Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Added support to remaining 12 factions - now all 24 are supported by main mod.
The new buildings are now supported by this submod for 10 with new building: ROADS
@Morgul Yes AI can and will build them
@Wisp Yes
The Walled Settlements normally have DOZERS and MINES,
but the Major Settlements and Minor Settlements do not.
For example, there is a building that can be upgraded to tier 1~3, but if this building is tier 3, the building does not disappear immediately when demolished, but remains as tier 2, so it takes time to demolish.
There are also cases where buildings exclusive to the opposing faction remain after occupation.
For example, I captured the Skaven faction as a Dwarf, and there is a problem that the buildings added in this mod remain.
The player can demolish them, but the AI cannot demolish them and uses them.
Well i gues then.... MORE SUBMODS!!! LOL
Perhaps an MCT option for those whom do not find it agreeable, to change it how they prefer?