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@GeekyRaptorStudios
They're from the Yuran Race mod!
Also, again it's on ONE flower patch; the others are fine.
https://gist.github.com/HugsLibRecordKeeper/fbf2debcbfd81f883ec5335d2663989c
The HugsLib error doesn't show up in the newer game I made with mods stripped right down but still does in the one that's being weird. Testing is still ongoing.
I'm getting an error saying something about 'is haulable but does not have an authored mass value.' It's happening with just this and Hugslib.
Testing re. the weird tree-cutting glitch is still ongoing.
I'm getting some issues where after I lay down the flower patches, my people stop cutting trees. As in, I designate trees for cutting or extracting and my growers just ignore them. If I right-click them to make them cut a tree, they do, but then they go back to whatever else they're doing and still ignore the other trees.
I'm looking further into this to see if I can figure out more but I'm not a modder so about all I reckon I'll be able to do is confirm my current findings.
I also recommend adding a pen sign and disabling all animals, then setting up auto-cut for things you don't want. And growing zones set to Hidden!
Requirements are not met for no reason.
Could you please let me know the email I will send you a screenshot?
(Using a Translator)
Those errors are harmless, but I will push an update to fix them soon. Thank you.
[Gorlath's Flowery Ideology Addon - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingCount"]"): Failed to find a node with the given xpath
[Gorlath's Flowery Ideology Addon] Patch operation Verse.PatchOperationRemove(Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingCount"]) failed
(Machine Translation)
https://gist.github.com/HugsLibRecordKeeper/275ef5f9f3e1c81a90217bf465cc5f1e
Is this going to be a problem for my game?