Rise of the Triad: Ludicrous Edition

Rise of the Triad: Ludicrous Edition

Dark Mould: Part One
5 Comments
FoX_MoLdY  [author] 6 Feb @ 3:23pm 
Hey, everyone - I'm happy to announce that Dark Mould: Parts I and II just went live in my Workshop. It features an all-new eight-level episode, plus a slightly refined version of this first episode. Unfortunately, for some reason it uploaded as a new item, not as an update to this item, so you'll have to go check out the new item in my Workshop. Enjoy!
:Doug95::Freely95::Lorelei95::Taradino95::Thi95:
FoX_MoLdY  [author] 31 Dec, 2024 @ 11:28am 
Congrats, akapendragon! I was hoping someone would find that.
akapendragon 31 Dec, 2024 @ 5:02am 
"Aardvark"
FoX_MoLdY  [author] 22 Nov, 2024 @ 5:37pm 
Thanks for the feedback, ZenoPopo! I actually did try to keep the remote-activated pushwalls reasonably close to their triggers, except for a few tough secrets and to repopulate areas that the player will/is likely to revisit. Glad you enjoyed the early MP40-less levels; I wasn't sure how well that decision would be received.
ZenoPopo 22 Nov, 2024 @ 1:16pm 
Very good. Sometimes rooms and secrets are too symmetrical. I like the idea of starting maps revolving around a single pistol. Buttons sometimes trigger stuff on the opposite site of the map, which I don't like. There is a bit too many common enemies at times, which is a bother when you don't have explosives. Some good ideas have been implemented here, great job!