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Yeah, I thought about it, but I'm unsure how I'd implement this. I mean, "how many mods", "how I'd link them between", "do i have to remove this mod or not" and etc. I didn't thought initially there will be that many monitors
Anyway nobody complies about Thales mod, even through it has 5 times more blocks than my mod [insert shrug kaomoji]
>Heyo does this only have vanilla monitor sizes?
Hi! Not really sure what to answer, but it depends on microcontrollers:
- Categories Flat, Embeddable, Frameless and baseless HUDs include only vanila sized monitors, and they WILL be compatable controllers that support respective sizes
- Categories Wide, Tall, Other size monitors and huds include non-vanila sizes, some MCs may support them, some may not
- High resolution category includes monitors of vanila size, but increased pixels density. Again, some MCs may support them, some may not
So.. if microcontroller supports all vanila monitor sizes, probably it will these either
please check the authors mod properly
the images and description include the displays that you are looking for
you can also put suggestions in the *monitors and huds suggestions* discussion page
It is for almost a month now. any issues with them as a components? For me works well
Placed monitors before v2 update are NOT components, they can't be updated automatically. If that is your case, you need to replace them manually
thank you so much!! :D
i will be installing it on my creations soon :D
credit and steam workshop links will be given when i upload my creations
ok thank you :D
i cant wait to see the update and finally get huds on my creations :D
its going to allow me to still keep looking out the windows of my mobile base (really big and super complex) while still showing all of the information and touch support input :D
nice update :D
will you also be adding the 9x5 hud? (im really liking the 5x3 hud too :D)
If anyone has a good idea, please let me know in the comments
I'd appreciate structured requests, thanks!
ok thank you :D
it would look really cool on alot of displays (i just hope the devs have enabled uploading creations with mods now because i if they are still disabled im gonna have a problem)
Nice idea, but I can't really tell when I'll release a mod update, or will I release it at all
I'm burnt out of Stormworks at the moment and have no motivation to play it or work on the update
maybe this state will pass in a month (or several), and then I’ll get back to it
@Ноутбук Dell
Could you make a 5x3 and 9x5 hud please?
it would be really cool to have big huds :D
I'd love to have some HUDs that can be "embedded" seamlessly into the custom glass stuff from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357808533
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3408714829
Modders trick Stormworks into thinking that 1x1 monitors (for example) are 3x3 by placing voxels like in a 3x3 monitor (one voxel in right (or left) top corner and one voxel in the opposite side - that enough), and then increasing pixel density (and squishing 3x3 to 1x1) by 'monitor_border' parameter
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3371100742
i also noticed there are some floating collisions behind the Flatscreen of the 1x1 High res (3xx) specifically
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3371098578
I'm certain there isn't a issue on my end of things i placed them on top of a microcontroller's side to verify it wasn't fighting with the surface is installed on.
Thanks for your time reading this.
I am also trying to make my own montiors. Is there a special mateiral name that I need to use? I cannot display anything.
Other than that great mod!