ZEPHON
Flying Units Fly
21 Comments
just.dont.do.it  [author] 26 May @ 11:09am 
@jeff.s.wiggins
I don't have time to mod Gladius anymore, to be honest. And I'm probably not returning to play it either.
jeff.s.wiggins 26 May @ 11:08am 
Any chance you could do this mod for Gladius? Really hate how flying units don't fly and the mods that change it haven't been updated in a while
Infinite Realm 6 May @ 11:37pm 
Thanks for that sure works.
just.dont.do.it  [author] 1 May @ 3:33am 
If you're using it together with Immersive Graphics, just place it higher in the list (so it can override Immersive Graphics adjustments).

Pretty sure this mod is not really clashing with IG mod right now (since IG doesn't address flyers in particular), so you can just let it override IG without losing anything, but I'll recheck that in the near future.
Infinite Realm 30 Apr @ 9:20pm 
Oh I didn't know it was working. Thanks for the heads up! Will Test it now!
just.dont.do.it  [author] 30 Apr @ 11:16am 
@Infinite Realm
What do you mean? The mod already moves flying units quite a lot up into the air.
It also doesn't really need updating since DLC1 doesn't add flying units, but I'll be updating anyway because there's a few LOLHUGE hover units, which kinda look flying except they don't. So I'll think I'll adjust hover units a bit too.
Infinite Realm 30 Apr @ 3:46am 
Hi there. I really dislike the original Game Flying units they are the exact same height distance as hovercraft units. I suspect you might be reworking on this for compatibility with the new DLC updates. No rush! I thank you if you are :)
Infinite Realm 20 Mar @ 3:26am 
I have immersive Graphics mod, without this. Flying units will be touching the trees feeling unrealistic and false. This will fix that problem. Thanks you!
just.dont.do.it  [author] 12 Feb @ 3:58am 
@Priest
No idea. For now - sure, I'm still pretty close to zephon modding and will be for a while.
Priest 12 Feb @ 12:49am 
Hello. will you update this mod when further updates/dlcs will be released ?
i.tichy 3 Dec, 2024 @ 3:53am 
Finally someone made it right! Don't you think, that some flying units - the mechanical one should be faster? Even the slowest plane is faster than the fastest car, and these are got jet engines...maybe another change :)
Hellraiser 19 Nov, 2024 @ 10:41am 
The game kept crashing mid turn! until i changed the parameters in the game data files
of CherubimTitan to the same parameters as in your mod.
just.dont.do.it  [author] 19 Nov, 2024 @ 9:39am 
You sure about that? The mod doesn't change anything but unit scaling/positioning, it's nearly impossible to break it. I checked it in the game and it still works just fine.

If you're using Immersive Graphics, make sure this mod is HIGHER in the mod list, otherwise it'll be overriden.
Hellraiser 19 Nov, 2024 @ 7:58am 
@just.dont.do.it, stealth patch 1.0.8 updated CherubimTitan and broke the mod,
how i hate small meaningless patches.
Brezals 14 Nov, 2024 @ 4:50pm 
one of these things, you realise as you play, but never realised it could be easily modded.
its certeinly useful to know without looking at tiny trait screen, if they are hovering or flying.
☢︎Mr.Bigtime 1981 9 Nov, 2024 @ 9:05am 
thank u
just.dont.do.it  [author] 9 Nov, 2024 @ 9:01am 
Mods don't block achievements.
☢︎Mr.Bigtime 1981 9 Nov, 2024 @ 9:01am 
will this block achivements?
Soulless_Pacifist 8 Nov, 2024 @ 9:33pm 
I'll use this for now but I get the feeling they'll fix this later on in a QoL. I doubt it's engine limitations, more likely just an oversight honestly
just.dont.do.it  [author] 8 Nov, 2024 @ 6:44pm 
> Guess there are engine limitations.

Yeah, sad they didn't decide to improve the engine in this particular case. But seeing flyers just barely hovering over forests like they did in Gladius was even worse.
The Mogician 8 Nov, 2024 @ 6:41pm 
Honestly I wish they would actually be flying in the sense they exist in a separate layer above the ground. Guess there are engine limitations.