Crusader Kings III

Crusader Kings III

Less Restrictive Wandering Activities
11 Comments
Sol 17 Aug @ 12:09am 
The only restriction I would want:
is_ai = no
For immersion, requiring the appropriate place
No restrictions of culture, religion, or anything else.
Rafael 1 Aug @ 2:34am 
Yes please.
Paradox Inc. Victim 31 Jul @ 12:05pm 
Just saying from my own personal playstyle, yes. I almost never pick any of the wandering lifestyles as the other lifestyle trees are more useful and interesting for roleplaying to me so I miss out on the activities quite often.
Yefreitor  [author] 30 Jul @ 1:45am 
I want to ask you all: do you want these activities to have no restrictions at all? I'd like to hear your opinions and will make the next version accordingly
Paradox Inc. Victim 22 Jan @ 7:53am 
Mod works fine, breaks the 1st and 3rd perk trees, but as the author mentioned, deleting the lifestyle_perks folder (localization not 100% necessary) in the mod folder fixes the mod as the edits are more for consistency than anything gameplay/mechanic changing.
Raiukage 10 Jan @ 2:48pm 
Not working. Breaks the Wandering tree.
jglennv1 4 Dec, 2024 @ 12:27am 
update?
alchemistre 3 Dec, 2024 @ 4:25pm 
Great mod, although currently breaks the ability to use the wandering lifestyle.
Hendy 23 Nov, 2024 @ 7:47pm 
Just a heads up to anyone else having issues with the wandering tree, the Nov 19th 1.14.1 update seems to have broke something with this mod :(
Cliodart 14 Nov, 2024 @ 8:09am 
This mod is the gift of God himself thank you
TurtleShroom 6 Nov, 2024 @ 4:11pm 
Suggestion: remove all of the overwriting stuff and just create duplicate decisions for when you DO NOT have what would NORMALLY trigger those Decisions. Anything less is an abrogation of compatibility.