DayZ
TerjeMedicine
99 Comments
Terje Bruøygard  [author] 2 Sep @ 8:30am 
If you encounter any bugs, please open a ticket on my discord.
DanThePiazzaMan 2 Sep @ 2:33am 
thanks mate if its an issue hope he fixes it soon
Deceased 2 Sep @ 12:05am 
dont worry he'll push 3 more updates this week, its his hobby
DanThePiazzaMan 1 Sep @ 10:59pm 
Hey mate did this update brake something because users on my server are complaining about the meds are not working even tho they taking them
pooler324 31 Aug @ 6:12am 
can i add this to a server pack for the server i host?
Terje Bruøygard  [author] 27 Aug @ 4:17pm 
@Ry check TerjeCore mod for updates, you are using an old version
Ry 27 Aug @ 4:03pm 
Some compile errors medical, world, tone of letters a numbers. .c(110)terjefristaidkitadvancebase.getterjegameconfig
Deceased 26 Aug @ 11:56pm 
Just busting your balls about frequency of your updates, is all :gman:
Rexalious Thibodaux 26 Aug @ 9:22am 
Anyway we could get a sleeping med to help get rid of overdosing?
Terje Bruøygard  [author] 17 Aug @ 1:01pm 
@Deceased last update working fine as I can see without any issues. If you have prbleems after the update - please open a bug in my disccord with crashlogs, videos, screenshots and full description what I need to do to reproduce the bug.
Deceased 17 Aug @ 12:52am 
Here we go again. Why dont you test shit first before you push updates? You keep doing this too.
Terje Bruøygard  [author] 8 Aug @ 9:06am 
Hi @Frois, tnx for your bug report, we will update thee mod as soon as possible to fix issues since 160123.
Solotov 8 Aug @ 6:01am 
Some Issues are appearing since DayZ Drowngraded to 160123.
List:
(Tests made at Vanilla DayZ, Chernarus, only Terje Mod installed)
- Your character make NO sound when eating (the perk is supposed to make >Less< sound);
- Bonfires are not too effective, unless your character stand (crouch) so close of it;
- Vehicles, Power Generators, with motor running not being a valid heat source;
- Torchs are too hot (much more than a bonfire);
- Hot items (cans, food, canteen, worms, Pots, etc.) at character inventory being cold almos instantly it is "put in pockets";
- Dead Animals/Infected/Suvivors bodys going instantly cold (was supposed to stay "warm" for a period);
- Heat Packs are efficient only up to 15 minutes (was supposed to be 20 minutes, until ruined).

Most heavy issue:
- Night Time enviroment temperature are confflicting with character and items/vehicles dinamic temperature, causing from moderate to hard FPS Losses;

If have more than those, I've not able time to test due IRL Work.
Terje Bruøygard  [author] 4 Aug @ 12:09pm 
@Loots you don't need to change our mod for this, just add the required effects to your mutants config.cpp by this tutorial: https://github.com/TerjeBruoygard/TerjeModsScripting/blob/master/Wiki/en/Modding/README.md#animals-zombies-mutants-customization .
Loots 4 Aug @ 11:10am 
can i change this mod to where a mutant in my server causes your sanity to lower slowly untill its killed?
Matt 1 Aug @ 12:01pm 
Is anyone else having issues with crafted empty syringes not being able to be filled? I don't have any conflicting mods.
Gamb1t 26 Jul @ 4:13am 
Cheers guys.
Ruger 25 Jul @ 3:44pm 
@Terje Bruøygard Thank you, that took care of it!
@Gamb1t It is in the enabled perks section of the skills config file
Gamb1t 25 Jul @ 2:01pm 
Cant seem to find it.. in skills under what sub title?
Terje Bruøygard  [author] 25 Jul @ 12:05pm 
@Ruger you can disable the perk responsible for this it in skills config to take back vanilla behavior.
Ruger 25 Jul @ 11:52am 
Is it possible to turn off the setting where the zombies attack an unconscious player until they die? I know you can use a skill once you level up but just wondering if it can be disabled in settings somewhere. Awesome mod by the way!
Terje Bruøygard  [author] 20 Jul @ 8:41am 
This mod is made by the developers of the Syberia project, so take this as a continuation of the development of the Syberia mod. As for the vaccine, I will leave it with no comments.
Malau 19 Jul @ 9:53pm 
Why is there a "vaccine for the zombie virus" ?
DayZ lore 101 says that all players are immune to the virus that caused the outbreak.
Apart from that how is this different from Cyberia ? It looks like a copy/paste.
Добрый день, из мода TerjeMedicine спавнится в больницах все, кроме шприцов. Вручную спавнятся нормально, видятся через ESP, пробовал скопировать полностью параметры физраствора из оригинального types, но не спавнятся все равно
Terje Bruøygard  [author] 28 Jun @ 10:18am 
Gamb1t , all classnames you can found in Types folder inside the mod. But unfortunetly no trader files.
Gamb1t 27 Jun @ 9:20am 
Any classnames or trader files?
SORDO HIPOACUSTICO 23 Jun @ 5:46pm 
Yeah, im going to join discord asap haha Your mods are great!
Terje Bruøygard  [author] 23 Jun @ 4:57pm 
right, will be happty to see you our discord when you have some troubles
SORDO HIPOACUSTICO 23 Jun @ 12:17pm 
Thats the server settings for coma and ko, right?
SORDO HIPOACUSTICO 23 Jun @ 12:17pm 
// Coma and knockout settings
Medicine.EnableMedicalComa = true;
Medicine.EnableKnockoutToComa = true;
Medicine.KnockoutTimeMax = 900;
Medicine.KnockoutTimeSafe = 30;
Medicine.KnockoutTimeCooldown = 60;
Medicine.KnockoutFinisherMode = 0;
Medicine.KnockoutFinisherCount = 3;
Medicine.KnockoutReviveByCPR = true;
Medicine.KnockoutReviveByAdrnl = true;
Medicine.KnockoutReviveByDefib = true;
Medicine.KnockoutShowInfo = false;
Terje Bruøygard  [author] 22 Jun @ 10:25pm 
@fauszkiNg depends on server setting, possibly it disabled, ask server owner about actual server configuration.
SORDO HIPOACUSTICO 22 Jun @ 7:10pm 
How do you save someone that is on coma? I got shot in the head (no bleeding from the other guy pov) and he cant save me with rcp or adrenaline
Terje Bruøygard  [author] 12 Jun @ 1:45pm 
@Next увы через конфиг не получится, нужно скриптом
Next 12 Jun @ 1:36pm 
Это да, вот только через конфиг можно это сделать? Я не смог понять, скрипты мне сложно.
Если ты знаешь как толкни меня в правильном направлении.
Terje Bruøygard  [author] 11 Jun @ 2:30pm 
@Next только через модинг
Next 11 Jun @ 12:56pm 
Добрый день. Есть способ добавить эффекты медицины к стрелам от арбалета? К примеру отравить ядами стрелы.
Terje Bruøygard  [author] 5 Jun @ 11:47am 
«501 СпН» nvwxk привет. Откройте баг у нас в дискорде и обязательно прикрепите краш-лог с клиента.
«501 СпН» nvwxk 5 Jun @ 4:12am 
Добрый день. ваш мод стоит у нас на сервере, после обновления от Богемии, и обновления вашего мода, столкнулись с ошибкой(крашем) "Purecall!" при запуске с клиентской версии игры. Не знаете с чем это может быть связано?
Gamb1t 5 Jun @ 3:27am 
Is there a book or something.. as far as I can tell I dyed of a yellow bruise x5, how do I look things up??
Terje Bruøygard  [author] 3 Jun @ 6:54am 
@Cukorka its a mod, not a server. Ask server admin
Cukorka 2 Jun @ 1:34pm 
Hello. I can't log in to the server, it says "Client has a more recent version". Do i need to update anything, or the server owner? I saw that TerjeMedicine was updated, but TerjeCore has not yet, and principle necessary for it. Please, help me, i am still a beginner at this. Thanks!
That Guy 31 May @ 1:32pm 
nice
Terje Bruøygard  [author] 31 May @ 12:24pm 
@unicornsmustdie, no configs has auto-updater
That Guy 31 May @ 12:18pm 
Thanks for adding the taser serting to the update. Do we have to remove the config file for the new format to appear?
forest_forest90 29 May @ 10:51am 
ребята подскажите пожалуйста какое значение надо поставить в трейдер+ для шприцов что бы они продавались? не могу понять перепробовал и -1, 0, 1 и тд
That Guy 27 May @ 9:46am 
After watching an explanatory video on all the meds and their use, I went ahead and made market and trader files, grouped per ailment (some meds have dual purpose or even triple; I have included them in the most likely category as Expansion market does not allow for double entries in market json files). I have also included the Radiation meds including the ones from TerjeRadiation. It looks a lot better this way and if you're bleeding out in front of the med trader, this might save you.
Download the files here: https://github.com/hubgit3000/DayZ_scripting
If you want to see them irl, go to 203.23.179.90:3242 or check my profile
That Guy 26 May @ 12:25am 
(oh and the food should not say 'rotten' of course)
That Guy 26 May @ 12:24am 
Another suggestion (take it as a compliment, a good mod speaks to the imagination and creates all kinds of what if scenarios in users' minds) is a variable to randomize canned food (well really anything uncooked) to be off, like a 0.05% chance. Rn the food poisoning branch gets underused in my server's playthroughs. Same could be done for waterpumps, a tiny chance of salmonella.
That Guy 25 May @ 11:14am 
awesome, thanks
Terje Bruøygard  [author] 25 May @ 10:33am 
@unicornsmustdie ok, we'll fix comaptibility with a taser in the next update. Tnx for info