Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
apparently this issue is just exclusive to the advanced wheel component type
please go upvote this report so this mod may be updated to .bin standard
you are also permitted to author a reduced version of this mod and upload to the workshop
as of mod (version) v2.5 its unreasonably difficult to connect numerical nodes to any "Truck # R" wheel-set
To fix this either
Update the Hit-box to encompass the logical nodes
Or
Move the logical nodes back inside the hit-box
images__
Hit-boxes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460222340
Nodes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460222621
Workaround: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460226992
__
the workaround i found is that if you place a second wheel-set clipping into where the floating node is. the game will then let you hookup the logic.
I would prefer if the nodes were moved back into the existing hit-box because that would be less restrictive on vehicle designs. but both ways i mentioned would correct for it.
thanks for your time & fixing the default games dual wheels