skilled Cosmic Architect can duplicate the very items and materials around them.
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Upgrade Item - Allows the Cosmic Architect to incrementally Increase the quality of any item or piece of placed/unplaced furniture.
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Cosmic Barrier - This ability creates a formidable barrier around the target reducing the damage taken from sharp damage temporarily.

Requirements
* Requires Harmony.
* Requires Vanilla Psycasts Expanded

Conflicts
None Reported

Abilities Notes
Popular Discussions View All (3)
4
18 Nov, 2024 @ 4:20pm
Suggestions / Discussions
WebSlug
3
16 Dec, 2024 @ 10:58am
PINNED: Bug Thread
WebSlug
0
21 Jul @ 5:04pm
Feather power will soon be deprecated
WebSlug
28 Comments
WebSlug  [author] 19 Sep @ 10:19am 
@CruelMercy - Noted - I'll improve the power a little bit in a future update, increased damage + range.
CruelMercy 18 Sep @ 3:57am 
"Cosmic Bolt" It costs so much and does so little. Besides the little range. Otherwise, it's a sin to complain.
WebSlug  [author] 11 Aug @ 2:03am 
Compels the pawn to visit your bedroom. :steamhappy:

"What does "pull power" psycast do to a pawn?"
Insanity100% 4 Aug @ 5:56am 
What does "pull power" psycast do to a pawn?
WebSlug  [author] 30 Jul @ 3:01am 
@Latex Santa Adding options... but by default the ability will be un-nerfed allowing everything to be duplicated. I love unrestricted abilities but I appreciate some players prefer to inhibited when playing.
Latex Santa 29 Jul @ 11:07am 
@WebSlug
So you're adding mod options to nerf the psycast rather than nerfing it because you think it's best.
Thanks for preserving player agency, rather than imposing your own playstyle.
If the Arcane Forge in Rimworld of Magic is ever unavailable or the Replicator Prototype in Terraform Rimworld is ever nerfed or removed, at least I know I'll have this psycast for the foreseeable future to duplicate uncraftable stuff. o7
WebSlug  [author] 29 Jul @ 7:53am 
@PKPenguin Absolutely agree.

These things need time and fine tuning, in preparation I am adding various switches in the Mod Settings to accommodate limiting the ability. All input is welcome as time goes on.
PKPenguin 28 Jul @ 12:50am 
Fun and cool but I gotta admit that Duplicate Item is the most disgustingly broken cast I've ever used. I got a psylink neuroformer from a quest reward and duped it a ton and now my whole colony is comprised of max level psycasters, many of which can also duplicate stuff. I think it would make sense to blacklist items over a certain value from being duplicated and to also only create 1 new instance of the item rather than doubling the whole stack so you can't easily generate hundreds of materials or archotech bodyparts or whatever.
WebSlug  [author] 27 Jul @ 3:19pm 
Thanks @Latex Santa! Appreciated.
Latex Santa 27 Jul @ 3:08pm 
Another absolute banger.