Stormworks: Build and Rescue

Stormworks: Build and Rescue

kerfpack
37 Comments
kerf  [author] 30 Aug @ 8:03am 
https://geometa.co.uk/support/stormworks/28252
apparently this issue is just exclusive to the advanced wheel component type
please go upvote this report so this mod may be updated to .bin standard
THE CLOWN 25 Aug @ 5:25pm 
awsome i will let the admins know, much appriecated
kerf  [author] 25 Aug @ 12:42pm 
i already plan to binarize this mod, but that's only gonna happen when the devs fix the bug that makes non type 66 bin components hide their dynamic meshes by default

you are also permitted to author a reduced version of this mod and upload to the workshop
Jepster 25 Aug @ 10:44am 
i need a compacted version to!
THE CLOWN 24 Aug @ 3:12pm 
ok so the component conversion isnt to reduce size, it to pass it through sp so they dont have to download it to run it in the server, but they said they need componented or permission to do it themselves
THE CLOWN 24 Aug @ 12:32pm 
would it be possible to get or get permission to make a reduced version that has only the more standard wheel sizes with different rims and the ones with compact suspension but remove the more bizzare or wacky wheels and meshes?
kerf  [author] 24 Aug @ 9:21am 
binarizing this mod would not reduce the file size in any meaningful capacity, it's big because of the sheer number of meshes
THE CLOWN 24 Aug @ 9:17am 
would it be possible to make this into a component mod to reduce file size, i suggested it for a server in but they said the 170-200mb is goin to slow down load times. if not can we get permission to dismantle and create a mini version for our server?
kerf  [author] 13 Aug @ 12:34am 
unfortunately, as the devs mussed up the modding update, the current .bin behavior is that unlike mesh_0, mesh_1 and mesh_2 defined in binaries do not show in game if referencing it's own packed meshes, meaning they would not be visible in multiplayer
Loaf 7 Aug @ 9:49pm 
not sure how you do it but can you make this multiplayer with the .bin file thing
kerf  [author] 10 Apr @ 5:26pm 
ftfy
Ehrrow 7 Apr @ 11:40pm 
Hello. just wanted to comment about a bug i found while working on a vehicle using these wheels.

as of mod (version) v2.5 its unreasonably difficult to connect numerical nodes to any "Truck # R" wheel-set

To fix this either
Update the Hit-box to encompass the logical nodes
Or
Move the logical nodes back inside the hit-box

images__

Hit-boxes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460222340
Nodes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460222621
Workaround: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460226992
__

the workaround i found is that if you place a second wheel-set clipping into where the floating node is. the game will then let you hookup the logic.
I would prefer if the nodes were moved back into the existing hit-box because that would be less restrictive on vehicle designs. but both ways i mentioned would correct for it.

thanks for your time & fixing the default games dual wheels
leaf 29 Mar @ 2:55pm 
Can you add arrows to the angled gearboxes?
kerf  [author] 1 Feb @ 7:58pm 
no, that's not possible with current modding, but wheel grip is xml editable, just move the slider off 100% in game to expose the property in your xml file
grcic.g 1 Feb @ 7:47am 
Is the wheel performance affected by the mod? can i finally go over 60ms?
Kuzako_Avali TTV 23 Jan @ 7:13pm 
Awesome! Thank you!
kerf  [author] 23 Jan @ 6:46pm 
sure, i'll add in some 7x7 and 9x9 versions of them for v2.5
Kuzako_Avali TTV 23 Jan @ 2:33pm 
Yeah. Sorry, could have been more specific
kerf  [author] 22 Jan @ 11:41pm 
do you mean specifically the military style offroad wheels?
Kuzako_Avali TTV 22 Jan @ 11:34pm 
Any chance of getting these in the 7x7 and 9x9 sizes? the 5x5s just feel small in certain cases
Zippieruser814 13 Jan @ 7:33am 
That would be amazing
kerf  [author] 11 Jan @ 2:51pm 
i actually planned on doing a pack of not just that but other things like windows and pillars, mirrors, etc, if demand for it is expressed
Zippieruser814 11 Jan @ 9:39am 
Are there plans to add proper fender things? (Hole in wich wheel sits) For example. Curved, for cars. Straight and body for trucks, and wide or angled for racing
kerf  [author] 4 Jan @ 1:48pm 
noted and ty, will come next update
Hex3eGone 4 Jan @ 10:47am 
You should add fancy rims from the 50's and 60's, very awesome mod tho
kerf  [author] 19 Dec, 2024 @ 6:11pm 
ty, will fix next update
Mercury Fox 19 Dec, 2024 @ 3:14am 
i do love these wheels but i do have one request.. can we have them actually align inline with eachother? the dual wheels at least? its impossible to align the outter wheel with the steering wheels and it infuriates me how thats the case
kerf  [author] 1 Dec, 2024 @ 8:39pm 
ty
GUBBJÄVEL 1 Dec, 2024 @ 4:38pm 
Amazing! These takes the builds to the next level! Good job :)
CommissionerWyatt_B 21 Nov, 2024 @ 2:37pm 
would be nice to see some Non-suspension wheels as an option (especially for the truck wheels
Sergo585 21 Nov, 2024 @ 5:49am 
1x1 flywheel would be nice
kerf  [author] 16 Nov, 2024 @ 10:02pm 
fixed
PeskyBullets5898 16 Nov, 2024 @ 8:37pm 
The angled gearbox doesn't transfer power atm. pls fix!!!111!!11!1
WhiskyDan 9 Nov, 2024 @ 7:30pm 
The angled gearbox isn't working. I've run a couple tests side by side with vanilla gearboxes and they make clunky noises but no power transfer at all.
MSFrantic 2 Nov, 2024 @ 2:46pm 
please 5x5 🙏🙏🙏
Flowchris 2 Nov, 2024 @ 1:08pm 
can you add 5x5 options for the wheels with the 3x3 or none suspension version please?
ItzAbstractly 2 Nov, 2024 @ 10:59am 
Could you add 5x5 options for the steel and truck wheels?