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Would the source engine even allow that?
+Ultra Particle: Gore Extended
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=926914559
2k Blood Textures w/ Improved Blood Textures for small wounds
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2800219768
The Last of Us Styled Gore
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722153460
Pointblank Shotgun Gibbing
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428669673
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2900491611
Lastly (and ever so finally) SMG/Pistol Headshot Wound to Common Infected- for decapitating the zombies when their skull can't take anymore 9mm. Kinda gives me Killing Floor vibes :P
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2671600605
that was QUICK
thanks for reporting
AN ERROR HAS OCCURED [the index 'IsDominatedBySpecialInfected' does not exist]
CALLSTACK
*FUNCTION [SprayBlood()] scripts/vscripts/blood_splatter_effect.nut line [135]
*FUNCTION [OnGameEvent_infected_hurt()] scripts/vscripts/blood_splatter_effect.nut line [120]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[is_headshot] true
[attacker_fwd] INSTANCE
[is_airborne] true
[attacker] INSTANCE
[hitgroup] 0
[amount] 2
[victim] INSTANCE
[this] TABLE
[amount] 2
[hitgroup] 0
[type] 128
[amount] 25
[weapon_name] "weapon_hunter_claw"
[weapon] INSTANCE
[attacker] INSTANCE
[victim] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_infected_hurt"
not much i can do about it