Space Engineers

Space Engineers

ProtoMinerX2 - Prototech Miner - 5,6k
16 Comments
PAVO97 4 Jan @ 2:41am 
There is a way to make a script where ship will cruise at 0.5m/s. It is optimal drilling speed. Subscribe to "Action script" and write in custom data of programable block something like this:
#DrillSpeed#
jumpdef drillspeed
if "PRD_Flight Seat",_Ship_Speed < 0.5
action "PRD_Hydrogen Thruster Forward^" IncreaseOverride
else
prop "PRD_Hydrogen Thruster Forward^" Override 0
endif
jump drillspeed

#DrillSpeedReset#
prop "PRD_Hydrogen Thruster Forward^" Override 0
stop
Script Drillspeed gets the grid speed from "PRD_Flight Seat" and increases all thrusters starting with name "PRD_Hydrogen Thruster Forward" (^ sign means starting with name) if speed is less than 0.5 else it sets thrusters override to 0
Timer block drill on = Gyros override ON, Drills ON, Run argument "run Drillspeed"
Timer block drill off = Gyros override OFF, Drills OFF, run argument "stop Drillspeed", run argument "run DrillSpeedReset" to reset thruster override
Kaito 29 Dec, 2024 @ 9:07am 
fwiw you don't need the extra drills just to make PAM happy. It should detect the proto drills correctly, and you can set the drill radius by editing the script and scrolling down a bit.
EshFrog 16 Dec, 2024 @ 8:56am 
idk if you already knew this, but doesnt seem like anyone pointed it out
you can right click mine using the tool to take out a larger area but not collect the resources. Could it be that this only bores with right click, and when you get to the ore, its designed to wiggle around a little bit with left click?
Ace 14 Dec, 2024 @ 10:42am 
I'll try that strategy. Appreciate the advice. o7
Strapatrocious  [author] 14 Dec, 2024 @ 3:15am 
There might be too much thrust power for all direction, very unnecessary and dangerous while drilling (especially on empty load), i'll update someday with a key control to disable most thrusters, or a event controller that does so when any drill is active
Strapatrocious  [author] 14 Dec, 2024 @ 3:10am 
hmm i see, i'm not surprised about this issue, the best advice i got is : toggle override on all or some gyroscopes on your toolbar On and Off while positioning before drilling so you don't wiggle or change trajectory too much
Ace 11 Dec, 2024 @ 10:13am 
Yes, I am drilling manually. Could just be a skill issue, let's be frank.

If nobody else is having problems it's definitely a skill issue on my part. Right now I think the awkward drill sticking out the right and left sides is the problem area, since that's where I keep getting damaged.
Strapatrocious  [author] 11 Dec, 2024 @ 8:25am 
Uh, i don't think you can have more clearance on this, i don't have any issues with it, are you drilling manually?
Ace 10 Dec, 2024 @ 9:52am 
Trying to use this just causes the sides of the ship to get all smashed up, even when driving straight. I think there needs to be more clearance made with the drill.
Terrance Hood 15 Nov, 2024 @ 5:42am 
EshFwog I have the same concern because I always use the "Critical Jump Drive explosion" mod which means the drives are prone to violently explode when damaged.

Which is not conducive to the long term goals of "not dying in space".
EshFrog 14 Nov, 2024 @ 5:08am 
the new jump drives look sick there, but i'd be worried about bumping them if i try turn inside an asteroid
EshFrog 14 Nov, 2024 @ 5:06am 
a neat package
Kul Kul 13 Nov, 2024 @ 8:15am 
Thanks to this great boy I finally found the solution to my problem, Scrip PAM, nice design Large storage capacity, you have to be careful though lol, now I have to review my installation and it is completely saturated... yeahhh:steamthumbsup:
Strapatrocious  [author] 12 Nov, 2024 @ 6:19am 
Thank you all, i'm glad it serves other people's need as well :D
Kyle 12 Nov, 2024 @ 5:42am 
Nice work man. I’ve been using your previous version on the Officials (minus the script of course). I’ll be printing this.
Craig Diamond 11 Nov, 2024 @ 3:20pm 
What a cool looking miner!