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List:
(Tests made at Vanilla DayZ, Chernarus, only Terje Mod installed)
- Your character make NO sound when eating (the perk is supposed to make >Less< sound);
- Bonfires are not too effective, unless your character stand (crouch) so close of it;
- Vehicles, Power Generators, with motor running not being a valid heat source;
- Torchs are too hot (much more than a bonfire);
- Hot items (cans, food, canteen, worms, Pots, etc.) at character inventory being cold almos instantly it is "put in pockets";
- Dead Animals/Infected/Suvivors bodys going instantly cold (was supposed to stay "warm" for a period);
- Heat Packs are efficient only up to 15 minutes (was supposed to be 20 minutes, until ruined).
Most heavy issue:
- Night Time enviroment temperature are confflicting with character and items/vehicles dinamic temperature, causing from moderate to hard FPS Losses;
If have more than those, I've not able time to test due IRL Work.
@Gamb1t It is in the enabled perks section of the skills config file
DayZ lore 101 says that all players are immune to the virus that caused the outbreak.
Apart from that how is this different from Cyberia ? It looks like a copy/paste.
Medicine.EnableMedicalComa = true;
Medicine.EnableKnockoutToComa = true;
Medicine.KnockoutTimeMax = 900;
Medicine.KnockoutTimeSafe = 30;
Medicine.KnockoutTimeCooldown = 60;
Medicine.KnockoutFinisherMode = 0;
Medicine.KnockoutFinisherCount = 3;
Medicine.KnockoutReviveByCPR = true;
Medicine.KnockoutReviveByAdrnl = true;
Medicine.KnockoutReviveByDefib = true;
Medicine.KnockoutShowInfo = false;
Если ты знаешь как толкни меня в правильном направлении.
Download the files here: https://github.com/hubgit3000/DayZ_scripting
If you want to see them irl, go to 203.23.179.90:3242 or check my profile